strange I don't remember the game looking this good in motio... oh hai sunhi!Brilliant game, art style, soundtrack, gameplay, all amazing.
strange I don't remember the game looking this good in motio... oh hai sunhi!Brilliant game, art style, soundtrack, gameplay, all amazing.
That's a pretty terrible comparison and also I wouldn't say that you haven't played Shadow of Mordor if you played the PS3 versionAny more than asserting you haven't played Shadow of Mordor if you don't own an expensive PS4 instead of the PS3 you have that also plays the game? Reminder that the nemesis system is entirely disabled on previous gen versions.
Game looks great, but my old eyes just can't keep up with hardly any of it. Like, it's almost impossible for me to discern between lights that indicate my input is needed versus those that are just "pretties." Getting old sucks.
Playing the game visually is kinda tough, you should rely more on the audio than the video. The game will always play you the sound of the movement you need to do right before you do it. Pay attention to that, and use visuals as an additional guide. Also play with headphones if possible (this is one area where VR has the advantage of total immersion)
Really happy to see you give it a try, Orbital. Glad you like it!Bought this tonight for Switch. It's probably the best rhythm game I've ever played. MAN is it good.
Really happy to see you give it a try, Orbital. Glad you like it!
It really doesn't feel like a conventional rhythm game. More like F-Zero, but tapping A when you drive over boost pads, and holding A when you corner. It feels more like an action game with rhythmic elements, if that makes sense.I really want to get this, but unfortunately I'm pretty terrible at just about any rhythm game that I've played so I'm hesitant to pull the trigger.
I would add this has some action elements as well with the bosses, and it feels pretty visceral.It really doesn't feel like a conventional rhythm game. More like F-Zero, but tapping A when you drive over boost pads, and holding A when you corner. It feels more like an action game with rhythmic elements, if that makes sense.
I normally struggle with rhythm games because once I screw up, a million more screw-ups immediately follow. But with Thumper, I'm usually able to shrug it off and just focus on hitting the next mark. It's just fun.
Yep, and with the bosses, the patterns keep repeating, so if you miss your marks, you can simply try again when they repeat, provided you survive.I would add this has some action elements as well with the bosses, and it feels pretty visceral.
Brilliant game, art style, soundtrack, gameplay, all amazing.
The "restart from checkpoint" option includes the option to restart from the current checkpoint, or the previous one. So if you complete a section and move onto the next checkpoint, you're not locked out from the previous one — you can still go back to it and try again for the S rank.I agree with everything in the OP, but I still don't fully enjoy the game. This is more of a personal reason, but Thumper's grading system makes the experience a lot more detrimental for me. It's not about whether or not I can get the desired grade, but more that I naturally get obsessed with getting the good grade and won't stop until I get it (I like to feel good about how I did, and that won't stop anytime soon). Each checkpoint is individually graded (and your grade is partially independent of your score), which puts a lot of pressure on me to do well. To make things worse, with Thumper, I can't just quit a level and come back to it from where I left off, because the game demands that its levels are completed in a single run (meaning having to "restart at checkpoint" a crap ton and being unable to put it down/come back to it tomorrow). Combined with my desire to do well, as well as the frequency/strictness of the grading system, I find it much harder to enjoy all the other aspects of the game (which are all amazing). It's the same problem I had with Stealth Inc. 2, where all the great aspects of the game are bogged down by the existence/design of the grading system because I can't really move on without feeling good about my performance in the level I was just in.
With only so much time to play games, I don't have a lot of interest in a game that essentially demands perfection and uninterrupted chunks of my limited time for me to feel satisfied. I don't have this issue with a game like Bayonetta or DMC since the game and grading system is designed around the player getting better instead of being perfect, as well as allowing the player to say "I'll just put it down for now and come back to it tomorrow". Thumper doesn't really allow for this in any way by design, since for me it basically demands perfection from the get go, which is really unfortunate because I really do like it otherwise.
