chris121580
Member
Between Batman, Rez, and Super Hypercube it has given me some of my favorite gaming experiences ever. Well deserved. Can't wait to see what games are to come
Can you go with basic PSVR headset without the eye camera and move?
It's not an invention though, it's technology pioneered by others and sold before at a higher price made more affordable through the usual cutting of costs and lower quality. Even the controllers are just re purposed ones from years ago. It's admirable that they're wanting to make VR slightly more affordable but this definitely doesn't deserve to be on the list. Maybe one of best innovations, or simply just best tech, but definitely not best inventions; that implies something entirely new of which very few parts of the PSVR actually are.
Can you go with basic PSVR headset without the eye camera and move?
Plenty of games will let you use a dualshock instead of the Moves, but you will need the camera.
Honestly, the Dualshock support is one of my favourite things about it.
I love how it will transform into different things in VR. I remember hitting EB to demo battlezone and when the associate handed me the controller in VR space, I was legit shocked.
....and those freakin balls in VR world. Spent waaaay to much time batting that danger ball around with the DS4 lol.
Let's say after all is said and done we're left with a few scenarios
PS4 (slim) ($300 || Pro $400) + PSVR solution ($500 || $700 w/proper tracking).
Total Cost
PSVR Light: $800
PSVR full experience: $1100
PC (Entry PS4 comparative $500 || Pro+ comparitive $600 simply because you'd want at least a $200 GPU) + Oculus (Vive $800).
PC near or above the light experience: $1300
PC at or above full experience PSVR: $1400
It's certainly great that there's more options, I'm all for options. However, when you haven't set a solid standard for an experience that doesn't require users to have radial ratchet turning and movement, motion sickness from weak tracking and generally lacking features we should expect for gaming in VR. Well... it may be a better thing to have a stricter standard. As I've put it can also have longer term detriments because they could fragment the market should they try to catch up in terms of experience.
At the Pro and Vive price range with people shelling out that much money, it would just be hard to recommend the full PSVR experience vs the one provided by even an entry level PC with Vive.
There's obviously other Pro's and cons, but you get my point.
How can something niche be a fad?I don't see how a fad can be named best invention?
VR will never be anything but niche.
"Cheaper" is not an invention. Sony creating some new technology to allow Vive or OR-quality VR at a much cheaper price would definitely be an invention, but neither the tracking nor the headset in the PSVR is new and there already is cheap VR out there. The PSVR is well designed, yes, but not new.
Let's say after all is said and done we're left with a few scenarios
PS4 (slim) ($300 || Pro $400) + PSVR solution ($500 || $700 w/proper tracking).
Total Cost
PSVR Light: $800
PSVR full experience: $1100
PC (Entry PS4 comparative $500 || Pro+ comparitive $600 simply because you'd want at least a $200 GPU) + Oculus (Vive $800).
PC near or above the light experience: $1300
PC at or above full experience PSVR: $1400
It's certainly great that there's more options, I'm all for options. However, when you haven't set a solid standard for an experience that doesn't require users to have radial ratchet turning and movement, motion sickness from weak tracking and generally lacking features we should expect for gaming in VR. Well... it may be a better thing to have a stricter standard. As I've put it can also have longer term detriments because they could fragment the market should they try to catch up in terms of experience.
At the Pro and Vive price range with people shelling out that much money, it would just be hard to recommend the full PSVR experience vs the one provided by even an entry level PC with Vive.
There's obviously other Pro's and cons, but you get my point.
Any benefit to Vive if I don't care about room scale or tracking and just want to chill on the couch?And don't get me wrong, if someone was serious about VR I'd recommend the Vive 10 out of 10 times, it's objectively the better headset with the better open ended software support.
But PSVR is fantastic in getting non-tech savvy people into the world of VR.
Any benefit to Vive if I don't care about room scale or tracking and just want to chill on the couch?
VIVE, OCULUS, and GearVR had the space all to themselves for more than six months and TIME found nothing compelling about them over the PSVR. I came to the same conclusion.
There will always be more software for it, despite what some people may say. Also, the open-ended nature of it means you get prototypes like GORN that you'd never see on a closed system.
But if you don't care about room scale or tracking and just want to chill on the couch I'd recommend Gear VR before any of the 3 other headsets.
VIVE, OCULUS, and GearVR had the space all to themselves for more than six months and TIME found nothing compelling about them over the PSVR. I came to the same conclusion.
Gotta love Sony's marketing budget.
Any benefit to Vive if I don't care about room scale or tracking and just want to chill on the couch?
Get out of your feelings, I said nothing compelling and there is nothing compelling.That's ridiculous. They even said it's not the cutting edge headset.
I know there will always be people who try to downgrade roomscale as much as possible until the PSVR gets it, but it will always remain a fact that it gives you a presence that sitting or even standing VR will never allow.
That's ridiculous. They even said it's not the cutting edge headset.
I know there will always be people who try to downgrade roomscale as much as possible until the PSVR gets it, but it will always remain a fact that it gives you a presence that sitting or even standing VR will never allow.
Oh I'm bias...and it's still the truth.Check out the threads he made and you will know why
Check out the threads he made and you will know why
Vive got robbed.
PSPVR is alright but nothing special in the VR leagues.
Check out the threads he made and you will know why
?The PSVR headset design alone should already win the award. What a phenomenol job Sony has done. It should set the standard for all the headset from now on.
Time magazine has been doing this list for a while now.
Yeah tho the options are based on having roomscale. This is why I'm only deciding between Rift and PSVR. Vive is also super uncomfortable to wear.The amount of titles on vive easily dwarf the PSVR library by probably 8 or 9 times. There are also much more experiences and other non-game applications on the Vive
Yeah tho the options are based on having roomscale. This is why I'm only deciding between Rift and PSVR. Vive is also super uncomfortable to wear.
I agree. It's also one of the best gaming purchases I've made in my 27 years of gaming.
Come to think of it, I wonder if a large chunk of the PCMR community could be in that camp, if so this may have won him more sales.Take into consideration that a PC solution for PSVR is quickly approaching. On the other hand, by buying Oculus you are supporting DRM and Palmer Luckey, who along with Facebook's fake news helped to make America "great" again.
Day 1: This is amazing!
Day 7: Half these games track so poorly, the other half make me physically ill. The few that give no issues were finished in one sitting with no replay value.
Day 30: PSVR sits unplugged collecting dust because I am fearful of my physical wellness using it and I want my HDCP 2.2 back!
Day 45: Should I just sell this thing? May as well hold off for RE7 and see how that handles at least...
Damn you must have a really nice game store to sell you a PSVR 10+ days early
I agree!
And does electronic equipment collect dust that fast?