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Steam Introduces Steam Labs

llien

Member
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Valve is busy as ever in its quest to bring better experiences to gamers all over the world. However, we as gamers can't see what are they working on until it is released. But that is about to change. Valve is today introducing Steam Labs, a community hub for all the experimental features that are being worked on behind the scenes. Valve says that the reason for creating this is that "...we create many experimental features with codenames like The Peabody Recommender and Organize Your Steam Library Using Morse Code. For the first time, we're giving these works-in-progress a home called Steam Labs, where you can interact with them, tell us whether you think they're worth pursuing further, and if so, share your thoughts on how they should evolve."

For now they are releasing three experiments to showcase the purpose of Labs, called Micro Trailers, The Interactive Recommender and The Automated Show. All of these experiments are designed to help users find a game they love. The experiments can be tried out on the Labs website, and after using them you can share your opinions on the Steam Labs cumunity hub. To follow future news and announcements from Steam Labs, you can join the Steam Labs commuity group.

Techpowerup
 

Holammer

Member
It's a cool feature and I wishlisted a bunch of interesting games.
Only complaint is that I have 28k hours in Idols of the Lost Crusaders which I "play" out of habit and it's running 24/7 in the background. So Steam's machine learning thinks I'm *REALLY* into clickers and recommends accordingly.
If I could block individual games from being considered by the algorithms, that'd be great.
 
It's a cool feature and I wishlisted a bunch of interesting games.
Only complaint is that I have 28k hours in Idols of the Lost Crusaders which I "play" out of habit and it's running 24/7 in the background. So Steam's machine learning thinks I'm *REALLY* into clickers and recommends accordingly.
If I could block individual games from being considered by the algorithms, that'd be great.
> 28K hours
> copies link with the games name as "Crusaders of the Lost Idols"
> calls the game "Idols of the Lost Crusaders"
my reaction is my dp
 

Chromata

Member
I like the sound of that. It's nice to see Valve taking steps forward after being quiet for so long, especially with Epic causing some commotion lately. I hope this means we'll be seeing more consumer-friendly changes come to steam alongside the new games Valve is working on.
 

Helios

Member
Since launching Steam Labs, Community feedback on our initial Store discovery experiments has lead us to create a number of new features and improvements we're excited to share.

What we've learned

We've received really positive feedback since launching the Interactive Recommender. We've heard from many of you that the Interactive Recommender is helping you find interesting games, and we also see this reflected in our early data. One way we study what’s interesting to users is to look at how frequently a visit to a store page turns into a positive action like adding the item to a wishlist, or purchasing it. That frequency varies depending on how users arrived at the store page. We also look at how frequently people choose to visit a store page via the recommender.

Our initial data show the Interactive Recommender is performing very well by those measures. We do of course take these signs with grain of salt, given the novelty and promotion of our experiment likely make for an unfair comparison. Next up, we will work to evaluate the recommender in ways that eliminate this potential bias.

Furthermore, we're especially pleased to see that users are being exposed to a broad range of titles. In fact, nearly 10,000 different games have been added to wishlists from the Interactive Recommender page so far. So yeah, initial signs indicate the Interactive Recommender experiment is working!

Episode 1 of the Automatic Show, a half-hour algorithmically-generated video about Steam games, was received by the Community with a more mixed response. While much of the feedback we received has indicated that the show's utility and format have promise, we did hear from many users that 30 minutes is... a lot of minutes. If this rings true for you, we now offer three new short variationsof the initial half-hour experience that we hope you'll enjoy.

If you're in search of your next favorite game, you can give the Interactive Recommender a try for yourself at https://store.steampowered.com/recommender/ and watch the new short n' sweet Automatic Shows at https://store.steampowered.com/labs/automaticshow.

What's new

The Interactive Recommender

New "exclude" feature

You can now tell the interactive recommender to exclude some of your recently played games when generating recommendations for you. By default, the set of games that are excluded in this way is taken from your global Steam ignore list here. If you've chosen to ignore a game via its store page, we won't use it to generate recommendations for you, but you can now interactively toggle excluded games on and off to see the effect that has on your recommendations. (Toggling the exclusion state of games via the interactive recommender in this way will not affect those Steam-wide ignore settings.) If you want to ignore a particular game across all of Steam, you can set that on the store page for that game. Let us know how this feature works for you!

