SteveWinwood
Member
Which games do this?
.People only need to look at the top fps on steam to see it. Or how cod4 is still alive and kicking with a bigger population then Ghosts.
He's referring to cs go.
Which games do this?
.People only need to look at the top fps on steam to see it. Or how cod4 is still alive and kicking with a bigger population then Ghosts.
Server. Browser.
Server. Browser.
.
He's referring to cs go.
Valve even uses "community quick play" which is the best of both worlds. The laziness of not choosing a server combined with the ability to join a game in progress instantly on a community-run server with whatever crazy shit they're experimenting with.
Someone should invent a way for players to be able to, like, run their own servers so that developers don't need to worry about devoting resources to unpopular modes but players can still play whatever they enjoy. It's weird that online gaming has existed for so long and no one has ever managed to make this possible.
Let's say a few means three. 1% of three thousand is 30 people which is... only enough for two full 6v6 matches.but you just said that 1% of players were trying to get into CTF modes, which is by definition more than "no one"
1% of a few thousand people is a lot of active 6v6 games
No, like, in my mind I'm invisioning something where like you can host a server on your computer and, like, you'd be listed in some sort of list of servers... or like people could type in your IP address or a domain or something to connect to you and you'd like put up a website on Geocities or something with your server info. This is pretty complex stuff, I'm not one of those computer geniuses. Any PhDs out there working on this problem?
Let's say a few means three. 1% of three thousand is 30 people which is... only enough for two full 6v6 matches.
but you just said that 1% of players were trying to get into CTF modes, which is by definition more than "no one"
1% of a few thousand people is a lot of active 6v6 games
Server Browser.
Filters: "gamemode: CTF". "Players >0."
Results: 0 servers.
Now what?