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Solo said:Tomb Raider meets Uncharted meets Metal Gear Solid 3 meets Resident Evil 4?
No it's Tomb Raider meets Shadow of the Colossus meets Disaster Report meets Clock Tower.
Solo said:Tomb Raider meets Uncharted meets Metal Gear Solid 3 meets Resident Evil 4?
ALL OVER MY FACEDennisK4 said:Open World + Uncharted + Arkham Asylum + Metroidvania= *jizz in pants*
Open world
Open world
Open world
Open world
Open world
Open world
Open world
Open world
kenta said:So, 2011 or 2012?
kenta said:So, 2011 or 2012?
Sounds fucking awesome"I think that the major difference between this game and the old is the concept of smoke and mirrors," begins Darrell Gallagher, the studio head at Crystal Dynamics. "There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real. You can literally go any direction that you see and carve your own way to the finish line instead of being guide."
SolidSnakex said:- Lara is 21 in this game
- It's not only a reboot of the franchise but a reboot of the entire brand. As a result there will be no "real" Lara model this time.
- They're doing performance capturing with this game
- There are brutal deaths in the game this time. One is described as a deranged man stabbing Lara in the chest and then closing her eyes after she's dead. Another includes a boulder falling on her leg to trap her before another falls and crushes her head.
- CD won't talk specifics on weapons but concept art shows a bow, shotgun and pistol
- The lock on targeting system is gone and it now has a free aim system. CD says that it can compete with any of their competitors.
- "I think that the major difference between this game and the old is the concept of smoke and mirrors," begins Darrell Gallagher, the studio head at Crystal Dynamics. "There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real. You can literally go any direction that you see and carve your own way to the finish line instead of being guide."
- "It was important in the game to not only deliver the character arc of Lara Croft emotionally, but to deliver it in gameplay as well so the player gets to grow into a hardened survivor," says experienced director Noah Hughes. As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara's athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara's for the taking.
- There are base camps in the game. Here you can combine items to create something new and access a skill system to upgrade Lara's abilities. You'll also be able to use base camps to fast travel to different locations to minimize backtracking.
- You'll need to gather food and water in order to survive
- There are humans in the game, including some of the crew members from the shipwreck off the coast of the island.
SSX said:That's about it. It seems like CD is still be fairly secretive about the gameplay details. There are some nice in-game screenshots. One features Lara hanging upside down in what looks to be a cocoon. Also several screenshots showing her bloodied and with bandages on.
recklessmind said:What does that even mean?
Goddammit. Well there better be some environmental puzzles.SolidSnakex said:Also they do touch on the puzzle aspect. CD apparently doesn't want them to be described as puzzles though. But they do exist. CD is trying to make them seem like they belong in the world. So don't expect to be running across any giant cogs or levers.
Salaadin said:There are guns....I wonder how ammo is obtained. Maybe you can only resupply at the base camps or something. Itd be weird if she was stranded on this island with ammo scattered around the caves.
Or theyll just make it infinite.
Salaadin said:Theyre trying to make a new name for it or something and put the focus solely on the game and not have Rhona Mitra or Nell McAndrew running around in short shorts and tight tank tops.
recklessmind said:How's the in game model? Is the concept art at all representative?
Stallion Free said:Goddammit. Well there better be some environmental puzzles.
Dice said:- It's not only a reboot of the franchise but a reboot of the entire brand. As a result there will be no "real" Lara model this time.
What does this even mean? The outfit?
Fixed.Dice said:- You'll need to gather food and water in order to survive
Sounds delicious!
.Sanjay said:Fucking hyped!
Dice said:Sounds like all the typical junk devs like to put up like they're so amazing and innovative but fails miserably in the end.
*snip*
Whatever.
A survival-ish tomb raider game with climbing dynamics similar to Assassin's Creed, an open world jungle environment similar to far cry and healing/feeding gameplay similar to MGS3. Oh my.
My guess? The island has nazi zombies who got lost and arrived on the island during WWII, OR there was a mercenary ship wreck from earlier, resulting in guns, OR the boat that she was cast ashore by was secretly loaded with illegal arms.Salaadin said:There are guns....I wonder how ammo is obtained. Maybe you can only resupply at the base camps or something. Itd be weird if she was stranded on this island with ammo scattered around the caves.
Or theyll just make it infinite.
Open world exploration with areas that are cut off until you acquire the tools and skills to continue forward? I'd say that's pretty Metroid.Boney said:I don't see how this is any Metroid related.. but sounds cool. Not really fond of the gruesome deaths, no idea why.
