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There are almost 300 Square Enix employees on Final Fantasy XIV excluding outsourcing

duckroll

Member
Needs a brandname to sell.

They couldve at least been spin off games rather than full numbered sequels.

Does that really make any difference to the consumer though. If they're going to make a FF MMO and they're putting tons of resources into it, calling it FFXI makes more sense than calling it FF The Gaiden Online Thingamagig, purely from a marketing perspective.
 

AOC83

Banned
Rift.

It has lasted for over a year, and while it does have an F2P to level 20 feature, it's not much different than giving people a 7-14 day trial of the full game which just about every MMO has done. WoW offered free trials long before any of the expansions so I don't think a "starter" F2P system necessarily counts against a subscription MMO.

I doubt that Rift comes anywhere near that ridiculously high budget of FF XIV.
 

dramatis

Member
that's what I'm saying, there is no hope for a FF14 reboot if it's $15/month. There are much better MMOs completely free (PSO2 is the latest). Either they are completely oblivious to the current reality of MMO market or they know and just doing it to keep the brand name. when FF11 launched things were very different, and final fantasy name meant something too.
After 14 launched, it was hard NOT to say that the developers were oblivious to the current reality of the market. That's why it's entirely possible that the business side is oblivious. If the business side keeps demanding that the MMO be subscription-based, then the 14 team doesn't have a choice but to design it that way. You can see with DQ10 that they're still clinging to the subscription model; admittedly DQ is more secure than FF as a brand right now, but launching a subscription MMO is a risk now no matter what.

If the whole thing was just about "saving face", then they would have pulled out all their resources, swept 14 under the rug and ignored anything about 14 altogether.
 
Does that really make any difference to the consumer though. If they're going to make a FF MMO and they're putting tons of resources into it, calling it FFXI makes more sense than calling it FF The Gaiden Online Thingamagig, purely from a marketing perspective.



You have it as a spin off and it fails, its not the end of the world. Games like dragon quest monsters, numerous FF spin offs etc. still sell well because of the name.

Consumers expect a stellar game with each numbered sequel and what they launched with was a complete dud. That's brand damaging and square admitted it so themselves. And if Square couldnt figure out why FF 14 bombed then its just yet another example of how out of touch they are with their consumers.
 

duckroll

Member
You have it as a spin off and it fails, its not the end of the world. Games like dragon quest monsters, numerous FF spin offs etc. still sell well because of the name.

Consumers expect a stellar game with each numbered sequel and what they launched with was a complete dud. That's brand damaging and square admitted it so themselves. And if Square couldnt figure out why FF 14 bombed then its just yet another example of how out of touch they are with their consumers.

But that has nothing to do with the title. It has to do with them fucking up this particular game. FFXI was a HUGE success for S-E. FFXIV didn't implode because of unrealistic expectations. It imploded because it was an unfinished and rushed piece of shit.
 

Halfmunch

Member
Needs a brandname to sell.

They couldve at least been spin off games rather than full numbered sequels.

Yea, example the playable chararcters in FF14 could have been:

Lalafell (short characters) should be Moogles FF12 version.

Black Mages should all look similar to Mages in FF9 (think Vivi)

Common Final Fantasy classes need to be accessible right away.

Etc. And the World needs a lot of love.

really use the brand like Vanilla WOW did with Warcraft 3. Or make a new game without Final Fantasy tied to it.
 

Nirolak

Mrgrgr
It doesnt make me happy

but its stupid to extrapolate this and say this is why this or that isnt happening

But we're not extrapolating. This is what their CEO said.

miladesn said:
disaster in the making.
http://www.square-enix.com/eng/news/pdf/20120611_01en.pdf

Yoichi Wada said:
For the revitalization of the FF brand, we decided not to shutdown FFXIV and to continue the services while adding improvements at the same time as rebuilding the game from scratch. As a result of the decision we made, it was inevitable to move the resources within the HD game to FFXIV and new title releases have suffered for 2 to 3 years.
 

