BlackBuzzard
Banned
So more chance to be on consoles (or handhelds) and less chance to be a mobile game, right?
Very big chance its PS4/Vita like YS.
So more chance to be on consoles (or handhelds) and less chance to be a mobile game, right?
While Famitsu often covers mobile games, Dengeki PlayStation only covers PlayStstion games.So more chance to be on consoles (or handhelds) and less chance to be a mobile game, right?
"More"?
All.
Very big chance its PS4/Vita like YS.
While Famitsu often covers mobile games, Dengeki PlayStation only covers PlayStstion games.
The full scan also pictures the new Ys game for PlayStation 4 and PS Vita. It’s worth noting that the scan calls Ys Falcom’s first PlayStation 4 title. However, being that Tokyo Xanadu is due out as Falcom’s “first title of fiscal 2015,” it might be that Tokyo Xanadu is not a PlayStation 4 game, as some might have expected.
So...it is PS4 only?
Looking to be either Vita-only or PS3/Vita, like Sen no Kiseki.
Looking to be either Vita-only or PS3/Vita, like Sen no Kiseki.
Bad news for people wanting a PS4 game:
Edit: beaten
Japan, it's time to cut the umbilical cord and say your goodbyes to last gen. The PS4 needs you now.
That doesn't really tell us anything or rule it out...
Bad news for people wanting a PS4 game:
No source because scans.
Edit: beaten
The 2015 fiscal year starts in april. TX could in fact be a PS4 game if Ys comes out before then.
If Tokyo Xanadu is their first 2015 release but Ys 8 is their first PS4 game, one should infer that means Xanadu isn't a PS4 game.
Quoting myself from last page:I guess this won't see a western release? Happy to be corrected
I wouldn't be so sure. XSeed has a great track record with non-Kiseki Falcom titles.
And some Kiseki titles ARE actually coming out against all odds.
I wouldn't count this one out.
Or it could be that Ys is their first PS4 game announcement. All of those bits of editorial are independent of one another - Xanadu's platform not being revealed yet means the idea that Ys's is Falcom's first PS4 game - is still totally valid.
Either, way I'd like to to be.
Vita isn't last gen.
Besides, looking at Ys 8 all of Falcom's PS4 releases will probably look Dreamcast+ in complexity.
- 1987: Faxanadu
A Xanadu game sublicensed to and developed by Hudson for the Famicom -- thus the name, which is a portmanteau of "Famicom Xanadu." This came out in English on the NES, and while not technically a Falcom game, it's very much in the spirit of the series, and I've long said that Xanadu Next feels like a spiritual sequel to Faxanadu more than it does an actual sequel to Xanadu. It just has a very similar look and feel, but much more modernized. (Oh, and Faxanadu is a great game, so you should totally play it!)
- 1987: Other Dragon Slayer games that aren't Xanadu
There are a ton of them, but they're not technically Xanadu, so I'm not going to talk about them here. A couple did come out in English, though: the fourth game, Drasle Family, was released in English on NES as Legacy of the Wizard, and the fifth game, Sorcerian, was released in English for DOS by Sierra. Both are exceptionally good games, with Legacy of the Wizard being the most obtuse yet addictive Metroidvania till La-Mulana came along, and Sorcerian being a game Falcom really, really needs to remake or sequelize, because it was SO ahead of its time with its modular quest structure and constant expansion packs that were actually worthwhile.
- 1994: The Legend of Xanadu
This is arguably a different series altogether (or a different subseries of Dragon Slayer, anyway, since this counts as Dragon Slayer VIII), but it still has "Xanadu" in its name, and the original Japanese LE of Xanadu Next came with an emulated version of this game and its sequel, so I think it still counts. This PC-Engine exclusive is kind of like a slightly slower bump system Ys title (with sidescrolling boss stages that play kinda like Ys III), but with some really neat additions that make it entirely unique -- like a day/night system with NPCs that actually have daily routines, and the coolest death system I've ever seen (when you die, you become a ghost and are able to fly through walls and trees and over water, so you can literally fly ANYWHERE just to spy on people and see what awaits you later in the game... though you're supposed to fly back to the church to be resurrected).
- 1995: The Legend of Xanadu II
The PC-Engine sequel to The Legend of Xanadu, and one of the most impressive-looking 16-bit games I've ever seen. This title gives even Chrono Trigger and FF6 a run for its money in terms of sheer detail, really pushing the PC-Engine to its limits. This is an unsung gem of the 16-bit era to be sure, and pretty much everything you could possibly hope for from a mid-'90s JRPG.
- 2005: Xanadu Next
Released in English for the N-Gage (!), though the N-Gage version is severely watered down to the point that you might be better off pretending it doesn't exist. This is possibly my favorite Falcom game of all time, playing out like a near-perfect 3D Metroidvania with a dark, creepy atmosphere and some really cool gameplay systems. This is actually the game that introduced the weapon system we saw again in Ys Seven, where unique skills are learned from each weapon, which makes finding weapons out in the wild EXTREMELY EXCITING; and it also has a pretty interesting key system, where keys are carved from monster bones, so when you kill monsters, you can steal their bones and sell them to the locksmith in order to increase supply of parts and bring down the cost of keys... or you can use a bone-carving knife and try making your own keys on the spot, except that you risk failing and destroying the bone instead. There's also a lot of backstory in Xanadu Next, all of which is optional: it's learned by finding ancient stone tablets and diary pages, which you can take to a scholar back in town to have them translated for you (in real time) in order to learn tidbits about the world around you (very reminiscent of the way backstory was told in Pandora's Tower). In fact, Pandora's Tower reminded me a lot of Xanadu Next, which may be why I loved Pandora's Tower so much.
You can also read about all the games I missed (which are mostly remakes and ports) here: http://en.wikipedia.org/wiki/Dragon_Slayer_II:_Xanadu
SO EXCITE.
That's... essentially what Xanadu Next is, more or less. Which is why I love it so much, and why I am SO EXCITE for Tokyo Xanadu.
-Tom
I'd rather argue that it's time for Falcom to return home.Japan, it's time to cut the umbilical cord and say your goodbyes to last gen. The PS4 needs you now.
I'd rather argue that it's time for Falcom to return home.
Why not? Contract Kiya to make a game, perchance.Back to the PC-88?
http://gematsu.com/2014/12/falcom-president-shares-details-tokyo-xanadu
New info here. Although interestingly enough, it still says that the target platform is an unknown.
This is never going to be localized is it?
I wonder why they won't say anything. I figure it's probably for VITA, but there would be no reason for hiding it, no?
Falcom has announced via their email magazine that more information for Tokyo Xanadu will be revealed on 2/26 of next week. Not only will this include feature articles published in both Dengeki Playstation and Famitsu, but the official website will also open on the same day.
Some scan leaks are out and yes, it's the same engine as Sen no Kiseki, just that it looks even better.
Adding this to my "top anticipated titles" list this year. And YES, no f2p interfaces to see anywhere!
PS3 and Vita?