Neff
Member
So you're saying that Sony/ND mislead people deliberately?
I'm saying that ND showed people what they wanted to see- an impossible dream.
So you're saying that Sony/ND mislead people deliberately?
Its far from the best PPAA solution
WebMs are bigger so open in the new page, for even better comparison.
Ryse
http://a.pomf.se/owwgio.webm
http://a.pomf.se/vrbhfg.webm
Uncharted 4
http://a.pomf.se/tjecun.webm
And i recorded it in around 20fps [need to finally get a time to order a PC] and postAA like SMAA T1x scales with framerate, so it would even look better in 30 and the best in 60hz.
Ps. Ryse one is without motion blur!
Of course it s so obvious. So many fanbiys and people willing to forgive anything, the potential backlash is just ridiculously inferior to the amount of hype and blind good press it got. It s just pure lying.So you're saying that Sony/ND mislead people deliberately?
I'm saying that ND showed people what they wanted to see- an impossible dream.
and see, that's the thing. knowing that these are new generation consoles you'd think that 60fps could be made possible alongside 1080p resolution, WITHOUT having to sacrifice graphics.
This is literally impossible, regardless of what specs you have.
Of course it s so obvious. So many fanbiys and people willing to forgive anything, the potential backlash is just ridiculously inferior to the amount of hype and blind good press it got. It s just pure lying.
thanks.
and see, that's the thing. knowing that these are new generation consoles you'd think that 60fps could be made possible alongside 1080p resolution, WITHOUT having to sacrifice graphics.
driveclub is a great game though. we'll just have to wait and see when the wizards (ND) put out their final product to see what the Ps4 is truly capable of.
Its far from the best PPAA solution
WebMs are bigger so open in the new page, for even better comparison.
Ryse
http://a.pomf.se/owwgio.webm
http://a.pomf.se/vrbhfg.webm
Uncharted 4
http://a.pomf.se/tjecun.webm
And i recorded it in around 20fps [need to finally get a time to order a PC] and postAA like SMAA T1x scales with framerate, so it would even look better in 30 and the best in 60hz.
Ps. Ryse one is without motion blur!
I'm sure ND are very aware of what they can and can't do regarding hardware limitations.
And I think (and many also realistically thought so at the time) that a 20 hour game which looked as good as the E3 demo would be a financial and technical impossibility.
But who cares? It probably did its intended job.
And on that note, what else are Sony/Microsoft/Nintendo's E3 showings for if not to generate cumulative interest in their hardware?
You need to think logically, as most people haven't been: How are you going to get 60 fps and 1080p WITHOUT sacrificing graphics? It literally makes no sense. You're on a closed paltform. You have X amount of resources. You can distribute them to A, B, and C. There has to be a balance.
There is no magic "button" that gets you 1080p AND 60 fps. Here's why: No matter what, no matter how powerful the system is, you can ALWAYS sacrifice resolution and FPS in order to get better asset quality (textures, models, geometry, etc).
I wish people would use their brains and realize it's not a lack of talent, it's not because it's ND's first game. If they want to push the envelope, then they have to cut it down to 30 FPS. It's simple.
PC games haven't been doing it?
No they don't. Stop.
Put U4 webm in new tab, its greatly resized here, so shimmer is even reduced.Okay I see that there. Still things to improve. Vegetation looks flatter and more scraggy in Ryse though.
You need to think logically, as most people haven't been: How are you going to get 60 fps and 1080p WITHOUT sacrificing graphics? It literally makes no sense. You're on a closed paltform. You have X amount of resources. You can distribute them to A, B, and C. There has to be a balance.
...
No PC games haven't been doing it. Every PC in existence could put far more shit on screen at 30fps than they can at 60fps. The difference however is that many PCs are simply more powerful than any of the software they're running requires.
...
Th real creator of all this madness: http://www.neogaf.com/forum/showpost.php?p=142766653&postcount=1102
A GAF member made it as a joke because people were crying downgradathon!
This is not related at all to the matter in question.Oh yea, because we know of the horrible and awful games that come out of Naughty Dog. Awful, just horrible games.
No they don't. Stop.
Yes they do. Stop.
I understand this much, but the question I was implicating was, if the Ps4 came out with top of the line hardware, would it be able to do a higher framerate and the answer is still no.You need to think logically, as most people haven't been: How are you going to get 60 fps and 1080p WITHOUT sacrificing graphics? It literally makes no sense. You're on a closed paltform. You have X amount of resources. You can distribute them to A, B, and C. There has to be a balance.
There is no magic "button" that gets you 1080p AND 60 fps. Here's why: No matter what, no matter how powerful the system is, you can ALWAYS sacrifice resolution and FPS in order to get better asset quality (textures, models, geometry, etc).
