hemtae
Member
From the latest Kickstarter Update:
What is the Gullet? From Update 32:
And from Update 34:
Hi, Thomas here. I'd like to start out today's update with a huge "thank you!" for the immense outpouring of support we received for our stretch goal to add the Gullet into the game. We received some incredibly generous pledges from many backers, including an anonymous donor ($1665), Pookie ($1271), Najiok ($900), Hiro Protagonist ($750) and even a pair of $750 pledges from our very own Colin McComb and Kevin Saunders.
Unfortunately, we fell somewhat short of our goal (about 15%, or $35,000) to see the Gullet added to the final game. However, we did not want to see this great effort of yours go for naught, and we also realized based on comments about this stretch goal as it closed that awareness had not spread widely enough. Some people suggested extending the deadline, in part to allow word to spread to where it didn't before.
So, we're moving the stretch goal deadline for the Gullet to the end of Friday, October 31. Just over $30,000 to go!
Coincidentally this is also when we will be closing a number of add-ons from our Kickstarter period. So while new backers are more than welcome you may also want to consider some of our add-on options! And to remind everyone: please specify your add-ons by Friday, October 31!
What is the Gullet? From Update 32:
The Gullet Stretch Goal
With the relaunching of the site we're also looking at introducing some limited stretch goals. These will be for things for which we have not yet made the final call content or features that will not happen in our current schedule, but that we hope to be able to add.
So we're pitching you our funders the Gullet, one of the areas from the Bloom. George Ziets did an amazing job on the Bloom design. We originally planned to cut a number of areas from that location but have been able to bring some back in, but in the current scope the Gullet is not a part of the Bloom's design. Here's George's description of the area:
Deep in the guts of the Bloom is a jumble of fleshy veins and cavities, known to natives as the Gullet. It surrounds a foul organic stew, containing the minds and memories of those devoured by the Bloom. The pulsing of a titanic heart reverberates from somewhere below if you find yourself trapped here, the sound will drive you mad.
Few reach this place by intention. Most are eaten by a Maw and emerge in the Gullet, half-digested, to spend the final days of their lives in screaming agony. Transdimensional echoes of the Bloom's victims wander through the tunnels, lost and insane. Bizarre creatures, bred by the Bloom in its guts, burst from their wombs to hunt. Forgotten machines and artifacts lie half-submerged in Bloom-flesh, plucked from distant worlds of the past or future.
The only way out of the Gullet is down to follow the sounds of the Bloom's beating heart and descend to a place where the Bloom's consciousness is at its most malignant and aware.
This area would add a ton to the Bloom, particularly as it provides more adventure-type gameplay and will better balance out its pacing. But currently we think were already stretching our team with the areas weve already committed to. With our limited stretch goals, we'll be looking to raise enough money to commit to adding the Gullet to the Bloom, by bolstering our environment art team to both make the Gullet and to benefit all other locations as well remember that all pledges support the game development and reaching the Stretch Goal in reality gives far more than just the Gullet.
Of course, we have to make the call so that we can plan ahead, so our time is limited too: we're looking to raise our total amount raised to $4.75M by October 16th! If youd like us to restore George Ziets Bloom design and fully implement it according to his original vision, consider spreading word of our continuing crowdfunding (or increasing your pledge) to help us reach this goal. All of your friends who missed the Kickstarter can still contribute to making the best Torment ever. (And while the new pledge options arent as favorable as those we gave you during the Kickstarter, they are better than after weve stopped crowdfunding and are onto preorders.)
And from Update 34: