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The Socom Confrontation 1.5 Patch of hopefully making the game playable.

LevityNYC

Banned
I loved Socom 2 more than any game on the PS2. Socom 3 was kinda lame with all of the vehicles. Socom Confrontation looked promising until release. It was completely obvious that Slant 6 didnt finish the game prior to release. There were many features advertised on the box that were not present in the game.

They claimed that patch after patch would implement all of these features and fix the other dozens of issues with the game. Finally, after 9 months, the 1.5 Patch is available. It fixes almost all of the complaints I had with the game (other than the fucking propane tanks everywhere)

Has anyone checked it out yet? Will anyone get back into, or just into Socom? Its really an amazing game if you like tactical shooters.

List of 1.5 improvements courtesy of Slant 6


Patch 1.50 includes many new and diverse features including but not limited to: Clan Ladders, Tournaments, Calendar, Follow-A-Friend, and Private Games. Along with these features there are many optimizations, enhancements and fixes. Included below are some of the highlights:

Crashes, Freezes and Hangs Fixed

* Players being booted out of the game to the XMB while loading into gameplay.
* Players freezing on the loading screen going into and returning from gameplay.
* Loss of input issues that occurred when using the pause menu or scoreboard.
* Low frequency freezes when creating a clan.
* Players occasionally getting stuck on the Quick Match screen after selecting an invitation.
* Rare cases where players would become stuck in Spectator mode.


General Gameplay Updates

* Numerous improvements to lag and latency, as well as bandwidth optimizations.
* To eliminate exploits where players were escaping to outside of the playable space, many of the previously found routes are now blocked off. As a further measure, the playable areas are now surrounded by trigger volumes that will kill players attempting to find new exploits.
* Players are no longer able to plant claymores through pillars, walls and other objects.
* Target spotting will now default to OFF in all ranked games.
* Fixed characters occasionally getting stuck when planting flares in Control mode.
* Made the range players could plant the satchel more consistent between levels, in both Breach and Demolition modes.
* Commando reticles now turn green when targeting a VIP in Escort mode.
* Increased the priority of picking up the satchel so it can be picked up more easily when weapons and other objects are piled around it.
* Louder and improved footstep audio for characters that are out of view.
* Limited the angle that climb prompts appear at, character will no longer turn 90 degrees before climbing.
* VIPs no longer appear on the HUD Radar after being killed.
* Added the ability to plant Control flares and Demolition/Breach satchels while prone.
* Improved grenade throws, they now more closely follow the throw arc, added better wall detection to keep players from throwing grenades through walls and other objects.
* Fixed issues where different weapons would appear in characters hands to different players.
* Players can no longer take control of VIPs/Hostages through walls or other objects.
* Improved performance for the late joiner, host and all other players when joining a match in progress.
* The satchel will no longer appear in the incorrect location for players that late join Demolition and Breach matches.
* Fixed cases where the number of rounds won by each team could become out of sync.
* The death camera will stop following the character that killed your player after 5 seconds.
* In spectator mode, the button commands will fade our after 5 seconds.
* When selecting a weapon in-game the player’s custom loadout will not be overwritten, that can only be done in the Front End Armoury.
* Fixed cases where Detonators for Key Moments could become desynced, allowing them to be used twice.
* Multiple fixes for situations where characters could become invisible.
* Drastically cut down the Fade-In time at the start of the round.
* Fixed the jittering reticle when planting C4 and Claymores.
* Improved ability to plant the C4 on Breach walls.
* Resolved issues across all maps where players could become stuck when crouching or going prone in tight spaces.
* Closed an exploit where players could shoot through walls close to windows when using a scope.


User Interface

* Improvements across multiple Front End screens to improve the look and feel for Standard Definition users.
* Fixed cases where scrolling rapidly or backing out quickly from Front End screens could lead to multiple items overlapping.
* Sort the Channels list in a more user friendly way.
* Updated several places in the Records and Statistics where the same gun would appear more than once.
* Increased functionality for customizing controls including adding Hold functions to the Analog sticks.
* Added an option to disable D-pad Lean.
* Created a new Nordisk channel.
* Fixed an issue where the Clan Mottos would sometimes be cut off.
* Added more information to the Game Details screen in the briefing room.


Weapons

* Reduced the accuracy of the FAMAS.
* Improved damage of the Desert Eagle.
* Improved damage done by all Sniper Rifles.