I agree with everything in the OP, but I still don't fully enjoy the game. This is more of a personal reason, but Thumper's grading system makes the experience a lot more detrimental for me. It's not about whether or not I can get the desired grade, but more that I naturally get obsessed with getting the good grade and won't stop until I get it (I like to feel good about how I did, and that won't stop anytime soon). Each checkpoint is individually graded (and your grade is partially independent of your score), which puts a lot of pressure on me to do well. To make things worse, with Thumper, I can't just quit a level and come back to it from where I left off, because the game demands that its levels are completed in a single run (meaning having to "restart at checkpoint" a crap ton and being unable to put it down/come back to it tomorrow). Combined with my desire to do well, as well as the frequency/strictness of the grading system, I find it much harder to enjoy all the other aspects of the game (which are all amazing). It's the same problem I had with Stealth Inc. 2, where all the great aspects of the game are bogged down by the existence/design of the grading system because I can't really move on without feeling good about my performance in the level I was just in.
With only so much time to play games, I don't have a lot of interest in a game that essentially demands perfection and uninterrupted chunks of my limited time for me to feel satisfied. I don't have this issue with a game like Bayonetta or DMC since the game and grading system is designed around the player getting better instead of being perfect, as well as allowing the player to say "I'll just put it down for now and come back to it tomorrow". Thumper doesn't really allow for this in any way by design, since for me it basically demands perfection from the get go, which is really unfortunate because I really do like it otherwise.
He's not really blaming the game. He acknowledges it's a good game, but just explains why it's hard for him to enjoy with his personal habits.Don't blame the games for arbitrary goals that you set yourself. Those grades aren't requirements for the progression or anything AFAIK.
I could potentially see this. A lot of back-and-forth panel-and-then-walls sections.It is good. It is bold and original. But in my opinion it is waaay to repetitive to be a "perfect rhythm game".
Man I love rhythm games but I'm not getting better at thumper (switch). I play in portable mode because theres a very slight delay on my tv that throws me off.
This game is hard, right?
Walls. These pop up at corners and have red flashing lights. Some are long, some are short. You hold in the direction you wish to turn while holding A during the turn. You can start holding A and turning early, before you reach the wall, but it appears that for the most points, you need to do it right upon reaching the wall. If you hit a wall, you'll take damage.
This sounds like a Bit.Trip game. And that's awesome.
Pacw of the game is perfect when I'm on the exercise bike. Intense workout!
Pacw of the game is perfect when I'm on the exercise bike. Intense workout!
Yep, Switch version is excellent. Get it and enjoy the portability and HD Rumble!God damn it I just bought two games and now I really want this one as well... So the Switch version is worth it when compared to the PC? (I don't have a VR System for my PC or my Ps4).
I said this before, but I don't see it as as a rhythm game so much as a rhythmic game. That might seem like a trifling distinction, but the idea is it's more like an action game with quick high-impact decisions — slamming panels, grinding walls, etc. Many sections repeat themselves until you get them right, so if you can scrape by and survive until you understand the patterns, you can tackle them without having to start over. As long as you don't obsess over S-ranking everything (which could be absurdly difficult), you'll get your money's worth — the game's flow and feedback is second to none. It's like having your own personal rollercoaster in your living room and/or the palm of your hand.How is it if you're truly awful at rhythm games?
I said this before, but I don't see it as as a rhythm game so much as a rhythmic game. That might seem like a trifling distinction, but the idea is it's more like an action game with quick high-impact decisions slamming panels, grinding walls, etc. Many sections repeat themselves until you get them right, so if you can scrape by and survive until you understand the patterns, you can tackle them without having to start over. As long as you don't obsess over S-ranking everything (which could be absurdly difficult), you'll get your money's worth the game's flow and feedback is second to none.
No need to worry about payday. I don't know you, but I'm feeling generous. Check your PMs.That's great to know, I've been fascinated by trailers and the impressions I've seen but have never got on with rhythm games. Will definitely take the plunge next payday.