SM64DS just needs the controls to be refined for true analog. Both the thumbstrap and D-pad + Run button controls were terrible on the DS. It's not much better on 3DS with the circle pad still limiting movement to 8 stiff directions. Mario is a lot less agile and precise than on the N64 original.
Oh and the game does need a saturation boost. It's incredibly dull-looking next to the original. It was particularly bad on DS Phat and it got a boost when the DS Lite came out, but still fell short of how vibrant the original was.
I would love this, complete with a refined version of the blocky Mario 64 graphics... which I consider a style unto itself like how SMB, SMB3, SMW, Sunshine/Galaxy, M&L, Paper Mario and NSMB are each their own different take on Mario.
Oh and the game does need a saturation boost. It's incredibly dull-looking next to the original. It was particularly bad on DS Phat and it got a boost when the DS Lite came out, but still fell short of how vibrant the original was.
The foundation for a Super Mario 64 2 announcement?
I would love this, complete with a refined version of the blocky Mario 64 graphics... which I consider a style unto itself like how SMB, SMB3, SMW, Sunshine/Galaxy, M&L, Paper Mario and NSMB are each their own different take on Mario.