Hmm, Just tried this for the first time. Cant say I am really impressed. Image quality was pretty good but mouse and keyboard latency was no better than onlive, and thats over the internet.
Testing from one pc to another both hardwired to a 100gb switch. Both capable of running the tested game (quake live on practice). If I had to guess, it felt like 200-250 ms latency. Should be much better than that over the same LAN IMO.
Sorry 100MB.
Would love some suggestions on diagnosing my network. Sounds like you guys are getting good results. I will try the stats monitoring to see if it can shed some light on whats going on.
Framerate is super smooth on quake live both on the host and client, resolution is very good and looks "almost" native. Its just the delay between clicking the mouse button and firing the rocket is delayed (lagged). I know quake live is very twitchy, but I thought it would make for a good test over a LAN. Seems it did.
Sorry 100MB.
Would love some suggestions on diagnosing my network. Sounds like you guys are getting good results. I will try the stats monitoring to see if it can shed some light on whats going on.
Framerate is super smooth on quake live both on the host and client, resolution is very good and looks "almost" native. Its just the delay between clicking the mouse button and firing the rocket is delayed (lagged). I know quake live is very twitchy, but I thought it would make for a good test over a LAN. Seems it did.
Quick test streaming to a MeegoPad T01.
-Windows 10 Technical Preview
-Wireless 360 Controller
Not sure what the streaming settings or latency values were.
What are your specs on the host machine?
If only I could get this to work just a little bit better it could be bloody awesome. I've got both computers connected via 1Gbps connection on the network but it just doesn't look or feel right to play games this way unfortunately
My problem with this is that few games work great with it. Others crash, others don't even boot up for streaming, others boot up but fail to stream, and others just don't work with the latency.
I'm thinking to upgrade my monitor to either 2560x1440 16:9 or 3880x1440 21:9. Those of you that game on your PC at higher than 1080p, how does that affect steam home streaming? Do you have to work around things, or does it just work? Any issues with UI/text size etc?
I can't wait till the day they release some mobile clients for this
Moonlight pi works with android.
Yeah, only issues I've run in to with my host being a higher resolution were around aspect ratio as it's 16:10 and some games didn't like showing me 16:9 resolutions. Everything will be delightfully downscaled.
Hmm. What if I buy a 21:9 monitor for my host machine? Anyone doing that and streaming to a 16:9 TV?
God, i wish there was a way for Steam streaming to work on android.
Added initial support for OSX 10.8+ as a Streaming host. Video is currently streamed, audio and game controllers are being worked on.
Enabled for Streaming Videos
Fix some resolution issues when using In-Home Streaming to watch Streaming Videos
moonlight should do the same thing, just not 'official' steam version.
Steam in home streaming sucks for me in Windows 10. Works perfect in Windows 8.1...I was streaming Witcher 3 perfectly at 60fps and when I upgraded to Windows 10 it's like it put a 30fps cap on it. It's not a network issue because it happens on the host computer too when it's streaming. Reverted back to 8.1 and all is well again.
I know this is a pretty dead thread but I also wanted to say that I am seeing the same thing. Does anyone have any solutions?
How comparable are Steam In-Home Streaming and Nvidia's solution?
How comparable are Steam In-Home Streaming and Nvidia's solution?
So could I stream from my windows pc to my macbook pro?
We have made dramatic changes to the streaming network code that should improve the experience on wireless networks. Please try these out by opting into the beta version of the Steam Client on all computers:
https://developer.valvesoftware.com/wiki/Betas
Please make sure you're running the Steam build dated October 9th or newer on both the host and client computers.
Please report any issues on the bug discussion group:
http://steamcommunity.com/groups/homestream/discussions/1/
Thanks!