Crossroads

* Improved collision on railings to allow bullets to pass through them easier.
* Removed a dynamic spawn from several modes that had a player respawn in a locked room in several modes.
* Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.
* Updated one of the breach walls on the Overlook so player cannot get past without destroying it.
* Closed several exploit holes that allowed players to gain access to out of bounds areas including: numerous rooftops around the level and the area above the warehouse.


Quarantine

* Players can no longer swim under the platform of the main floor of the dome.
* Players no longer get stuck in the water of the main floor of the dome.
* Improved AI pathfinding with extra focus on the transitions in and out of water, including lowering the water in the dome at the start of the round in Escort and Extraction modes.
* Updated several locations inside the dome where the camera could pass through the ceiling and walls.
* Tweaked the collision on several pipes and beams so players cannot pass through or get trapped.
* Closed several exploit holes that allowed players to gain access to out of bounds areas including: the dome roof, areas past the outer fences and the submarine.


Fallen

* Improved AI pathfinding with special attention given to transitions in and out of the water.
* Aligned a dynamic spawn point with the world to prevent players from spawning halfway into the ground in Escort mode.
* Added more detailed collision to several cliffs to prevent players from clipping through the terrain.
* Closed several exploit holes that allowed players to gain access to out of bounds areas including: the cliffs above each spawn, the roof of the temple and behind fences.


Kasbah

* Aligned Demolition markers to be more visible.
* Resized one case where a Control flare could be thrown over the edge of a balcony.
* Added collision to a fence above Commando spawn that would allow players access to the 32 player area in the 16 player map.
* Closed several exploit holes that allowed players to gain access to out of bounds areas including: across destroyed bridges, outside the walls and on rooftops.


Urban Wasteland

* Aligned markers in Demolition and Breach mode to be exactly at the centre of the target zones.
* Resized two cases where Control flares could be planted behind walls.
* Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.
* Closed several exploits that would allow the player access to out of bounds areas including: hotel rooftops, the sky bridge roof and several buildings around the level.


FrostFire

* Fixed camera issue where players below the Watch Deck could see enemies above when standing on the pipe.
* Closed several exploits that would allow the player access to out of bounds areas including: rooftops, the helicopter and the water.


Desert Glory

* Smoothed the collision on several pieces of rubble on the ground to allow easier traversal of the level.
* Closed several exploits that would allow the player access to out of bounds areas including: the cliffs above and the winding road below.
 

wallbc01

Neo Member
i might give it a shot again but this game had me hyped up when it came out only to disappoint. with school and being in the mag beta, i prob wont be motivated enough to pop this game in. i havent put the game back on my system since getting my ps3 fixed 4 months ago.
 

Shurs

Member
The game has been playable for a long time now. While I understand what you're saying about the missing features (which sucked) that doesn't mean the game was unplayable.
 

PuMa

Member
Shurs said:
The game has been playable for a long time now.

"Playable", yes. But still not complete.

Here's the info on 1.50:

http://www.socom.com/en-us/Blog/Post?id=247

http://blog.us.playstation.com/2009/08/21/socom-confrontation-patch-1-50-coming-tuesday/

And for the lazy...

" SOCOM: Confrontation Patch 1.50
Posted by Mark Rogers

We know you guys have been anxiously awaiting further information on Patch 1.50 and today we’re happy to announce that the 1.50 Patch will be deployed on Tuesday morning.

Patch 1.50 includes many new and diverse features including but not limited to: Clan Ladders, Tournaments, Calendar, Follow-A-Friend, and Private Games. Along with these features there are many optimizations, enhancements and fixes. Included below are some of the highlights:

Crashes, Freezes and Hangs Fixed

* Players being booted out of the game to the XMB while loading into gameplay.
* Players freezing on the loading screen going into and returning from gameplay.
* Loss of input issues that occurred when using the pause menu or scoreboard.
* Low frequency freezes when creating a clan.
* Players occasionally getting stuck on the Quick Match screen after selecting an invitation.
* Rare cases where players would become stuck in Spectator mode.