QisTopTier

XisBannedTier
Honestly I really hope they pull through with this, I have no issues with them delaying other stuff if we can have a proper next step up mmo from them 11 was fun. I enjoy 14 but you can literally tell they didn't test shit, rushed it out and just tried to do shit differently to be different
 

Charts like this make me feel like the future of subscription based MMOs is more the Eve online model, a more modest budget targeting a 300-500k subscriber base instead of these huge projects with an insane amount of resources that need to reach an unsustainable numbers of subscribers.
 

GavinGT

Banned
Way to throw good money after bad. Anyone who's not Blizzard would be making a huge mistake to invest in MMOs right now.
 

Thoraxes

Member
Just like there is right now, I love the dedicated fanbase that's currently playing. Everything is great community-wise, and a pleasure to play with others.
 

Erasus

Member
Serious question: Is there any possibility at all for a major MMO in today's market to exist on a subscription model and remain popular and profitable? Even WoW seems to be winding down, and that's the juggernaut which cannot be compared to anything else.

Aion. Launched 2009 here, now its f2p but still subscription based in korea. Too bad Gameforge is shit at handling the EU version, wheres my 3.0! Its gret and lasted about 3 years as a subscribtion service so I think NCSoft have made a profit on it
 

RurouniZel

Asks questions so Ezalc doesn't have to
It's not that I don't see the logic in investing in FFXIV; they're looking for something to make a lot of money in the long term like FFXI did(does). The problem with this logic is that it's flawed because

1) The MMO landscape has changed since 2002
2) First impressions left such a bad taste in people's mouths that they're likely going to pass on playing this even with all of the changes they made and even if they eventually switch to a F2P model.
 

kenji

Member
stupid question, but I'd like to ask it anyway
can't they make a 5$ subscription every month instead of 15$? shouldn't this help people play the game?
I'm not into MMORPG and I've always read about f2p or 10~15$ monthly fees, is there a reason why developers don't try with that price?

I always wanted to try FF11 and I did when I got two free weeks, but that subscription price always blocked me from continuing playing
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
I wonder how many copies of FF Versus 13 they would have sold by now if those resources had been allocated that way.
 

Darryl

Banned
Serious question: Is there any possibility at all for a major MMO in today's market to exist on a subscription model and remain popular and profitable? Even WoW seems to be winding down, and that's the juggernaut which cannot be compared to anything else.

I don't see why there wouldn't be. Is there any reason why people would have become resistant to subscription fees lately? I know a lot of games have turned F2P recently, but I was under the impression that was just to give dying games a last breath. I've always imagined MMOs to be even more resistant to price differences: people want to play the hotness, not the greatest bargain.

stupid question, but I'd like to ask it anyway
can't they make a 5$ subscription every month instead of 15$? shouldn't this help people play the game?
I'm not into MMORPG and I've always read about f2p or 10~15$ monthly fees, is there a reason why developers don't try with that price?

Runescape did, and it worked for them good. That was their selling point. It costs so much to develop a game nowadays that pricing your game off the bat at $5 per month is just a really bad idea. It has to get massive to turn profit. I've wished for something similar, a cheaper subscription fee alternative. Maybe restrict your gameplay to a certain amount of hours per week.
 

Nirolak

Mrgrgr
stupid question, but I'd like to ask it anyway
can't they make a 5$ subscription every month instead of 15$? shouldn't this help people play the game?
I'm not into MMORPG and I've always read about f2p or 10~15$ monthly fees, is there a reason why developers don't try with that price?

I always wanted to try FF11 and I did when I got two free weeks, but that subscription price always blocked me from continuing playing

Well, Runescape actually does go with that price point.

That said, I imagine the main issue is that you don't get 3x the subscribers with a $5 price over a $15 price, since you still have a subscription barrier.
 
Way to throw good money after bad. Anyone who's not Blizzard would be making a huge mistake to invest in MMOs right now.

Wasn't FFXI SE's most profitable game ever? Why would this be considered stupid? There are a lot of people, and I mean a lot, who would consider FFXI to be the best gaming experience of their entire lives.

There are hints of brilliance in FFXIV, swallowed in a bunch of complete shit. Yoshida, However, genuinely cares about everyone who plays his game. He works tirelessly. I don't think I've seen a game developer work this hard ever.

FFXIV has been an extremely humbling endeavor for SE. I would of never imagined a company outright admitting its mistakes, setting reasonable, obtainable goals, constantly keeping the community updated, taking user feedback on a daily basis, and pushing their game towards a goal that they can actually meet.

