Did anyone try console emulators, like Vita's retroarch or the 3DS's one?
They won't work. The translation does a non-standard expansion of the ROM which emulators need to be modified to know about first before they can load.
Did anyone try console emulators, like Vita's retroarch or the 3DS's one?
Can we expect original copies to change hands faster and/or go up in price?
Possible. There will be some people who buy the game to dump (ironically I did this a while ago when it looked like Tom & LostTemplar were going to have the game done in 2012), and sadly some who buy the game just to tear out the SPC7110 & RTC chip to make a shitty repro with the translation already on board.
Really depends on what the original print run for the game was, and how many scumbags decide to try and harvest chips. If no one is buying the repros then the price won't change.
It's out now for people who requested it early. Still waiting on Romhacking.net to update so everyone can get it.
I'll say though that it works beautifully with the new Higan retroarch core!
I remember following the translation projects for this when I was in middle school. Now I'm at the tail end of a doctorate.
I guess all this leaves for major SFC games left untranslated are the four remaining MegaTens, the couple remaining Super Robot wars, and Fire Emblem 5.
How do you get it to work? I only get the two startup screens (One that requires pressing A, one that requires pressing B). Both require resetting the game, after the B test reset all I'm getting is a black screen.
Should I put the .xml file someplace for it to work?
I mean, if the originals weren't being used, people really shouldn't get upset if they get harvested. Better a repro of the translation be made then they simply sit in a closet unused for the rest of time.
Funny, i bought a cheap copy of this last Midwest Gaming Classic, because i liked the boxart.
Can this work on a super everdrive or emulators only?
Aside from If..., what other Megaten games are left on the SNES?
And I still haven't given up on a proper DQ VI translation, or at least a fix for the current patch.
so basically no emulator is working right for it. I thought higan was suppossed to be perfect, lol.
Make sure you put the included manifest.bml inside the .sfc folder. Then load the manifest.bml from inside Retroarch.
But if you keep reading the thread, you'll see that there's another problem, which is that once you close the emulator and reload, the RTC is busted.
People in the future may want to play it as well.
By the nature of the device, it's going to disappear in time aside from digital anyways. A lot of people won't be able to experience this game fully without a translation, and you're saying it's not right for them to want to experience the game in a way they can enjoy in the original format of the system? To me that sounds a bit hypocritical.