Thanks for sharing guys, its good to get more experience based thoughts here.
I think my "intentions" are getting a bit twisted. I'm not calling for a boycott or anything, I'm just sharing information. Since, according to you, these practices are so normal then I shouldn't have made the thread? I shouldn't make people aware of how their games are made? You have experience and I'm not going to question it, but you are dodging the issue when the focus of your argument is whether I buy the game or not.
The title of your thread is literally
"Why I won't be buying Red Dead 2". You also went on to talk about how working conditions have started to affect who you give your dollars to and which companies you support. I don't know how I was supposed to interpret that you didn't mean it literally or that the focus was supposed to be specific only on said working conditions.
Even so, I probably would have made the same comments regardless. Because the basis of the thread is misleading. You made it seem like Rockstar was not only the worst, but one of the only, studios with these practices. A point you continue to reinforce by claiming that:
People are saying a lot of "this happens in every AAA studio" and I'm sorry its just false. I originally heard about this from people in other AAA studios, bigger places that Rockstar San Diego. Its not just about the hours, its about all the other stuff on top of that and a lot of you seem to gloss that over. I will personally give 10/12 hour days for a product I really believe in and am motivated to make, that's fine! Its the other stuff that makes it a really big problem.
It's not false. The severity and frequency of the multitude of poor conditions - things which I mentioned and definitely did not gloss over such as lack of proper compensation, abusive/poor management towards employees, zero-notice firings for arbitrary, often legally-questionable reasons, layoffs even when the game is successful and the studio is turning a profit - those things range wildly from individual studio to studio. But the fundamental existence of them, to some degree, is just about everywhere. I'll concede that saying
ALL AAA development studios have every single one to a degree that warrants harsh criticism is probably an exaggeration.
But so is the idea that Rockstar has the worst Glassdoor reviews in the industry. Hell, the last studio I worked for had nearly identical reviews about lack of compensation, crunch, poor management, unwarranted firings and layoffs, all of it and more.
Did you think the EA spouse situation was stupid because tons of other studios crunch? No, it raised awareness and created change, it improved peoples lives and look, the games came out fine afterwards, who knew!
You are not EA spouse. You have no evidence that Rockstar is breaking laws and contracts - which is what EA spouse was actually about, not overtime - but compensation. The results of the EA lawsuit only benefit two classes of developers and only guaranteed them overtime compensation under specific circumstances and job codes. EA almost immediately went right back to sweatshop-like working conditions, reorganized to skirt as many of the legalities of new employment laws they could and continue on with business as usual. My source for this? I worked across the damn street from the main EA campus for 3 years. Some of those horrors stories I mentioned earlier were from EA employees themselves
after the conclusion of the lawsuit.
If you have specific examples on other studios practices, then share them! The only way these companies change their ways is through public exposure. That's what they fear the most, and a lot of you are not understanding that.
I have. Many times. I've even spoken to game journalists about it before. There's tons of examples on developer forums, on Gamasutra, in the IGDA, on GAF even. I mentioned Riot my last post. ArenaNet also told me in the interview that 60 hours is the standard week and their starting compensation was below industry average. It doesn't seem to make a difference because, as you have seen for yourself, most people either don't care, don't believe you, immediately question your experience or validity as a developer, or will point to some other industry that has equally long hours as a reason to "quit bitching".
I'm not asking you to quit bitching. I'm saying that going in on one company has demonstrably proven to do very little in the long term. Even EA spouse didn't really affect anyone but certain programmers and artists at EA immediately following the conclusion of the lawsuit. It didn't change the industry-wide practices, it just made companies smarter about how they implement them - from a legal standpoint.
It's not a Rockstar problem, it's a AAA development problem. The solutions come from pressure on and from sources like the IGDA and ESA. I mean, I'm not saying you can't go in raw against a single studio who happens to have the same bad practices as everyone else - just that, we've done that before and it doesn't work. It just makes you feel like you did
something so you can pat yourself on the back. Most of the strides made improving game developer's lives have come from industry-wide pressure and activism - not refusing to buy one game from one studio
(or even just spreading information about how awful they treat their employees). I can yell Blizzard treats most of their employees like shit into the nether until my face turns blue but there will always be that one guy who says
"Not uh!" and everyone would rather listen to him and keep playing Overwatch.