eastmen said:I know that been playing since the realm and beta testing UO .
However you can't compare a single player game and TOR . The games you talk of that are 12hr and cost $50m also have cutting edge graphics in which tons of money were spent on a new engine and tons of money were spent on animation and texture assets.
Tor on the other hand is using an engine that was already made for mmorpgs and they are targeting very old standards for graphics with a ton of repeating textures htrough out everything.
The engine cost millions of dollars to license. They may not have created it, but most games don't. Most games re-use existing engines created by specific companies. At most they make minor tweaks to it.
SWTOR has a specific art style. It's not trying to go with realistic "cutting-edge" graphics because MMORPG"s simply can't do something like that. That being said, SWTOR will probably have 100 times the art assets of a typical single player game. Everything is SWTOR is being hand-made. Nothing is randomly generated. They have done developers videos about this topic already. Every box, tree, and texture you see was manually added by artists. Considering a single planet in is the size of 8 zones in WoW, and 8 zones in WoW are larger they any single player game in terms of sheer size, it takes a huge amount of work.
Toy story has big actors that command millions of dollars for their voice work. SW TOR has the ability to use actors on scale and even employees. I'm sure you can have joe blow record 100 hours of dialogue and still not come anywhere close to what tom hank made for toy story 2
Voice acting isn't as expensive as you believe it is. Its very cheap actually. No name voice talent is paid just hundreds of dollars an hour of footage. Even at $1k an hour of dialogue for this game your looking at only $100k per 100 hrs of footage. So how many hours do we think they recorded ? 500 hrs ? Thats only 500k . How about 1,000 hours thats still only 1m .
Remember thats with no name voice actors making 1k for an hours work for some reason.
I'd be surprised if they even hit 5m in terms of voice acting costs
This was pretty damn embarrising. You have no idea how much voice over work costs for things like video-games and movies. For example
" According to Screen Actors Guild rules, union voice actors can expect to be paid $760 for one four-hour recording session.
Thats just the fee for a professional voice actor with union status.
Now, if you were to talk celebrity voice talent, that figure increases exponentially. Speaking to Reuters, Blindlight production company general manager Lev Chapelsky said that some stars have demanded $750,000 for an hours worth of work, and one voice actor actually received $500,000 for a single session. Chapelsky told Reuters that top talent commonly receives in the high five figures for a single session."
You can also read here about the sheer amount of money handed out for video-game specific work
http://www.voiceovertimes.com/2008/02/02/actors-score-500k-for-video-game-voice-overs/
You also need to keep in mind, Bioware is going to be hiring known voice-actors for SWTOR. Much like they did for all of their other voice acted games.
Mass Effect 2 alone had 90 voice actors (and a number of voice-acting celebrities) and over 25,000 lines of dialogue. ME2 will be very small compared to swtor.
Voice acting is so expensive then analysts have gone on record wondering how Bioware is going to possible financially sustain a game like SWTOR. Considering it will need new voice work for each content patch. There has even been a rumour that users will pay for content patches.
Thats just the money voice actors make. You aren't considering the huge cost associated with the producers and audio engineers. The studio costs or the money and time it takes implementing it in-game. It's huge. Bioware has stated themselves is the largest undertaking they have ever been a part of.
The notion you could get 1000 hours of dialogue for 1 million is hilarious.