General Gameplay Updates

* Numerous improvements to lag and latency, as well as bandwidth optimizations.
* To eliminate exploits where players were escaping to outside of the playable space, many of the previously found routes are now blocked off. As a further measure, the playable areas are now surrounded by trigger volumes that will kill players attempting to find new exploits.
* Players are no longer able to plant claymores through pillars, walls and other objects.
* Target spotting will now default to OFF in all ranked games.
* Fixed characters occasionally getting stuck when planting flares in Control mode.
* Made the range players could plant the satchel more consistent between levels, in both Breach and Demolition modes.
* Commando reticles now turn green when targeting a VIP in Escort mode.
* Increased the priority of picking up the satchel so it can be picked up more easily when weapons and other objects are piled around it.
* Louder and improved footstep audio for characters that are out of view.
* Limited the angle that climb prompts appear at, character will no longer turn 90 degrees before climbing.
* VIPs no longer appear on the HUD Radar after being killed.
* Added the ability to plant Control flares and Demolition/Breach satchels while prone.
* Improved grenade throws, they now more closely follow the throw arc, added better wall detection to keep players from throwing grenades through walls and other objects.
* Fixed issues where different weapons would appear in characters hands to different players.
* Players can no longer take control of VIPs/Hostages through walls or other objects.
* Improved performance for the late joiner, host and all other players when joining a match in progress.
* The satchel will no longer appear in the incorrect location for players that late join Demolition and Breach matches.
* Fixed cases where the number of rounds won by each team could become out of sync.
* The death camera will stop following the character that killed your player after 5 seconds.
* In spectator mode, the button commands will fade our after 5 seconds.
* When selecting a weapon in-game the player’s custom loadout will not be overwritten, that can only be done in the Front End Armoury.
* Fixed cases where Detonators for Key Moments could become desynced, allowing them to be used twice.
* Multiple fixes for situations where characters could become invisible.
* Drastically cut down the Fade-In time at the start of the round.
* Fixed the jittering reticle when planting C4 and Claymores.
* Improved ability to plant the C4 on Breach walls.
* Resolved issues across all maps where players could become stuck when crouching or going prone in tight spaces.
* Closed an exploit where players could shoot through walls close to windows when using a scope.


User Interface

* Improvements across multiple Front End screens to improve the look and feel for Standard Definition users.
* Fixed cases where scrolling rapidly or backing out quickly from Front End screens could lead to multiple items overlapping.
* Sort the Channels list in a more user friendly way.
* Updated several places in the Records and Statistics where the same gun would appear more than once.
* Increased functionality for customizing controls including adding Hold functions to the Analog sticks.
* Added an option to disable D-pad Lean.
* Created a new Nordisk channel.
* Fixed an issue where the Clan Mottos would sometimes be cut off.
* Added more information to the Game Details screen in the briefing room.


Weapons

* Reduced the accuracy of the FAMAS.
* Improved damage of the Desert Eagle.
* Improved damage done by all Sniper Rifles.


Crossroads

* Improved collision on railings to allow bullets to pass through them easier.
* Removed a dynamic spawn from several modes that had a player respawn in a locked room in several modes.
* Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.
* Updated one of the breach walls on the Overlook so player cannot get past without destroying it.
* Closed several exploit holes that allowed players to gain access to out of bounds areas including: numerous rooftops around the level and the area above the warehouse.


Quarantine

* Players can no longer swim under the platform of the main floor of the dome.
* Players no longer get stuck in the water of the main floor of the dome.
* Improved AI pathfinding with extra focus on the transitions in and out of water, including lowering the water in the dome at the start of the round in Escort and Extraction modes.
* Updated several locations inside the dome where the camera could pass through the ceiling and walls.
* Tweaked the collision on several pipes and beams so players cannot pass through or get trapped.
* Closed several exploit holes that allowed players to gain access to out of bounds areas including: the dome roof, areas past the outer fences and the submarine.


Fallen

* Improved AI pathfinding with special attention given to transitions in and out of the water.
* Aligned a dynamic spawn point with the world to prevent players from spawning halfway into the ground in Escort mode.
* Added more detailed collision to several cliffs to prevent players from clipping through the terrain.
* Closed several exploit holes that allowed players to gain access to out of bounds areas including: the cliffs above each spawn, the roof of the temple and behind fences.


Kasbah

* Aligned Demolition markers to be more visible.
* Resized one case where a Control flare could be thrown over the edge of a balcony.
* Added collision to a fence above Commando spawn that would allow players access to the 32 player area in the 16 player map.
* Closed several exploit holes that allowed players to gain access to out of bounds areas including: across destroyed bridges, outside the walls and on rooftops.


