Was it nessary to post fake news?Not sure if posted but lol
http://www.theonion.com/video/sponsored-barbed-wire-industry-protests-negative-p,35789/
Was it nessary to post fake news?Not sure if posted but lol
http://www.theonion.com/video/sponsored-barbed-wire-industry-protests-negative-p,35789/
Was it nessary to post fake news?
the onion is an awesome source of satirical news and I actually got a laugh out of it. they're also part of the a/v club which is one of my favorite Chicago sources for indie flicks around the city.Was it nessary to post fake news?
Negaton? Did someone already say that? I'm a few days lateDamn. What's the opposite of a megaton? This is some kind of hype implosion.
... So what you're telling me is that I have a static and quiet player character the likes of classic horror games... I'm gonna say that's good.
I contest that no one liked Shadows of the Damned (though not 100% sure what that has to do with a Mikami-directed title).
As someone posted, the IGN scoop live panel tore the game apart. They keep bringing up the fact that the character has "no thoughts"" or "emotions" about what is going on around him.
http://www.ign.com/videos/2014/04/16/game-scoop-episode-2995-live-from-pax-east
(Doesn't happen till 17:20 ish or 46:26 remaining at the bottom right bar).
As someone posted, the IGN scoop live panel tore the game apart. They keep bringing up the fact that the character has "no thoughts"" or "emotions" about what is going on around him.
http://www.ign.com/videos/2014/04/16/game-scoop-episode-2995-live-from-pax-east
(Doesn't happen till 17:20 ish or 46:26 remaining at the bottom right bar).
What a crock of shit, I don't need someone cracking jokes every twenty seconds.
As someone posted, the IGN scoop live panel tore the game apart. They keep bringing up the fact that the character has "no thoughts"" or "emotions" about what is going on around him.
http://www.ign.com/videos/2014/04/16/game-scoop-episode-2995-live-from-pax-east
(Doesn't happen till 17:20 ish or 46:26 remaining at the bottom right bar).
"OH CRAP" "OH NO" "OH SHIT" "OH MY GOD" every 3 minutes is now considered expressing thoughts or emotions.
As someone posted, the IGN scoop live panel tore the game apart. They keep bringing up the fact that the character has "no thoughts"" or "emotions" about what is going on around him.
http://www.ign.com/videos/2014/04/16/game-scoop-episode-2995-live-from-pax-east
(Doesn't happen till 17:20 ish or 46:26 remaining at the bottom right bar).
Not sure if posted but lol
http://www.theonion.com/video/sponsored-barbed-wire-industry-protests-negative-p,35789/
Mikami wouldn't be the first Japanese dev that stumbled on the path of bringing their PS2 era game design to the HD consoles. RE5 and 6 demonstrate that simply aping the mechanics of RE4 aren't enough to make a game great. TEW as previewed seems to have some serious flaws; but I don't care much for modern game criticism, and when I read stuff like, "the character seems lifeless," I tune it out. Who gives a shit? Isaac Clarke doesn't say boo for an entire game and he headlines the best survival horror experience of the last 5 years.
Do people really need the main character to speak constantly?
What a crock of shit, I don't need someone cracking jokes every twenty seconds.
i agree with you about Isaac Clarke's screaming. A good silent protagonist needs memorable grunts. Zelda has always done a good job.All good points.
However, the sounds of Isaac screaming inside his helmet during various actions was some god-tier sound design IMO, and might make up a lot of the difference between "lifeless" and awesome.
I hadn't thought about it until your post. I was imagining Lara Croft constantly whimpering and cringing in response to the world being IGN's ideal situation, and I fully agree that we don't need that in every game (and maybe not in any game). But the way Isaac's emotionality was realized was pretty damn good. Not sure if that would work as well for a character with a visible face and no headwear.
"Oh my god did you see that blood that was so scaaaryyyy."
"WHat!? his head is like inside a safe!"
"Hiding in this locker from chainsaw guy is SOOOOO tense, bro."
i agree with you about Isaac Clarke's screaming. A good silent protagonist needs memorable grunts. Zelda has always done a good job.
. ND are really smart with it, and granted, no-one else seems to have gotten it right quite like them, but jesus, they could at least try.
I'm with the folks that don't need their character whimpering every time something moves or makes a sound.
Silent Hill 2 for example was an amazing game. Didn't have that.
Good sound and music, atmosphere, gameplay, an interesting plot, these are the things I really look for in a linear horror game. The one thing I'm afraid of is that they've fallen into the old trap of too much action in a horror game.
I'm probably gonna wait it out and see what I think once there's some actual hands on from people whose opinions I trust.
Dead Space 2 nailed how much talking a protagonist should do.
It made sense for Isaac in DS1 to not talk much, but not talking at all was weird. I felt much more connected to Isaac in DS2.
As someone posted, the IGN scoop live panel tore the game apart. They keep bringing up the fact that the character has "no thoughts"" or "emotions" about what is going on around him.
http://www.ign.com/videos/2014/04/16/game-scoop-episode-2995-live-from-pax-east
(Doesn't happen till 17:20 ish or 46:26 remaining at the bottom right bar).
Can't watch right now, but did they all play it? Or is it just the original guy who wrote the article, and they are swinging to his opinion?
New Mikami interview on Famitsu. Anything interesting?
http://www.famitsu.com/news/201404/24050818.html
That seemed to be 80% of the complaints with the PAX demo. I honestly couldn't give a shit if my character isn't reacting to weird things happening every 2 seconds.
Silent hill 2 did do that, it just took away control while it did it. You pressed a button to "activate" it. But james talked about stuff all the time, vocally or via on screen text "thoughts". Same goes for resident evil when you examined a bookcase "various books and documents, nothing of use"
I don't like how the media is complaining about how the main character doesn't react to anything. I think the constant unnecessary exposition modern games use in place of actually making the player feel something is absolute bullshit, and needs to stop. I'd rather have a silent protag than one who runs around telling me how I should feel.
I really don't know where they are coming from.That seemed to be 80% of the complaints with the PAX demo. I honestly couldn't give a shit if my character isn't reacting to weird things happening every 2 seconds.