You mean badder ending right? Most games only have one ending, and it's usually bad.
REV2's good ending is amazing.
You mean badder ending right? Most games only have one ending, and it's usually bad.
Er,you might want to go back and watch the good ending, paying close attention to the very end. I'm pretty sure it is canon, just in a different way
They did, yeah, but I think it sets up Rev 3, or maybe even RE7, in a really good, subtle way. I dug it, but it's clearly not the end end, you know.
Good implementations of bad endings:
- The kind of ending you get depends on your game completion rate (Metroid, Kingdom Hearts)
Bad implementations of bad endings:
- The type of ending you get depends in any way on doing something excessively obscure (FFX-2, OP's example) (this is also true for literally anything in a game except for Easter Eggs)
I'm sort of with you OP. Something like the WItcher you could easily get the bad ending for some odd decisions and that would be pretty disappointing to me after so many hours.
Although I do like how it is implemented in some other games.
On the other hand, games like Life is Strange feel different and extremely well done but technically also have multiple outcomes/endings.
It makes it more enjoyable for me that my good endings are earned.
No I'm with you man. Same shit happened to me in P4 the first time around, and it was a long drawn out experience, all to tell me "yeah, you fucked up".
Good implementations of bad endings:
- The game offers clear choices that influence the outcome (Myst, BioShock)
- The kind of ending you get depends on your game completion rate (Metroid, Kingdom Hearts)
- The bad ending is tied to optional content (Chrono Trigger) or is just the less good ending with a better one gated behind optional content (Metroid and Kingdom Hearts, again)
- The game offers you a joke bad ending (Golden Sun, Super Paper Mario)
- It's unclear which ending is the good one and which one is the bad one (Demon's Souls/Dark Souls/Bloodborne)
...who enjoys this though?
I think OP has a point tbh
Live with your ending, especially in choice-driven games. That's why I only play narrative adventures games like The Walking Dead once. The ending I got is the ending I got, because of my choices.I hate bad endings in games that are extremely long. Like if I got an ending I didn't like in Witcher 3, am I supposed to go through 100+ hours all over again? Fuck all that noise.
I mean seriously who thinks these are a good idea? I just beat Revelations 2 and got the bad ending. How the hell am I supposed to know I'm supposed to do something in chapter 3 to get a "good ending?"
I'm not sitting here reading what to do with an FAQ every step of the way as that kills the enjoyment of the game. As a result, the ending I get is weak and unsatisfying, and I have to look up the real ending on youtube. I shouldn't have to do that. I feel happy and relieved beating a end boss and it should give me the payoff in game damn it.
What does this add to a game experience other than serving no other purpose than to make it worse? I mean it's right there in the name of it, "BAD ending." As in, making the game worse. RER 2 isn't the only offender either just the most recent to piss me off.
IMO People who play games again and again to get different endings are missing the point of multiple endings. It's not a list to check off, but a way to assign some consequences to your actions.
...who enjoys this though?
Shadow deserved better and I don't feel bad for going back to the floating island and waiting for him rather than leaping to Setzer's airship at the first opportunity. Playing through World of Ruin is literally FF6's ending, not that cutscene after Kefka goes down.
Also, it was fun to turn the world into reptites in Chrono Trigger at least once.
Nice Boat.What about only bad endings?
school days
But I like bad endings. I wish more games would try the Persona 4 aproach.
You have to earn the good ending. You have all the pieces, you just have to calm down and think for a second. No bullshit, no spoonfeed tips. Just logic.
And it also goes along with the theme of the game.
The Zero Escape games wouldn't work if not for bad endings.
EDIT:
In order to get the best ending in 999, (big spoilers!)you first have to get a certain "bad ending" and then replay the game making all of the opposite choices. These choices, combined with your memories of the other path, allow the good ending to happen.
You really should spoiler tag that.HF is great and I feel bad spoiling it for others.
I just thought of an example of bad endings gone horrendously wrong:
Fallout 3's lame slideshow ending somehow glitched and gave me the incorrect ending. I played like a goddamn saint and the game chastised me in the end for a decision I NEVER made. This was the cherry on top of an already horrible game and was easily one of the most frustrating experiences I had with a video game story.
To me Kingdom Hearts straddles this good/bad ending divide. "Didn't break records on the Gummi Ship stages? Too bad, you don't get the super special best ending."
Firstly, you must talk with Maechen in Guadosalam in Chapter 3, and secondarily, when Yuna falls into the Farplane/Field of flowers in Chapter 3 press X until you hear whistling 4 times. When you press 'X' in the field of flowers (Farplane Abyss) at the end of the game you'll be given an option by the fayth. Select the first one ('Yes!') to get this ending.