Urban Wasteland

* Aligned markers in Demolition and Breach mode to be exactly at the centre of the target zones.
* Resized two cases where Control flares could be planted behind walls.
* Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.
* Closed several exploits that would allow the player access to out of bounds areas including: hotel rooftops, the sky bridge roof and several buildings around the level.


FrostFire

* Fixed camera issue where players below the Watch Deck could see enemies above when standing on the pipe.
* Closed several exploits that would allow the player access to out of bounds areas including: rooftops, the helicopter and the water.


Desert Glory

* Smoothed the collision on several pieces of rubble on the ground to allow easier traversal of the level.
* Closed several exploits that would allow the player access to out of bounds areas including: the cliffs above and the winding road below.


We have a lot more coming for you all in the weeks ahead. So please stay tuned! "
 

shuri

Banned
game has been playable for a long time. buy this game, and dont listen to old veterans who refuse to evolve past 2001
 

womfalcs3

Banned
When you first boot up this game, do you have to go through each one of these multiple 500-MB patches, or do you just download the latest?
 

YagizY

Member
Any match-making in the game? It's been ages since I've played but that was something they put on the box originally and they never had. If I climb back in can I play with other noobs?
 

Biff

Member
Good for Slant Six cleaning up their mess. Free DLC has also been promised very soon.

I wonder which of the following reasons is why Slant Six is still working on their game:

1. Goodness of their hearts; feel like they owe the community for the horrendous launch.
2. Greatest Hits promotion is a potential spike in sales. Some positive press about the game now being playable in addition to free DLC would be a very good thing.
3. Saw the fear of God when chewed out by Sony execs for the shit they served at launch. Threatened somewhere along the lines of "If you ever want to work on another Sony game, you patch this shit until it's playable. Wipe yourself off, you're bleeeeeeding."

I hope it's 1 but logic says 2.

sankt-Antonio said:
i think i might buy it now, but is the community alive?

Very active.
 

LevityNYC

Banned
No matchmaking. Socoms never had it. Being a noob is ok and most Socom players will help u along. This ain't the COD community. Teamwork and communication are musts
 

levious

That throwing stick stunt of yours has boomeranged on us.
bought the PSN version so I'll always come back to it...

There are still unranked games as well aren't there?
 
LevityNYC said:
No matchmaking. Socoms never had it. Being a noob is ok and most Socom players will help u along. This ain't the COD community. Teamwork and communication are musts

There is a matcmaking option. It just will take your party and dump it in a server playing the gametype of your choice
 
Does it still take forever to go through all the shitty slow menus just to attempt to get into a game? Game was such a hassle to play that I gave up on it.
 

spwolf

Member
ChefRamsay said:
Good for Slant Six cleaning up their mess. Free DLC has also been promised very soon.

I wonder which of the following reasons is why Slant Six is still working on their game:

1. Goodness of their hearts; feel like they owe the community for the horrendous launch.
2. Greatest Hits promotion is a potential spike in sales. Some positive press about the game now being playable in addition to free DLC would be a very good thing.
3. Saw the fear of God when chewed out by Sony execs for the shit they served at launch. Threatened somewhere along the lines of "If you ever want to work on another Sony game, you patch this shit until it's playable. Wipe yourself off, you're bleeeeeeding."

I hope it's 1 but logic says 2.



Very active.

i go with:

4. Most active first party SCEA game, that sold shitloads more than they expected? Game still has more users playing online than Warhawk at its prime, during afternoon, +10k players play online every day.
 

MrPliskin

Banned
So, I've owned this game since launch. I bought the headset bundle.

I never once put it into my PS3, however, I did play the [unstable] beta.

Upon release of 1.5, I decided, hey, let's give this sucker a run!

*commence 20 minute download*

Boot it up, press start....wait...wait...

crashed.


I've made a huge mistake...
 

jaydogg691

Member
levious said:
bought the PSN version so I'll always come back to it...

There are still unranked games as well aren't there?
That's the reason why I got hooked on Warhawk, it was on the hard drive. Makes me wish I got the PSN version.
 
Sony should just rerelease SOCOM Confrontation at retail with the patch already included and if they can get around to it, a few new maps. It might garner some better buzz from the public.
 

