This was never suppose to be a good game,it just some shitty lisenes game starting sonic. They will find workGood luck finding work for your next project Big Red.
This was never suppose to be a good game,it just some shitty lisenes game starting sonic. They will find workGood luck finding work for your next project Big Red.
Sonic fer PS4/Xbone will be great.
With a 20m budget and 3 year development cycle their game has a Meta under 50. Let's hope they don'tThis was never suppose to be a good game,it just some shitty lisenes game starting sonic. They will find work
With a 20m budget and 3 year development cycle their game has a Meta under 50. Let's hope they don't
This was never suppose to be a good game,it just some shitty lisenes game starting sonic. They will find work
With a 20m budget and 3 year development cycle their game has a Meta under 50. Let's hope they don't
Anyone who expected more from this game or believes this is more than a rushed spinoff is delusional. The game was destined to suck the minute the silhouette of huge knuckles was revealed.
Sonic fer PS4/Xbone will be great.
What does one have to say after 20 years?
Memories of jumping, running and playing.
But sadly your new games confirm our fears
Sega, your owner, knows you aren't well and insists on staying
I remember a hedgehog stylish and quick
And traveling the world on adventures we had
But the new games are terrible and make me sick.
You made us young kids happy
We ran along Green Hills and Chemical Plants
But your new games are quite crappy
Sadly it seems Sega only listens to the sycophants
They love a company that puts you through the ringer.
We long for the days where we played long past
But Sega's treatment of you is quite the stinger.
We look on with our jaws dropped and aghast
Maybe its time to call it quits
The glitches in Sonic Boom make me wince
Big Red made a game that gives us the shits.
Its time to let go. Goodnight Sweet Prince
From what I've played of this game it's a repetitive glitchy mess but it's by no means as bad as Sonic 2006. Considering I bought it because of how much of a disaster it seemed to be Im a little disappointed.
wasn't there a mass exodus from sonic team post-06?From the team that brought you Sonic 06.
Not that I can recall. If anything they got bigger after reabsorbing Sonic Team USA.wasn't there a mass exodus from sonic team post-06?
With a 20m budget and 3 year development cycle their game has a Meta under 50. Let's hope they don't
From the team that brought you Sonic 06.
What was that, eight years ago? It's not even the same team anymore.From the team that brought you Sonic 06.
Not that I can recall. If anything they got bigger after reabsorbing Sonic Team USA.
The game could have used a few more months in the hopper and taken many more risks.
One thing I’m sure of is that Sega ought to be embarrassed for pouring so much hype, so much marketing money, into this project, only to have a sad, miserable little dog’s dinner of a product to show for it. I guess it doesn’t matter, though. It’s an idiotic baby’s game for children, and it exists to sell toys. It also thinks you’re all dumb, and it wears its contempt for you on its sleeve. A sleeve covered in bandages.
Sonic Boom reminds me that I am going to die one day, and that Ill probably die alone. I doubt Ill want to die, but the fact Im dying wont matter, and the fact I lived at all will be even less important. Were all going to die, and everything we spent our dank lives building, everything weve worked for, will be as ash in the wind. The people weve come to love, whose existences weve enhanced and impacted in some profound way, are meaningless, because one day theyll all be dead too. Eventually, the Sun will expand to the point of annihilating everything on this planet, swallowing our entire history, wiping all evidence of humanity from existence. Its all for nothing. Its all so very pointless. Sonic Boom exists because were all going to die one day, and we dont matter.
It's that confused scattershot quality that makes Sonic Boom most depressing. There have been bad Sonic games before, of course, but at least most of those felt like honest experiments, singular ideas that failed to work. Now, it feels like anything and everything is being thrown at the series in pursuit of "refreshing the brand" or some other horrendous marketing goal, but with no clear notion of what the end result is supposed to be, or who it's supposed to be for. The recognisable elements of Sonic - the tinkle of the rings, the whizz of a spin up a ramp - are all but drowned out.
From the constant bland corny quips to the 1990s 3D camera to the muddled yet monotone gameplay, it's a game that is horrendously out of touch, not only with its heritage but its modern audience. It's not just annoying to play, but it thinks it's being cool and funny while doing it. It's embarrassing, like a dad trying to breakdance at a wedding, or a newsreader doing a rap for Comic Relief, or someone saying "to the max" without a hint of irony. It's a middle-aged executive's idea of what is hip and cool with the kids.
This lack of direction is an especially ironic failing for a character who was once defined by his single-minded forward momentum. The time is clearly long overdue for Sonic to take a well-earned rest, get his breath back and only return once Sega has worked out where he's supposed to be going. It pains me to say it, but Sonic Boom needs to be the last noise we hear from the blue hedgehog for a very long time.
Sonic Boom: Rise of Lyric is a worrying misstep for Sega. While we applaud the idea of refreshing the characters for newer audiences, Rise of Lyric feels like a mishmash of ideas that never got to fully develop. Big Red Button spoke enthusiastically about the development process throughout the promotion of Sonic Boom: Rise of Lyric, which makes us think that the disappointing final product is a victim of being rushed out the door to accommodate the cartoon's release. As a result, Sonic Boom: Rise of Lyric is recommended only for those starved for a new adventure platformer and patient enough to sit through the poor technical performance.
Where are the 1/10s
That Jim review is a treasure.
The platforming sections are so impossibly incompetent its as if the last 20 years of game design never happened, with a camera of such breathtaking ineptitude it makes Bubsy 3D look like Super Mario 64
ith a camera of such breathtaking ineptitude it makes Bubsy 3D look like Super Mario 64.
coincidentally, i jacked a copy of Sonic Unleashed from my brother today (he doesn't really play it), weird to think how much better that one looks now in comparison.
Sonic Boom reminds me that I am going to die one day, and that I’ll probably die alone. I doubt I’ll want to die, but the fact I’m dying won’t matter, and the fact I lived at all will be even less important. We’re all going to die, and everything we spent our dank lives building, everything we’ve worked for, will be as ash in the wind. The people we’ve come to love, whose existences we’ve enhanced and impacted in some profound way, are meaningless, because one day they’ll all be dead too. Eventually, the Sun will expand to the point of annihilating everything on this planet, swallowing our entire history, wiping all evidence of humanity from existence. It’s all for nothing. It’s all so very pointless. Sonic Boom exists because we’re all going to die one day, and we don’t matter.
There's plenty to enjoy in Sonic Boom: Shattered Crystal, but it's nothing revolutionary. It's one of the better Sonic outings of recent times, but unfortunately that's not saying an awful lot. If you're a Sonic fan or you enjoy platformers, you can do an awful lot worse, and this may be one to grab should the opportunity or a bargain price arise.