"You can replace it with something else, then. Damage vs. Screen Pushback. It is still an increase in depth. I can agree that oki situations remove depth by limiting player control. That's why I wish we had more fighters where every combo ended in the neutral being reset."
Doesn't this particular example still exist, though? Ryu can still choose to end a combo with Fierce DP for a little more damage or Tatsu for corner carry. Your initial posts on this subject were about *links* though and there being less link combo options. You've morphed from that original argument into this current debate about how more combo options make for a deeper game. However, it's completely tangential to what people originally took issue with, which was your complaint about how some links have been removed from Beta 1 because the example options you gave (damage, pushback, stun) still exist in the game.
When you consider that the example options you previously listed still exist, you still haven't sufficiently answered the previous poster when they asked why you want more links.
My initial post was absolutely NOT about links. It was about Capcom listening to fan feedback on a variety of topics.
Then, someone said that combo variety doesn't add to depth. I showed that it can. That argument was independent of the discussion about actual changes made to the game. In that regard, I said I was dismayed by the removal of combos in general, not just links. I also gave an example of a combo that was removed from Beta 1 to Beta 2. Bison can no longer Psycho Blast off of c.MP due to a range nerf, so he lost his choice of pressure vs. pushback.
I feel like, now, you are trying to make me argue for a position I never took, which is that there are, specifically, links we HAVE lost that made the game less deep. I argued for combined links and combos being lost, and I showed that with the Bison example a page or so ago. I do think the Bison nerf demonstrates a loss of depth, even if it isn't a link.
My ORIGINAL point was that Capcom should listen to the overwhelming attitude toward certain changes in the game, and I listed the loss of links and combos as among those changes. I pointed to Bison for an example of this.
Separately, someone claimed that link variability adds no depth to a game. I showed that it can with a theoretical example. I was speaking to a general case regarding combo potential, not specifically to SFV. If you aren't satisfied with the theoretical MP case, then we're at an impass, because I think it demonstrates the case clearly. At some point, when someone says they aren't convinced by your argument, you just have to say "Ok then" and move on. That is where I am now.
Anyway, I feel I have succeeded in defending my positions aside from attempts to pidgeon hole me into an argument I never intended to make. I don't know SFV links well enough to know whether we ACTUALLY lost depth via lost links. I tried to drum up the Ryu sweep example to appease you, but it was a poor example based on misinformation. I main Bison, and he hasn't lost any links, just the Psycho Blast special ender. Zissou mains Chun-li, the link queen right now, and he might know specific examples I do not.
Anyway, I just wanted to make it clear that you have the morphology of the conversation backwards. I didn't bring up links and move on to general combos. I started with general combos, and others shifted it toward links, which I responded to.
Hopefully that brings the conversation to a conclusion. At least, I feel it is concluded on my end, and I have nothing new to contribute to the discussion right now.