I wish people would use their brains and realize it's not a lack of talent, it's not because it's ND's first game. If they want to push the envelope, then they have to cut it down to 30 FPS. It's simple.
With this in mind, I don't think people shouldn't be giving the devs so much shit for not getting to 60fps. It's one thing when they say they'll do it and then shy away from that statement, but some of the things I've read and seen elsewhere is a little too much.No PC games haven't been doing it. Every PC in existence could put far more shit on screen at 30fps than they can at 60fps. The difference however is that many PCs are simply more powerful than any of the software they're running requires.
This same thing applies to the consoles as well, as long as they're running something simple enough to not strain them.
thanks.
and see, that's the thing. knowing that these are new generation consoles you'd think that 60fps could be made possible alongside 1080p resolution, WITHOUT having to sacrifice graphics.
We need this at the top of the next page.You need to think logically, as most people haven't been: How are you going to get 60 fps and 1080p WITHOUT sacrificing graphics? It literally makes no sense. You're on a closed paltform. You have X amount of resources. You can distribute them to A, B, and C. There has to be a balance.
There is no magic "button" that gets you 1080p AND 60 fps. Here's why: No matter what, no matter how powerful the system is, you can ALWAYS sacrifice resolution and FPS in order to get better asset quality (textures, models, geometry, etc).
I wish people would use their brains and realize it's not a lack of talent, it's not because it's ND's first game. If they want to push the envelope, then they have to cut it down to 30 FPS. It's simple.
This is not related at all to the matter in question.
I cannot help but envision a 12 year old kid wearing XBox Pajamas with a Sunset Overdrive hoodie on a pirated copy of Photoshop Elements on a Dell branded Alienware Laptop with a desktop image he took in Forza Horizon 2 while the Halo theme song is playing in Windows Media Player making this image in his bedroom all while his mother is telling him it is time to get ready for bed.I don't know man, the image below shows some pretty jarring differences, so it's not just about the framerate.
I grabbed that image from somewhere, I'm not the author, please don't shoot.
I cannot help but envision a 12 year old kid wearing XBox Pajamas with a Sunset Overdrive hoodie on a pirated copy of Photoshop Elements on a Dell branded Alienware Laptop with a desktop image he took in Forza Horizon 2 while the Halo theme song is playing in Windows Media Player making this image in his bedroom all while his mother is telling him it is time to get ready for bed.
I cannot help but envision a 12 year old kid wearing XBox Pajamas with a Sunset Overdrive hoodie on a pirated copy of Photoshop Elements on a Dell branded Alienware Laptop with a desktop image he took in Forza Horizon 2 while the Halo theme song is playing in Windows Media Player making this image in his bedroom all while his mother is telling him it is time to get ready for bed.
I don't know man, the image below shows some pretty jarring differences, so it's not just about the framerate.
I grabbed that image from somewhere, I'm not the author, please don't shoot.
You need to think logically, as most people haven't been: How are you going to get 60 fps and 1080p WITHOUT sacrificing graphics? It literally makes no sense. You're on a closed paltform. You have X amount of resources. You can distribute them to A, B, and C. There has to be a balance.
There is no magic "button" that gets you 1080p AND 60 fps. Here's why: No matter what, no matter how powerful the system is, you can ALWAYS sacrifice resolution and FPS in order to get better asset quality (textures, models, geometry, etc).
I wish people would use their brains and realize it's not a lack of talent, it's not because it's ND's first game. If they want to push the envelope, then they have to cut it down to 30 FPS. It's simple.
You're saying that ND/Sony mislead people? I'm bringing to question the track record of ND. Have they not made great games in the past? Have they put out trashy games?
Why would they purposely mislead customers and throw away their reputation? There's a big difference on purposely misleading, and attempting to max out potential.
Heh
I am annoyed by this mostly because I was frequently using Uncharted 4 in debates about 60fps and console abilities because ND is a studio that I hold in such high regard. I feel like an idiot for saying that.
Put U4 webm in new tab, its greatly resized here, so shimmer is even reduced.
There is different kind of vegetation in Ryse, i just dont have time to make full comparison. You have things like this in Ryse after all and AA behaves the same.
http://i2.minus.com/iHNBi1qkJEQui.png
http://i2.minus.com/ipVqLeJyu4hNf.png
http://i6.minus.com/iVh2p7iolZHKF.png
And its flatter, because its much further away and its Low settings, so shading is even worse and LOD. I will do proper comparison in future, on new PC probably.
I don't think anyone's implying that ND makes shitty games. They don't. Even if you're not a fan of their current output, like me (RIP Jak), one can acknowledge that they make polished and highly regarded titles.
However, game framerate targets have to be decided during your scoping stage (as in, pre production).
That trailer, like many many e3 trailers from many different companies/developers, was bullshit. It's not a bad thing to call out bullshit, even from a developer with a good track record.