User interface improvements

Your feedback has also informed a few minor improvements to the interface. For example, hovering over a played game in the left-hand column now displays the title of the game, which is useful when the thumbnail art itself is not so legible, and clicking a game in the played list now navigates to its store page, as one might expect.

Always training

The interactive recommender model adapts in two ways. First, it adapts right away to an individual user's behavior; as you play new games, or revisit old ones, the model uses that data to give you updated recommendations. The second way the model adapts is by periodically re-training itself to take into account global changes, staying up-to-date with the latest releases and the gradually changing patterns of player behavior. This re-training process is an intensive operation that crunches billions of data points and can take a whole day to complete. We've been doing some behind-the-scenes cleanup work to make the re-training process smoother and more automated, which will enable us to use the technology in new contexts, like other Labs experiments or the Store itself.

The Automatic Show

New short shows

  • Top Releases for June, covering 21 titles from our monthly roundup in a tight 2 minutes 34 seconds.
  • The 3-Minute VR Show, which covers some of the latest VR titles across all genres.
  • Rapid! Fire! Horror! In the first two shows, each game clip is 8 seconds long. This show experiments with 3-second clips. Can you handle it?

We hope you'll check out our new shows, then let us know what you think in the discussions.

What's next

We've heard your requests for more dynamic tag selection tools to help guide the Interactive Recommender's results, and we hope to build these soon. We will also continue to monitor and improve the Interactive Recommender's success connecting users with compelling content. The strong performance we're seeing so far may be due in part to the novelty of the feature, so we're continuing to monitor results and conduct additional tests to confirm our initial findings. Meanwhile, given your positive feedback, we're exploring ways to offer the Interactive Recommender's features in other parts of the Store.

As we're looking at next steps for each of our fledgling experiments, we are also embarking on a fourth, which we're excited to share with you soon.

Keep in touch

These experiments are guided in large part by the Steam community of players and game developers. We love to hear what you think of them in the Steam Labs community forum at https://steamcommunity.com/groups/SteamLabs/discussions/
 

Helios

Member
Sept 5, 2019 – Recent experimentation in Steam Labs takes shape in the form of both updated and new experiments, plus an upcoming experiment we're excited to announce is in the works.
Experiment 001: Micro Trailers – Now Available for Every Game


We’ve been delighted to work with indie game developer Ichiro Lambe of Dejobaan Games to bring his enthusiasm for game discovery to our experiments in Steam Labs. Ichiro first began experimenting with ways to explore the Steam catalog with his 2015 website, WhatsOnSteam.com and his 2016 Twitter bot, @MicroTrailers. His experience provides us with an informed perspective on content discovery design and tools that serve both developers and customers. Steam Labs is a result of our collaboration, and together we look forward to seeing where your feedback leads us.

Ichiro created two of Labs' first experiments, 001: Micro Trailers and 003: Automatic Show. These experiments offer 6-second quick-cuts of game trailers to give viewers a way to soak in a week's worth of new titles over the course of a lunch break. The initial experiment covered a few hundred games across 15 categories. We now bring this experiment to its logical next step: a micro trailer for every game on the Steam Store, categorized into nearly 400 tags. You can now browse all your favorite titles by tag, from games with Tanks to Twin Stick Shooters, and get an eyeful of the latest launches for each.


Introducing Experiment 004: Search


Today’s Lab Update includes a new Experiment 004: Search, now available to help you discover titles on Steam. When enabled, it will place your browser into in Labs Mode, allowing you to access the experimental features whenever you search on Steam. Labs Mode is remembered on a per-browser basis. As a reminder of the mode, these views feature a banner which includes links to provide feedback, or to return to standard search mode on Steam.

Experimental search features include price and sale filters, enabling people to narrow Steam Store search results to titles below a specific price, or those which are currently available at a discount. We’ve also introduced filters which enable Steam users to exclude owned, wished-for, or ignored items from displayed results once logged in.

Narrowing by tag has also received an update, with additional correlated tags listed in order of frequency. The inclusion of result counts makes it easier to see the effect of tag filters in advance of selecting them. Additionally, searching by tag now uses an updated algorithm which weights the value of chosen tags more heavily when sorting by relevance.