FFXIV might just be the best thing they've ever done. A Realm Reborn is set to be seriously awesome, and I would not be surprised to see them duplicate XI's success, which is probably all they are trying to do.
 

Brazil

Living in the shadow of Amaz
I honestly believe they will be able to make FFXIV profitable at some point.

Hell, they're still getting money out of FFXI a decade later. The brand name is still strong enough to make an impression in the MMORPG fans market, and if 2.0 ends up being actually good, word of mouth will spread.

I don't think they're just trying to "save face" here. They need that FFXI-2-like continuous profit source.
 

2San

Member
Well, Runescape actually does go with that price point.

That said, I imagine the main issue is that you don't get 3x the subscribers with a $5 price over a $15 price, since you still have a subscription barrier.
At $5 dollars they aren't making a profit either(on the subscriptions), you would hit break even considering server costs, maintenance and customer service. Subscription based MMO's aren't really making money on selling the box.
 

Haunted

Member
One of my favourite RPG companies focusing on a subscription-based MMO, holding up development on actual SP RPG projects already in development is truly like a nightmare scenario come true for me.

I'm convinced that even a brand as (formerly?) mighty as Final Fantasy can not successfully sustain a subscription-based MMO today. Blizzard and World of Warcraft are the only ones, and even they are struggling/on a decline recently. I really think the age of the subscription based MMO is over, I really do. S-E doesn't and they're investing a ton of money into this. This is worrisome.
 

Haunted

Member
I imagine they will at least keep it alive under an f2p model, even if they're barely updating the game.

Well, MMOData isn't perfect, but they do dig through as many financial and PR statements as possible when they try to construct their charts:

subs-2b0bb9.png
What are the current numbers of FFXIV, anyway? Does anyone know?
 

Auto_aim1

MeisaMcCaffrey
I kind of feel that Square Enix has reached the point of no return with FFXIV. They can't cancel the game due to the humungous amount of money and time invested, and just write it off as a loss. These ambitious MMO's always cost a ton of money, so I guess they just want to give it their all without holding back and recover whatever they invested (unlikely). I feel bad for them but also appreciate their perseverance. They really, really can't afford to make such poor decisions in the future.

Also a $5 sub fee would bring very less revenues and there won't be a proportionate increase in subscriber base as Nirolak said.

What are the current numbers of FFXIV, anyway? Does anyone know?
Last October it was 36k. God knows how much it is now.

 

GavinGT

Banned
Wasn't FFXI SE's most profitable game ever? Why would this be considered stupid? There are a lot of people, and I mean a lot, who would consider FFXI to be the best gaming experience of their entire lives.

There are hints of brilliance in FFXIV, swallowed in a bunch of complete shit. Yoshida, However, genuinely cares about everyone who plays his game. He works tirelessly. I don't think I've seen a game developer work this hard ever.

FFXIV has been an extremely humbling endeavor for SE. I would of never imagined a company outright admitting its mistakes, setting reasonable, obtainable goals, constantly keeping the community updated, taking user feedback on a daily basis, and pushing their game towards a goal that they can actually meet.

FFXIV might just be the best thing they've ever done. A Realm Reborn is set to be seriously awesome, and I would not be surprised to see them duplicate XI's success, which is probably all they are trying to do.

There's no god damned way it replicates XI's success, even if it does end up being a great game. Its reputation is already tarnished, and a re-release isn't going to stir up very much excitement. Besides, times have changed since FFXI. It's absolutely crazy to make such huge bets in the MMO space these days. 300 staff + outsourced employees to fix a broken game that few care about any more? And they're displacing other projects to focus on this? That's absolutely insane.
 
Wasn't FFXI SE's most profitable game ever? Why would this be considered stupid? There are a lot of people, and I mean a lot, who would consider FFXI to be the best gaming experience of their entire lives.

That's me right here. I really hope they got back in touch with whatever they did to make that game so amazing. But considering Lalafel don't look nearly as cute as Tarutaru, and Rhogaedyn don't have tails like Galkas, I doubt it.
 
