Poodlestrike
Banned
Lack of overlays and using peripherals and software of your choice in conjunction with the games, are the additional massive issues for me
There's apparently overlays and whatnot that work with UWAs.
Lack of overlays and using peripherals and software of your choice in conjunction with the games, are the additional massive issues for me
No, GFWL 2.0 is the biggest issuer here. And the lack of trust.
None of the deal breakers are currently a issue. Gsync works, as do sli/cross fire and vsync can be turned off.Annnd just like that the pour cold water on their new PC push before it even got off the ground.
These issues better be solved soon or I won't be buying Quantum Break or any other UAP games.. Forced V-sync, border less, and no SLI are all deal breakers for me. I use a g-sync monitor and SLI Titan X so this would severely restrict my setup.
None of the deal breakers are currently a issue. Gsync works, as do sli/cross fire and vsync can be turned off.
gfwl2.0 isn't a thing. And trust won't come without opportunities to execute.
For people getting their hopes up. This is MS's various statements on their promise to PC gaming.
Sorry, but all MS is doing is blowing smoke up the ass of gullible people. So yea go ahead and get your hopes up and get excited. In a year or two when none of what they say comes to fruition...I'll pretend to act shocked.
- 2005 - We care about PC gaming, Longhorn (Vista) to usher in modern PC gaming with "Tray and Play"
Vista launches with none of the stuff MS promised, Vista itself sucks the ass of a thousand camels.
- 2006 - MS: Don't Count PC Games Out
MS announces GFWL and how utterly amazing it will be, suckers everywhere rejoice in the eventual ass reaming they don't know is coming yet.
- 2007 - MS continues PC push
MS launches GFWL...and it has a $50 a year fee, and they announce a whole slew of games to include Shadowrun with cross platform play and Gears of War 1! What are you paying for you ask? Jank ass software that crashes and has the most unintuitive updating system known to man. Load a game, game says you need update. Signs you out, downloads update, you jump back in...oh GFWL client has a update too! signs you out, downloads up date and you log back in...
MS will shortly thereafter disband Ensemble because MS feels that they're (MS) moving in a different direction! But don't worry we tots <3 you PC gamers.
- 2008 - MS: PC gaming is A-okay
Yea we've looked at some money pie charts and can see that PC gaming brings in billions in revenue. Here is our open letter to how awesome PC gaming is and our promise to support it! We finally put some new titles up on GFWL! Oh and we got rid of the $50 a year fee for GFWL, see we're serious about PC gaming! If that's not a sign of commitment, I don't know what is!
- 2008 - MS: PC gaming is not dead!
Look at this event we're throwing for PC gaming, you think we'd throw this if we didn't truly care about it?! Look at these games that will be on GFWL. We <3 PC gaming. You want fixes for GFWL issues? We'll look into that.
- 2008 - MS bolsters PC gaming with all new Games for Windows Live!
Hey gaiz remember those GFWL client issues you were having...well we didn't fix those per say but....here is the same shit in a slightly newer skin! PROGRESS
- 2009 - MS: PC gaming still a priority for us!
Okay gaiz look, this time we're serious about our upcoming push in PC gaming. It's so vital to us at MS that we give the PC our love and support!
- 2010 - MS: "We're doubling down on PC gaming
By doubling down we mean we're keeping this shittastic GFWL client around because! We might even throw an update at it to fix the problem of game saves being randomly deleted or rendered worthless...maybe.
- 2010 - MS Launches Games for Windows Marketplace
Hey gaiz, we're making GFWL even better because it's now called Games for Windows Marketplace. Everything is brand new and easy to use, anonymous journalists have even said it's better than Steam. We had 3 interns and a janitor work on this, so you know we're committed!
- 2010 - MS: Windows 8 is going to relaunch gaming!
Hey gaiz, MS again. With Windows 8 we're totally going to put our full weight behind PC gaming just like we promised back in 2006! Pls be excite.
