Represent.
Represent(ative) of bad opinions
Video Game Developer.
Where are the talented up and coming game developers?
Where are the Ari Asters, Matt Reeves, Roger Eggers, Jordan Peele, Ryan Coogler, Nia DaCosta, Chloé Zhao, Alex Garland's of the game world? Talented game up and coming directors with ambition and the desire to push the medium forward with great gameplay design, new ideas, and just pure quality?
Better yet, where are the James Camerons, Ridley Scotts, Tarantino's, Christopher Nolan, Alejandro González Iñárritu's, David Fincher, Martin Scorsese's of the game world? World renowned game developers who have produced top quality shit and pushed the medium forward.
Miyamoto is the most famous person the industry has ever seen, but he's stuck making shit for terrible and outdated hardware. Imagine if James Cameron was limited to making movies that could only be viewed on an iPhone screen and shot with a Canon T5i. Thats Miyamoto.
Why is no one trying to develop new gameplay mechanics, better more interactive worlds, new AI, better moment to moment gameplay loops, More visceral and immersive combat??
Why was Ghost of Tsushima praised so much? It had basic ass combat and every single enemy had the same exact death animation, the standoffs were all identical too, and the stealth gameplay was stuck in 2003 with auto-fail missions once your character is seen. Why is "hide in tall grass, throw stone" still the hallmark of every fucking stealth game? Why is everyone still following the same third person cover shooter mechanics that Gears of War introduced in 2006? Why does Starfield look exactly like No Mans Sky? Why is The Last of Us still basically the benchmark for storytelling in games a decade later?
Why can no game make you cry? Or genuinely laugh? Why are there NO new ideas anymore? Why is everything just bigger and not better? Why is everything so ... mediocre.
Fuck.
I guess the medium is still young. But I feel theres simply not enough talent.
- Every AAA game looks the same.
- AAA Games take 5-7 years to make.
- Everything is a fucking secret.
- Gaming culture is an embarrassment.
- There hasn't been any new game mechanics/formulas introduced in AAA gaming since the PS360 era.
- The PS360 era was the last time game design evolved. Its been the exact same since then with better graphics.
- Why are 99% of Open World games still following the basic GTA 3 mission structure and design formula?
- What happened to destructible environments and physics?
- Why the FUCK does BOTW have some of the best physics in gaming? On that weak ass console?
- Speaking of graphics, only a few studios actually make great looking games now. 80% of them are under Sony control.
- Why does every Japanese character-action game look like some anime ass shit with putrid visuals?
- Why does FROM have amazing art design and shit ass tech? Why can only select few companies achieve both?
- Why is nothing as cool as the last 40 minutes of Top Gun: Maverick
- Why do so many indie games use the same artstyle?
- Why are there so many remakes?
- Why are there so many remasters?
- What the fuck is the difference between the two anyhow? Who really cares? DO you actually care?
Where are the talented up and coming game developers?
Where are the Ari Asters, Matt Reeves, Roger Eggers, Jordan Peele, Ryan Coogler, Nia DaCosta, Chloé Zhao, Alex Garland's of the game world? Talented game up and coming directors with ambition and the desire to push the medium forward with great gameplay design, new ideas, and just pure quality?
Better yet, where are the James Camerons, Ridley Scotts, Tarantino's, Christopher Nolan, Alejandro González Iñárritu's, David Fincher, Martin Scorsese's of the game world? World renowned game developers who have produced top quality shit and pushed the medium forward.
Miyamoto is the most famous person the industry has ever seen, but he's stuck making shit for terrible and outdated hardware. Imagine if James Cameron was limited to making movies that could only be viewed on an iPhone screen and shot with a Canon T5i. Thats Miyamoto.
Why is no one trying to develop new gameplay mechanics, better more interactive worlds, new AI, better moment to moment gameplay loops, More visceral and immersive combat??
Why was Ghost of Tsushima praised so much? It had basic ass combat and every single enemy had the same exact death animation, the standoffs were all identical too, and the stealth gameplay was stuck in 2003 with auto-fail missions once your character is seen. Why is "hide in tall grass, throw stone" still the hallmark of every fucking stealth game? Why is everyone still following the same third person cover shooter mechanics that Gears of War introduced in 2006? Why does Starfield look exactly like No Mans Sky? Why is The Last of Us still basically the benchmark for storytelling in games a decade later?
Why can no game make you cry? Or genuinely laugh? Why are there NO new ideas anymore? Why is everything just bigger and not better? Why is everything so ... mediocre.
Fuck.
I guess the medium is still young. But I feel theres simply not enough talent.
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