Liliana Eileen
Member
"True 4K", drops below 900p
And it actually goes ABOVE 4K, just like that, so this is clearly an optimization bug. Next time you should actually read.
"True 4K", drops below 900p
The devs are already looking into it. should be fixed soon. Nice work though.Seems like a bug with the dynamic scaling. Once it's fixed it'll be good
This is extremely impressive on Xbox One X
"Essentially, while much of the image does indeed scale dynamically, there are elements - like depth of field, colour correction and bloom - which are locked at native 2160p. So, these aspects of the renderer incur a fixed cost that is far higher than the equivalent 1440p image on PlayStation 4 Pro.
Pushing out higher geometry detail levels closer to the PC's maximum "
Man pro only does 1440p the highest while Xbox One X goes up to 6K with all the advancements seen above is a huge difference
And it actually goes ABOVE 4K, just like that, so this is clearly an optimization bug. Next time you should actually read.
Must be the dGPU!
LolTitanfall 2 just about to become gafs goat.
Don't mock, at least it's "TRUE 842p".How can it drop to below 900p though wtf?
"True 4K", drops below 900p
And it actually goes ABOVE 4K, just like that, so this is clearly an optimization bug. Next time you should actually read.
Should have kept the eSRAM.
From all Ive read (and Im not a software or hardware engineer) it seems like Xbox One to Xbox One X would be more difficult than PS4 to PS4 Pro.
Wtf?Should have kept the eSRAM.
From all Ive read (and Im not a software or hardware engineer) it seems like Xbox One to Xbox One X would be more difficult than PS4 to PS4 Pro.
U mad?Victory laps you all
Calm your tits.Ffs. Its a BUG. Stop Spinning, SonyGAF.
Maybe it's just that whatever effects that brought PS4 Pro down to 1080P just so happen to be even more bottlenecked on Xbox One X.
This is scailing so low because other assets and settings are higher then the pro version.
Should not be hard to fix, lol at people acting like this is a graphical win for sony, for it to be a graphical win for sony all visual perameters would need to be identical, which they are not.
So the whole 'drops below 900p' thing is still a thing on the Xbox One X? I thought that horrible, horrible trait was banished for good with the XB1. Seems not. No excuse for it.
So the whole 'drops below 900p' thing is still a thing on the Xbox One X? I thought that horrible, horrible trait was banished for good with the XB1. Seems not. No excuse for it.
Oh come on, I mean I like Sony as much as anyone, but even I can tell this is a bug and shouldn't be happening. I doubt this game will ever drop under 1440 on the X
What does Sony have to do with his post?
You're right there is no mention of Sony, but the rant came across as someone downplaying Microsoft in the same way they have been all along with the resolution difference. This is clearly a bug on the X and simply has gone when working correctly.
Oh come on, I mean I like Sony as much as anyone, but even I can tell this is a bug and shouldn't be happening. I doubt this game will ever drop under 1440 on the X
Well this is the purpose of these tech examinations, to find flaws like this.
It wasn't a flaw previously it was working as intended for the specified hardware, this simply is a bug that's not scaling correctly.
You are a disgusting pig who hates women. Enjoy your patriarchy, fool.Simple fact that people need to understand. There is zero reason, none, that this wouldn't perform BETTER than on Pro. Every single area in performance is better. So all the sony girls who are currently taking to arms on Twitter need to calm down.
You are a disgusting pig who hates women. Enjoy your patriarchy, fool.
So the whole 'drops below 900p' thing is still a thing on the Xbox One X? I thought that horrible, horrible trait was banished for good with the XB1. Seems not. No excuse for it.
What are you talking about? when was it working as intended? this is the 1st time anyone besides the devs had a chance to test the game on Xbox One X.
If you went back through the original train of replies, you would see that it was working as intended when the engine was "dropping below 900p" on the XB1, this happening on the XBX is clearly a bug and not what was intended by the engine.
First impressions suggested that this remained in place on retail code, but further investigation confirms that pixel-count scales in the final game according to GPU load. For the majority of the experience, this actually works out to be a positive. For much of the game, PS4 resolves at around 1000p, and Xbox One around 810-828p. Gaining absolutely accurate metrics is difficult owing to the temporal super-sampling anti-aliasing, which makes it very difficult to find the hard geometric edges essential for pixel-counting.
However, the Titanfall 2 beta dropped frames hard on both systems, so yes, resolution will drop below the beta's fixed framebuffer standard - we've seen PS4 drop to 720p in the most intense of scenes, while Xbox One will fare worse. We've yet to determine how low it drops - temporal reconstruction is really difficult to work with, but it can look bad. We've actually recorded edges that range from 480p upwards - however, Titanfall 2's post-process pipeline may be working with lower resolution alpha effects, reducing pixel count where transparencies intersect with geometric edges.
Respawn‏Verified account
@Respawn
A small patch has been deployed for Xbox Only to improve visuals and performance on Xbox One X