The fact that they're not hiring a model to represent Lara Croft at expos and conventions for this game implies that they're COMPLETELY rebooting their entire approach to Lara Croft, as a brand, a character, and everything related to how they had been doing things for the past decade and a half.recklessmind said:What does that even mean?
"It was important in the game to not only deliver the character arc of Lara Croft emotionally, but to deliver it in gameplay as well so the player gets to grow into a hardened survivor," says experienced director Noah Hughes. As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara's athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara's for the taking."Boney said:I don't see how this is any Metroid related.. but sounds cool. Not really fond of the gruesome deaths, no idea why.
They usually have a real-life model dress up as lara croft and promote the gameDice said:- It's not only a reboot of the franchise but a reboot of the entire brand. As a result there will be no "real" Lara model this time.
What does this even mean? The outfit?
Dice said:Whine, whine, whine about every single thing the devs said.
Trojita said:The GI cover does look a little bit odd though.
Boney said:Not really fond of the gruesome deaths, no idea why.
What... how can you be so negative on everything?Dice said:Sounds like all the typical junk devs like to put up like they're so amazing and innovative but fails miserably in the end.
*snip*
Dice said:Sounds like all the typical junk devs like to put up like they're so amazing and innovative but fails miserably in the end.
- Lara is 21 in this game
Um, okay.
- It's not only a reboot of the franchise but a reboot of the entire brand. As a result there will be no "real" Lara model this time.
What does this even mean? The outfit?
- They're doing performance capturing with this game
I thought they did this with all of them.
- There are brutal deaths in the game this time. One is described as a deranged man stabbing Lara in the chest and then closing her eyes after she's dead. Another includes a boulder falling on her leg to trap her before another falls and crushes her head.
Lame, and reflecting poor focus/priorities on the part of the developer.
- CD won't talk specifics on weapons but concept art shows a bow, shotgun and pistol
- The lock on targeting system is gone and it now has a free aim system. CD says that it can compete with any of their competitors.
If it can really deliver, great. However, there was a reason for it in TR games. The mobility of movement and use of environment was the reason for lock on. To make a free aim system really work, it would seem like they have to change the way movement works in general. Basically towards a more realistic approach, which also implies cover tactics, which is really boring to me. I never wanted a Tomb Raider in a traditional action game style, so hopefully they can innovate for real.
- "I think that the major difference between this game and the old is the concept of smoke and mirrors," begins Darrell Gallagher, the studio head at Crystal Dynamics. "There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real. You can literally go any direction that you see and carve your own way to the finish line instead of being guided."
I can't remember how many times I've been told this. Same old Far Cry boring-ass flat open world type of bullshit is what it sounds like. If they can truly do this then that is great, but I reeeeaaaaaally doubt it.
- "It was important in the game to not only deliver the character arc of Lara Croft emotionally, but to deliver it in gameplay as well so the player gets to grow into a hardened survivor," says experienced director Noah Hughes. As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara's athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara's for the taking.
So basically they're admitting that they failed on the previous point about the level design. I hate it when games have some stupid arbitrary "learn new moves" and "make new tools" shit. Never in the history of videogames has it worked out for the best. Yes, not even in Metroid. I hate really this shit.
- There are base camps in the game. Here you can combine items to create something new and access a skill system to upgrade Lara's abilities. You'll also be able to use base camps to fast travel to different locations to minimize backtracking.
UGH. As I was saying before, this crap only reveals failure of good level design and game structure. I can pretty much guarantee this game is going to be terribly boring and feel like a series of chores to work through a gauntlet of arbitrary shit.
- You'll need to gather food and water in order to survive
UUUUUGH
- There are humans in the game, including some of the crew members from the shipwreck off the coast of the island.
Whatever.
Ceebs said:Not liking the sound of the free aim stuff. If they are going that far with it, then you have to assume shooting stuff will be a much larger part of the game.
Ceebs said:Not liking the sound of the free aim stuff. If they are going that far with it, then you have to assume shooting stuff will be a much larger part of the game.
Ceebs said:Not liking the sound of the free aim stuff. If they are going that far with it, then you have to assume shooting stuff will be a much larger part of the game.
They finally realized what made Tomb Raider great, but again it's not just the illusion of freedom, it's the slow and careful exploration of the environment coupled with layers of puzzles that in the end can manipulate the environment.SolidSnakex said:- "I think that the major difference between this game and the old is the concept of smoke and mirrors," begins Darrell Gallagher, the studio head at Crystal Dynamics. "There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real. You can literally go any direction that you see and carve your own way to the finish line instead of being guide."