Nos_G

Member
LevityNYC said:
-Patch 1.50 includes many new and diverse features including but not limited to: Clan Ladders, Tournaments, Calendar, Follow-A-Friend, and Private Games. Along with these features there are many optimizations, enhancements and fixes.

- Rare cases where players would become stuck in Spectator mode.

- Improved grenade throws, they now more closely follow the throw arc, added better wall detection to keep players from throwing grenades through walls and other objects.

- Fixed issues where different weapons would appear in characters hands to different players.

- When selecting a weapon in-game the player’s custom loadout will not be overwritten, that can only be done in the Front End Armoury

- Added more information to the Game Details screen in the briefing room.

- Improved damage of the Desert Eagle.

- Improved damage done by all Sniper Rifles.

F YEAH!

These were the issues I had playing. And finally at 'Follow-A-Friend', had a lot of problems trying to find the rare GAF clanner in games and actually joining them.

Hopefully DE damage will actually drop ppl on their ass now and the gimped sniper rifles actually kill on torso hits and head shots.

I'll check it out today, gonna be on 4pm - 7pm EST, would be glad to see some clan members that have stayed on board, to play along with.
 

LevityNYC

Banned
Oh the days when Socom 2 would have 30-40K people playing at once.

That said, the 10-12 K people playing now are pretty cool people. You need a headset to play the game adequately. If you play run and gun by yourself, you will die quickly and have to wait 5 minutes to respawn.

If you are just starting out, I recommend unranked respawn rooms
 

MrPliskin

Banned
MrPliskin said:
So, I've owned this game since launch. I bought the headset bundle.

I never once put it into my PS3, however, I did play the [unstable] beta.

Upon release of 1.5, I decided, hey, let's give this sucker a run!

*commence 20 minute download*

Boot it up, press start....wait...wait...

crashed.


I've made a huge mistake...


So, booted it back up and spent 30 minutes with it.


...I love it.
 

VNZ

Member
I've never played SOCOM, but getting kinda interested in trying this. How are the maps compared to COD4? I'm thinking about size, but also how they compare qualitatively.
 
VNZ said:
I've never played SOCOM, but getting kinda interested in trying this. How are the maps compared to COD4? I'm thinking about size, but also how they compare qualitatively.

Maps are huge, much, much bigger than in CoD4.
Level design was always one of the highlights of any SOCOM game, and IMO, it's the same in this one.
 

LevityNYC

Banned
I'd say they are larger and more detailed. Like I keep saying, its a shooter, but its much much much different than COD4
 

Joe211

Member
Shurs said:
The game has been playable for a long time now. While I understand what you're saying about the missing features (which sucked) that doesn't mean the game was unplayable.
Yeah that's total bullshit you can play the game and enjoy it since the european release.
 

LevityNYC

Banned
The community has to communicate to win...which is why its a better community. In COD if you die because someone isn't watching your back, oh well.... respawn. In Socom you have to sit and watch for a few minutes before the next round starts.
 
animlboogy said:
So this game really has a nicer community like that? This'll probably be the first game I get for the PS3, and I don't really want to spend hours taking headshots before getting to have any real fun.

Yes. I've played a lot of shooter game online, but the community in this one is soooo far ahead of every other community. People in SOCOM are really enthusiastic about their game and you are sure to get some help early and even get a clan invitation very soon.

I saw stuff in SOCOM that made me wonder why can't people in a VAST majority of other games be so nice. :(
 

demolitio

Member
Can't wait for 1.60 to bring back some of my favorite missing weapons and then the DLC to bring back my favorite missing maps. :D
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Lagspike_exe said:
I saw stuff in SOCOM that made me wonder why can't people in a VAST majority of other games be so nice. :(

:lol :lol :lol :lol :lol :lol :lol What? Such as kicking you because you aren't part of their crappy clan and all the other players except you have died so they have to rage kick? Yeah, "good community" right there, dude.
 

demolitio

Member
TheSeks said:
:lol :lol :lol :lol :lol :lol :lol What? Such as kicking you because you aren't part of their crappy clan and all the other players except you have died so they have to rage kick? Yeah, "good community" right there, dude.

That's not the old community. That's the new, less intelligent community. :lol

If they had user created ranked rooms, voting would happen far less often since clans would be in their own rooms.
 
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