Sad Affleck
Member
I find it interesting that PC gamers spend so little cash on games outside of those areas. Like I said with PC having more or less 100% digital and consoles is like 20-30% and yet beat PC in revenue. If you wonder why PC often have to wait or get shitty ports of AAA this is probably the reason.
It's all a matter of interpretation, imo. Most of the titles that drive the console retail business are either not available on PC (console exclusives, Destiny, Madden), they become available late (GTA V, possibly FF XV) or they just don't sell that well on PC compared to consoles(COD, FIFA, NBA 2ķ. Many of these are mass market games and they constitute a huge part of total console game sales each year since consoles are mass market gaming devices. Without the sales of these heavy hitters it is impossible for PC gaming to come close to total console revenue if we only count sales of traditional 'boxed' video games.
Console gaming and PC gaming both have a mass market audience and a core gamer audience. The console's mass market audience plays COD, FIFA, GTA. The PC's mass market audience plays League of Legends, DOTA and Counter-Strike GO. I believe that the core gamer audience is pretty similar between console and PC. Understanding the differences in mass market preference between the two platforms is essential if you want to understand why the numbers are the way they are.
One last thing, about retail sales on PC. PC retail might be dead in the US but in Europe it's still very much alive. Day one prices of games on Steam, Origin, Uplay and the Windows Store are really expensive and retail prices are almost always significantly cheaper. Most of my day one PC purchases this year have been retail games, the only exceptions were download-only indie games.