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SWTOR Player Banned for Looting Above His Level - confirmed, with a caveat.

Wallach

Member
Of course they did, it was blatantly exploiting a bug. There was nobody doing it that DIDN'T know it was wrong.

This shit wasn't a bug, it was an idiotic design decision, there's no mention of warnings or the like (had there been I IMAGINE the players would have stopped), making it totally inexcusable.

They said that most of the players involved with the trading exploit were only warned in the first place and not even suspended. Seems logical to assume that suspensions followed said warning.
 

Orayn

Member
People pushing things, legitimately, in unforseen ways is how MMOs are refined into better games in the first place. You take the lesson and fix the problem, not punish the player who noticed your mistake.

I agree with this. EA should take actions against players destabilizing the economy, but banning players is the wrong way to do it.
 

iirate

Member
welcome to the theme park keep your hands inside the cart at all times

Man, I really tried to "like" this post. I'm glad that I decided not to give EA my money on this one. I understand trying to keep some degree of balance in your game, but the biggest MMO devs are going way too far. It has completely killed WoW for me, and it looks like EA will treat this game the same way.

I can't say that I blame them.
 

Odrion

Banned
What they did was flip the zone.

It's a PVP area so when one side takes control of the it respawns all the containers. So he took 2 characters, 1 from each side to the zone (which is almost completely empty at this stage in the game) and just kept taking the control point back and forth to respawn the loot over and over.
That seems like a legit way to exploit.

Blizzard recently sent out mass bannings to hardcore guilds that were abusing the Dragon Soul LFR. They took 24 people who already did the dungeon and could no longer loot, and then one person who didn't. And then they did it over and over. It seems like a similar way of exploiting, except that EA are giving people who are doing this a warning first while Blizzard decided to salt the earth.

But of course no one is going to actually read any of this, and the thread will continue to be people taking the word of some guy who got angry he was banned for exploiting a mechanic.
 
Of course they did, it was blatantly exploiting a bug. There was nobody doing it that DIDN'T know it was wrong.

This shit wasn't a bug, it was an idiotic design decision, there's no mention of warnings or the like (had there been I IMAGINE the players would have stopped), making it totally inexcusable.

they also banned players who were stealthing through instances and farming chests above their levels.
 

Septimius

Junior Member
That seems like a legit way to exploit.

Blizzard recently sent out mass bannings to hardcore guilds that were abusing the Dragon Soul LFR. They took 24 people who already did the dungeon and could no longer loot, and then one person who didn't. And then they did it over and over. It seems like a similar way of exploiting, except that EA are giving people who are doing this a warning first while Blizzard decided to salt the earth.

But of course no one is going to actually read any of this, and the thread will continue to be people taking the word of some guy who got angry he was banned for exploiting a mechanic.

Really? Those two words go together in something as fragile as an MMO world?
 

Tain

Member
It isn't good players being good. It's a PVP zone. There are no enemies. It's higher level then the playerbase so it's completely empty.

Player skill has absolutely nothing to do with it.

I'm not really an expert on MMOs, but I thought that getting cash and maximizing player advancement efficiency were traits of good players.
 

Xanathus

Member
I'm not really an expert on MMOs, but I thought that getting cash and maximizing player advancement efficiency were traits of good players.

To the publishers, a "good player" is one that stays on the treadmill as long as possible in order to maximize the amount of monthly fees they can squeeze out of them. An exploit means that players reach the end of the content sooner and cancel their subscriptions much earlier than expected.
 

Grayman

Member
It sounds like EA did not think out their zone properly. Myself I think the line to cross for direct intervention against individual players is somewhere around duping items.
Really? Those two words go together in something as fragile as an MMO world?
Exploit Early, Exploit Often.
 
?

Seems like an odd justification.

I think its perfectly reasonable.

What type if self-absorbed, arrogant developer bans players for playing their game in an unforeseen (but completely legitimate) way?

I'd hate to play a game, with the omnipresent concern that if I play it in a way not prescribed by Bioware's internal masterplan, they will ban me for it. Its made me certain that I'm never, ever playing this game, after all, what if I play it wrong?

Its completely fucking absurd. How this terrible studio made some of the greatest games ever last generation, I have no idea.
 

Zeal

Banned
Hilariously fucking absurd.

