Quick someone get that guy that did the math to Diablo III
jesus
Quick someone get that guy that did the math to Diablo III
Sounds to me like she's confirming what she's supposed to deny, to be honest.
Kim Swift said:"You can choose the project you want to work on but there are definitely people behind the scenes making decisions for the company. "
Yeah, I was expecting something a bit more, I don't know, surprising? It's seemed readily apparent that there are indeed leading employees (Gabe being one) who mandated and preserve the finances and weird company culture and the like.She talked about a board of directors and Gabe. Doesn't really clash with much.
KimSwiftviaTwitter said:I love that a 40 minute interview can get reduced to two comments that literally have nothing useful to say.
KimSwiftviaTwitter said:Also the phrasing of the article is so overtly negative as if to imply some sort of drama where none exists.
.KimSwiftviaTwitter said:Can I just go on record and say that Valve is a great company and does there really have to be some dramatic story here?
Lol her exit always did strike me as rather dramatic. Especially with what her next project ended up being.
Lol her exit always did strike me as rather dramatic. Especially with what her next project ended up being.
Wasn't it about some sexual themes in a game idea of her's or something? And this game seems to have nothing in that regard.
She talked about a board of directors and Gabe. Doesn't really clash with much.
EDIT: The 'sexual' thing people talk about is she was pulled from a public discussion about losing her virginity or something, some people interpreted that as an influence on her leaving.
EDIT: The 'sexual' thing people talk about is she was pulled from a public discussion about losing her virginity or something, some people interpreted that as an influence on her leaving.
Make a game about blowing zombies' heads off? Great! Make a game about losing your virginity? Oh, heck no!
Video game developer Valve pulled one of its star designers from the Game Developers' Conference annual design competition this week reportedly because the topic was sex-oriented.
According to Erik Zimmerman of GDC's Game Design Challenge, the company forced designer Kim Swift to withdraw from the contest two days before it concluded.
Valve Corporation is known for a number of violent shooters including the Half Life series and Left 4 Dead, as well as content service Steam.
Each year, the challenge pits three top-shelf professional designers to create a game based on a specific topic with only a few weeks' notice. Contestants' games are demonstrated and winners are announced at the Game Developers Conference in San Francisco.
Past winners have included Will Wright (The Sims, Spore) and Harvey Smith (Deux Ex), and topics have included love, the poetry of Emily Dickenson, and the Nobel Peace Prize.
"My first time: Sex and autobiography" was this year's topic â a theme employed in the films of John Hughes and Woody Allen and the novels of Alice Walker and Vladamir Nabokov. Competitors had several weeks to design, develop and present their entries.
This year, Swift â who created Valve's blockbuster hit Portal â was to compete against YouPlus game-design vice president Steve Meretzky and Sulake lead designer Sulka Haro. But just days before the entry was to be presented, Valve reportedly pressured Swift to remove herself from the competition due to the topic.
"I'm saying this as a fan of Valve, but I do find it frustrating and disturbing that Kim would be pulled from the panel," Zimmerman said at the award event on Wednesday.
Swift was replaced by a two-woman team of Heather Kelley (Lapis) and independent designer Erin Robinson. The pair subsequently won the competition, despite only having 36 hours' time to create and design their game.
It is a first-time GDC Game Design Challenge win for both women. Kelley won a similar design challenge at the Montreal Games Summit in 2005.
in what way?