I'm just wondering because I think FFXIV would need to be more successful than something like Rift, on a subscription model, for it to be worth S-E's time at this point. They have sunk so much money, time, and manpower into the game that if their plan for getting returns is entirely from subscriptions, they're going to need a pretty large user base....

Someone should help us crunch some numbers to see how unrealistic FFXIV surviving on a subscription model would be.



True, but if the market keeps moving in the freeium direction, I don't see Blizzard staying still without a good reason. If they know they can make more money from a f2p model, they'll take it.


SE is hoping it can last as long as XI did giving them 8-10 years of a solid player base to recoup their losses
 

MagiusNecros

Gilgamesh Fan Annoyance
I'd like to know what was more profitable FFXI or Lord of Vermilion? Since they pump money much like a heart pumps blood.
 
There are a lot of things they need to to right, like get the people playing FFXI over to it, but to say they're down and out on this title is a little far right now.

The people who loved XI want a game like that again, we don't want another WoW clone. I am personally happy they are investing the right amount of money.

I wait until gamescom's game play debut to see if this was really worth it or not. If it looks great, it'll be successful. There's no doubt about that, people will play it for 10 years.
 

Mario007

Member
From biggest money maker to biggest money waster.

History repeats.

SE is so clueless. They still think FF means something. They're not going to get FFXI again.

FF does mean something, it's only FFXIII that's damaged really. This will actually have a higher chance of success in japan since they're releasing it on the ps3 where you don't have to buy any expensive add-ons to play it as opposed to FFXI.

My bro! I'm right there with you.

Yeah, it won't got free to play. In japan that would be admitting defeat and equaling the game to games of very bad quality and Square already pretty much stated that it would damage the brand too much.
 
make me excited for ff 14 2.0, I just recently started playing ff14 because of ff11 nostalgia, but ff14 world is pretty barren right now, really big map barely filled with monsters to fight. those 300 men must be working entirely on game content like more enemies etc. looking forward to it.
 

Mistouze

user-friendly man-cashews
Crazy shit. Investing that much money into a subscription based MMO in 2012, hope for them I'm wrong but that smells like disaster. But I'm one of the plebes who won't even consider paying a subscription for a videogame so what do I know...
 

laika09

Member
I've been waffling about playing this when it re-releases or not, but it's pretty amazing the dedication they're showing to it. Compares favorably to another MMO I played for a very long time.
 

2San

Member
Crazy shit. Investing that much money into a subscription based MMO in 2012, hope for them I'm wrong but that smells like disaster. But I'm one of the plebes who won't even consider paying a subscription for a videogame so what do I know...
There's still a huge market of people willing to pay for a MMO. You just have to deliver something unique and be able to keep their attention for a while. The people willing to pay for a subscription are definitely still there. Considering FFXI wasn't even that huge in the MMO space and still was the most profitable FF for SE. The people willing to pay a subscription is definitely a lot bigger than that.

That said the amount of money they're investing just seems insane to me.
 

thefro

Member
The big issue is the brand name of "FF14" is already really, really tarnished, so even if they completely fix it and the game is really good, a lot of people won't even give it a chance.

Obviously, the dynamics in the MMO-marketplace have changed a lot as well.
 

Vinci

Danish
Serious question: Is there any possibility at all for a major MMO in today's market to exist on a subscription model and remain popular and profitable? Even WoW seems to be winding down, and that's the juggernaut which cannot be compared to anything else.

People are going to perhaps give me shit for this, but I think it depends on the game. If it is in the same vein as WoW? Of course not. But games that are meaningfully differentiated from WoW? Sure. EVE - though perhaps not 'major' in the sense of WoW and SWTOR - proves that a distinct product can retain (and even grow annually) a subscription audience. EVE's design simply doesn't invite a broad playerbase.

This is no different than people undervaluing FPS #23 relative to its peers. EVE and WoW exist separately; they are not considered as substitutes for one another, but rather products existing within the same base genre. It's really difficult to compare things like Portal or Metroid Prime to Call of Duty, even though they share certain attributes, due to their rather substantial differences.

If you want a sub-based MMO to work, it needs to be as distinct from WoW (and these F2P titles) to such an extent that it is measured for what it is and what it's worth, not by what other games in the genre can or cannot do.
 
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