Bioware sounds like a butthurt troll, spamming trade chat with "DO NOT PARTY WITH SUPABRO1514. HE IS A NINJA LOOTER!!!!!1"
 

Grayman

Member
To the publishers, a "good player" is one that stays on the treadmill as long as possible in order to maximize the amount of monthly fees they can squeeze out of them. An exploit means that players reach the end of the content sooner and cancel their subscriptions much earlier than expected.
For the in game economy and more grindy aspects the developers and players do have a very arms length transaction of the developers trying to stretch subs are far as they can and the players trying to do the least "work" for whatever part of the game they enjoy.

The good player also probably fits some community based goals making the game seem less empty. Someone only paying a few hours a month may be worth a bit less than someone playing a few a week because of network effects on other players. They also want some power gamers for the low and medium guys to see what sort of gear or abilities are later in the game.
 

Wallach

Member
I think its perfectly reasonable.

What type if self-absorbed, arrogant developer bans players for playing their game in an unforeseen (but completely legitimate) way?

I'd hate to play a game, with the omnipresent concern that if I play it in a way not prescribed by Bioware's internal masterplan, they will ban me for it. Its made me certain that I'm never, ever playing this game, after all, what if I play it wrong?

Its completely fucking absurd. How this terrible studio made some of the greatest games ever last generation, I have no idea.

These innocent ducklings were oblivious to what they were doing and their accounts were assassinated by EA in cold blood. What a shame.
 

Ominym

Banned
This seems awfully absurd. Against the rules or not by the terms of service, I don't believe that he/she should've been punished for exploiting an error anyone else could have done.
 

Septimius

Junior Member
It sounds like EA did not think out their zone properly. Myself I think the line to cross for direct intervention against individual players is somewhere around duping items.
Exploit Early, Exploit Often.

Get banned.

Also, why is it so criminal of a studio to not allow the entire MMO economy get thrown out of whack, just because a couple of smart kids figure they can exploit an aspect of their game? I think it's good that the game sets an example of "if you know you're doing something wrong, you're gonna get banned" - setting it up so that you can 'tip'(?) the map by having people on each side for the purpose of looting a chest is pretty obviously exploiting a game mechanic, and not really something you can plead innocence on. They were warned, they were suspended. Done deal.

I don't support this whole "they should've thought this one through, so they should never have banned them" - yes, maybe QA should've picked up on this, but some things slip by. Does that mean it's OK to do it? Nope. Does that mean it's not OK to prevent it from continuing to happen before they can patch it out? Nope.

If someone exploits, you stop them from doing it, then you stop others from being able to do the same. Again, this was never something one person could do alone. They were more people in on it, and even on opposing factions. If you say "well, sometimes factions need to work together for the better good", then you're not getting the whole meta-game thing. If you're exploiting something on a meta-game level, it ain't OK.
 

okenny

Banned
So it's like if an acquaintance invited me over to their brand new house and I decided to shit on his new rug. He can ask me to stop that or leave or even kick me out but if I have shit and he has a floor and I'm directly above said floor, he seriously better re-design his house if he doesn't want his floors shat on! IT'S THE ONLY REASONABLE WAY TO VIEW SUCH A THING!!!
 

lexi

Banned
That seems like a legit way to exploit.

Blizzard recently sent out mass bannings to hardcore guilds that were abusing the Dragon Soul LFR. They took 24 people who already did the dungeon and could no longer loot, and then one person who didn't. And then they did it over and over. It seems like a similar way of exploiting, except that EA are giving people who are doing this a warning first while Blizzard decided to salt the earth.

But of course no one is going to actually read any of this, and the thread will continue to be people taking the word of some guy who got angry he was banned for exploiting a mechanic.

No, you can still do that today if you wanted to. A Korean guild employed this and got world first kills on the last 2 bosses - they were not banned.

US / EU guilds were banned for deliberate exploiting. They would disconnect / logout just before a boss died. They would be eligible loot once logging back in, but would not be 'saved' to that boss. People had full sets of all the LFR gear and it was pretty much the textbook definition of exploiting.
 

hamchan

Member
What they did was flip the zone.

It's a PVP area so when one side takes control of the it respawns all the containers. So he took 2 characters, 1 from each side to the zone (which is almost completely empty at this stage in the game) and just kept taking the control point back and forth to respawn the loot over and over.

Sounds like being a smart player. EA should have just given a warning first.
 

scy

Member
I played MMOs primarily to break them so I'd probably be one of the ones trying to work this to my advantage. That said, once told to stop, it's pretty obvious that one should stop. This is an oversight by the developers and I don't blame them issuing warnings about it; bans seem excessive, barring those who continued after being told to stop, however.