And last but not least, our Search experiment offers infinite scroll when displaying search results! No more clicking tiny page numbers; you can now use your mouse wheel to breeze through your search results. Independent of Steam Labs, infinite scroll has also been added to DLC, Curator, and Franchise views on Steam.

Coming Soon – Experiment 005: Deep Dive


We’re excited to share that we’re also working with indie game developer Lars Doucet of Level Up Labs to bring his novel Diving Bell prototype to Steam Labs, where it will directly leverage the underlying APIs that fuel its recommendations and related game information. The new experiment will offer an exploratory interface to discover new games based on their similarity to familiar ones, plus the ability to use these recommendations themselves as a jumping-off point to dive even deeper into what Steam has to offer. 🐬


As always, we hope you’ll check out these latest and upcoming additions to Steam Labs and let us know what you think in the discussions. Your feedback shapes our experimentation and informs the ideas which become a part Steam for keeps.
 

Helios

Member
Some really cool stuff coming up.

Experiment 005: Deep Dive
We’ve worked with indie game developer Lars Doucet of Level Up Labs to bring his novel Diving Bell prototype[www.fortressofdoors.com] to Steam Labs in the form of the Deep Dive experiment, where it now directly leverages Steam APIs to serve up recommendations and related game information. The new experiment offers an exploratory interface to discover new games based on their similarity to familiar ones, plus the ability to use these recommendations themselves as jumping-off points to dive even deeper into what Steam has to offer. 🌊


Deep Dive leverages tags provided by each game’s creators and the Steam Community of users to identify games similar to the ones you know and love. In the interest of helping users explore a breadth of games, Deep Dive displays very similar, somewhat similar, and little-known but well-loved similar games among each set of recommendations it displays. Explore Steam’s popular new releases as a jumping off point, or log in to begin exploration from one of your own recently played games. How many degrees of separation do you find between No Thing and Everything? We count six, which checks out with Bacon’s Law[en.wikipedia.org].

Deep Dive’s variation from the original prototype is based on some things we learned by playtesting during development. For example, tags the base game shares in common with each recommendation are more prominently displayed to help inform both what the game is about and why it was recommended.

We’ve tried to strike the right balance between providing relevant details without overwhelming users in the process of browsing and we hope you’ll let us know what you think. We can’t help but add a few items to our own wishlists each time we test Deep Dive. (Well hello, Circa Infinity!) We suspect this is a good sign of its potential, and we’d love your thoughts on whether Deep Dive offers a compelling alternative to other forms of content discovery.

Experiment 006: Community Reviews
Your Steam Friends list and activity feeds are great ways to see what games your buddies are currently enjoying, but what about the rest of the Steam Community? Top sellers are one way to keep your finger on the pulse, but positive reviews can be an even stronger signal of what the Community is enjoying on Steam. With this in mind, our Community Reviews experiment surfaces the games people are actively recommending to one another on Steam.


The Community Reviews experiment provides a great overview of what’s hot on Steam, listing today’s recommendations sorted by their helpfulness to readers. Advanced controls enable users to expand the view to include this week’s, or this month’s reviews, or to limit the set to reviews written after a particular duration of playtime. For a more specific take on the Talk, users can filter the view to include or exclude particular tags. For example, check out the punishing Perma Death games people claim to be enjoying today, or catch up on the Story-rich RPGs people are getting lost in this week, or browse through the Online Co-op games players are enjoying together this month.

Update - Experiment 002: The Interactive Recommender
The Interactive Recommender doesn’t need you to interact with it before proving itself useful, so we’ve given it a chance to earn its keep right on the Steam Store home page. Simply log into the Steam store and you’ll see games our machine learning server has lovingly featured just for you based on your recent gameplay. Plus, click through to Steam Labs where you can explore titles new or old, popular or niche, with the machine’s bespoke take on your tastes, informed by thousands of other players... a lot like you.


As always, we hope you’ll check out these latest and upcoming additions to Steam Labs and let us know what you think in the discussions. Your feedback shapes our experimentation and informs the ideas which become a part Steam for keeps.
 

Wolf Murder

Neo Member
I am incredibly glad Valve is finally getting off their ass and doing something new with Steam. The new library looks quite good imo, and this is an all-around great idea. Steam has been suffering from quality control issues ever since Steam Greenlight became a thing and it's good to finally get more filtering and exploring options.
 
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