How did it do its intended job if it's creating bad PR right now before game release? If positive PR affects console sales, doesn't negative PR affect it too? Or does it apply only when it suits your argument?
you're comparing the backlash in this thread to E3?
]I don't think anyone's implying that ND makes shitty games.[/B] They don't. Even if you're not a fan of their current output, like me (RIP Jak), one can acknowledge that they make polished and highly regarded titles.
However, game framerate targets have to be decided during your scoping stage (as in, pre production).
That trailer, like many many e3 trailers from many different companies/developers, was bullshit. It's not a bad thing to call out bullshit, even from a developer with a good track record.
No. I'm comparing it to the potential backlash when this becomes public knowledge. I just meant "now" as the period when people are realizing that ND may not deliver on the idea sold initially. Whenever this gets officially confirmed, people will make a lot of us for sure. You think the press won't plaster this all over the internet when it happens? Right now we are just speculating based on their uncertainty, so it will stay under the radar
Considering one is in a tropical location and the other is temporate, I expect U4 to have a lot more variety.
I know you are never going to admit to anything ever looking worse on a Crytek game, but I think it is pretty obvious that the vegetation is inferior. In Ryse, animations when the character interacts with the vegetation is basic and the hit detection is pretty poor, low res on plants is pretty obvious close up, grass, etc, looks pretty chunky and scraggy (well Luzula can be chunky), the geometry planes on the bushes stick out. I am being nitpicking, Ryse is stunning, but I think all these things are done better in the U4 footage.
No. I'm comparing it to the potential backlash when this becomes public knowledge. I just meant "now" as the period when people are realizing that ND may not deliver on the idea sold initially. Whenever this gets officially confirmed, people will make a lot of us for sure. You think the press won't plaster this all over the internet when it happens? Right now we are just speculating based on their uncertainty, so it will stay under the radar
Ryse's PAA makes things look very blurry in comparison though. Whatever they're using in UC4 doesn't make things blurry, but resolves better than any other PPAA solution that keep image sharp looking.Its far from the best PPAA solution
WebMs are bigger so open in the new page, for even better comparison.
Ryse
http://a.pomf.se/owwgio.webm
http://a.pomf.se/vrbhfg.webm
Uncharted 4
http://a.pomf.se/tjecun.webm
And i recorded it in around 20fps [need to finally get a time to order a PC] and postAA like SMAA T1x scales with framerate, so it would even look better in 30 and the best in 60hz.
Ps. Ryse one is without motion blur, on Low so with low shading and LOD!
informing gamers about stuff like this going on is ideally why gaming journalists should exist.
I dunno... how many sales of a game do you imagine are ever actually lost as a result of our little "downgrade!" tantrums? I honestly can't imagine it being worth measuring at all.
On the other hand, show people a MGS4, Killzone 2, Motorstorm etc (not I'm not saying MGS2 was off the mark at all), and you can have a pretty big impact on how people view the console's abilities for a rather long time window... and in most cases people won't care when they look back, because some title somewhere during the console's life will probably deliver something along those lines.
e.g. Everything about the PS2's reveal, and the impact it had on the Dreamcast.
Ryse's PAA makes things look very blurry in comparison though. Whatever they're using in UC4 doesn't make things blurry, but resolves better than any other PPAA solution that keep image sharp looking.
Well it has what looks like a 0.5 gaussian blur layer on top of everything. That's how it looks to me, and I know I'm not alone in that. Even KKR100 was saying that Ryse's Xbox One blurry look was more due to AA than due to it being 900P.You sure about that? This screen is 1080p with Ryse Temporal AA being on. (textures on medium my Rig is VRAM limited).
I really do not think that is so very blurry.
You are trying way, way too hard.
It's a joke.
Ryse's PAA makes things look very blurry in comparison though. Whatever they're using in UC4 doesn't make things blurry, but resolves better than any other PPAA solution that keep image sharp looking.
Thats true, i have not experimented with sharpness command yet.Even then, the TAA has a post sharpen variable. So you can take away its softness if you desire.
Well it has what looks like a 0.5 gaussian blur layer on top of everything. That's how it looks to me, and I know I'm not alone in that. Even KKR100 was saying that Ryse's Xbox One blurry look was more due to AA than due to it being 900P.
Very blurry was an exaggeration, but I meant that it doesn't have that crisp look.
and SSAA pleaseThats true, i have not experimented with sharpness command yet.
I'll maybe make comparison in future between no AA, and TAA with different level of sharpness.
May the record show I would be TOTALLY into an optional 60-ish mode with some lower-quality components (even as an unlockable mode), assuming 60 ends up being unrealistic.
But Uncharted trailer would have had that effect even at 30 fps. How many additional console orders do you think they gained last year because UC4 was 60 and not 30? I think we are talking negligible numbers all around.