Hell, as someone just looking in from the sidelines, I'm actually surprised at how fast they got to it. I think that's the bigger thing to take from this. How many other little glitches, exploits, loopholes, etc. in MMOs took months to get fixed despite the public outcry about them?
 
Pretty lame, reminds me somewhat of MS banning people over the javelin glitch in MW2.

If it's in the game, it's fair play as far as I'm concerned.
 

Azih

Member
Pretty lame, reminds me somewhat of MS banning people over the javelin glitch in MW2.

If it's in the game, it's fair play as far as I'm concerned.

Yeah fix the design and move on. Maybe decrease the drop of the exploited resource until the supply is back where they want it to be. Banning is overkill. It's not like they were item duping or something like that.
 

Philthy

Member
Twinking characters was the best part of MMOs. It's a bit ridiculous to think a game is banning people for doing it. It's amazing to see how closed boxed MMOs have become since the days of MUDs.
 

The Technomancer

card-carrying scientician
I've got to call fake until its super duper confirmed, this would be beyond evil.

EDIT: Maybe I'm not understanding how serious the activity was if people are defending it so vocally.
 

RurouniZel

Asks questions so Ezalc doesn't have to
This shit makes hate MMOs. Thanks for the $60, but we're banning you from playing the game because we're shitty designers who can't stand when our big budget piece of shit is played in a legit, non-hacked way to best take advantage of our shitty design.

And we're not giving you your $60 back. Thanks, sucker!
 

Rapstah

Member
...isn't that an oxymoron?

Not really. It's like a 101-year-old walking into a store with a "your age off the price" offer and getting money from buying something. Against the original intent, but would you call the 101-year-old evil or clever?
 

bengraven

Member
Kind of like the guy who got banned for killing Lord British. Not that he was banned for being able to figure out an exploit to kill him, but because people complained that he was able to.
 

RurouniZel

Asks questions so Ezalc doesn't have to
...isn't that an oxymoron?

It isn't. Exploit =/= Cheat

Exploit = discovering an aspect of the game that is advantageous to the player, and using it. No codes/cheating devices/hack/outside programs required. In other words, not the player's fault the developer left the door wide open.

Cheat = using something outside of the programming code like a cheat device/hack/outside program to break the game. Especially evil if used in online games.
 

scy

Member
Was anyone actually banned? If so, weren't they banned after in-game warnings (like, actual warnings of being told to stop exactly what they were doing)? Can't really shift blame there. Yeah, it really should have been fixed (like, say, given a neutral PvE state for the original claiming) but it sounds like it was a rather big deal and handled relatively promptly.
 

Zomba13

Member
technically gold farming is "in the game" so should that be allowed too?

Gold farming is ban worthy because the players are making money off of the game by selling the gold for real world currency. If they just farmed the gold and didn't sell it then of course it's allowed.
 
if the actual developers were safely able to say these were game exploits, i dont see an issue. the statement implies that the line between normal activity and what was actually happening is pretty clear.
 

mclem

Member
It isn't. Exploit =/= Cheat

Exploit = discovering an aspect of the game that is advantageous to the player, and using it. No codes/cheating devices/hack/outside programs required. In other words, not the player's fault the developer left the door wide open.

Cheat = using something outside of the programming code like a cheat device/hack/outside program to break the game. Especially evil if used in online games.

Doesn't this rather depend on how 'legitimate' is defined? I mean, I find your argument perfectly valid - but I don't define the rules.

Anyone recall the silo bug from the original Command & Conquer? You were meant to have to build silos to increase the cap on the amount of Tiberium you could stockpile at any given time, but there was an exploit which meant you could get by with just one silo.

It's not the player's fault that the door was left open, no. But it's clearly *wrong*, and still unfair to make use of it in a multiplayer match with an opponent who doesn't make use of it.
 
Gold farming is ban worthy because the players are making money off of the game by selling the gold for real world currency. If they just farmed the gold and didn't sell it then of course it's allowed.
Except in this case because it "result[ed] in the game economy becoming unbalanced."
 

benny_a

extra source of jiggaflops
The thousands of people that exploited the pre-patch slicing didn't get a warning or got banned.
(I assume this is true, as nobody in the TOR OT has said anything nor have I received one.)

So maybe there is a difference between exploiting a game mechanic like slicing and purposefully flipping zones to generate money which is only possible by not attacking members of the opposite faction.
 
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