- 2012 - MS: We won't ditch GFWL!
We're committed to PC gaming and we absolutely think GFWL is the best play to get PC games and play with others. Our client is awesome....ly bloated and deletes shit randomly, but that's really one of the charms of PC gaming that we captured! It's a balanced experience! Hope you rike!
- 2013 - MS to discontinue GFWL
Hey gaiz new manager here, so like a bunch of your games might stop working come 2014...but that's okay! We expect there to be transitions as we build out new investments, but we remain committed to bringing first party gaming services and games to Windows for years to come. We will share more details in the future!
- 2013 - MS promises core first party games coming to PC
We're so committed we swear!
I'll just leave this here so anyone of you who has not followed the wonderful things MS has done for PC gamers, gets to know a bit of context:
As for the rest I'm in a "wait and see" stance but you don't suddenly erase your entire story so don't be surprised PC gamers are very wary about anything MS does regarding PC gaming.
Worth noting that that last one seems to be actually happening.
Worth noting that that last one seems to be actually happening.
You have seen the year? 2013. Microsoft, please keep your first party titles and GFWL 2.0.
There's apparently overlays and whatnot that work with UWAs.
I'll just leave this here so anyone who has not followed the wonderful things MS has done for PC gamers, gets to know a bit of context:
As for the rest I'm in a "wait and see" stance but you don't suddenly erase your entire story so don't be surprised PC gamers are very wary about anything MS does regarding PC gaming.
How fancy!You have seen the year? 2013. Microsoft, please keep your first party titles and GFWL 2.0.
But as it has been said already countless times in this thread: SLI doesnt work well with non exclusive fullscreen. So while it still 'works', there wouldn't be much benefit.None of the deal breakers are currently a issue. Gsync works, as do sli/cross fire and vsync can be turned off.
Will there be physical versions of first party MS PC games ? I don't feel like DL nearly 60gb at 1.2mb/s.
It's not GFWL 2.0 tho.
And are you really saying that you'd rather just... not have the option of buying the games on your platform of choice?
But as it has been said already countless times in this thread: SLI doesnt work well with non exclusive fullscreen. So while it still 'works', there wouldn't be much benefit.
It's not GFWL 2.0 tho.
And are you really saying that you'd rather just... not have the option of buying the games on your platform of choice?
I would rather have Microsoft just leave well enough alone, to be honest. I would gladly sacrifice all of their potential PC game output if it meant that we didn't get a repeat of what happened last time, with their stuff messing up tons of console to PC ports for long after they had given up on their "we're totally serious this time" PC gaming push.
The UWA concept has yet to be fully realized on a technical level, everyone knows this (right?). So to write off any future prospects based on its current limitations doesn't really make any sense.
I think they'd just rather keep posting "GFWL 2.0" over and over again because they think it makes them look informed.
UWAs are explicitly designed to be locked down and sandboxed. They - by the very nature of what MS want them to be - have to be.
If you think about it for even a few minutes you know that you are never going to see something like an app on the Xbox One that lets you rip a disk image to the HDD and be able to access it in the same way as though there is an actual physical disk in the drive.
It is beyond naivety to assume that making UWAs unsandboxed is just a technical limit they didn't quite get around to implementing correctly yet.
The 'benefits' to a PC gamer of UWAs are identical to the 'benefits' of GFWL. The drawbacks are actually worse.
I would rather have Microsoft just leave well enough alone, to be honest. I would gladly sacrifice all of their potential PC game output if it meant that we didn't get a repeat of what happened last time, with their stuff messing up tons of console to PC ports for long after they had given up on their "we're totally serious this time" PC gaming push.
Thankfully, it looks like only MS's games will be affected by this since there's no reason antly other game on the Windows Store wouldn't also have a Steam -- or whatever other storefront-- version.
You would gladly sacrifice games in everyone's stead?I would rather have Microsoft just leave well enough alone, to be honest. I would gladly sacrifice all of their potential PC game output if it meant that we didn't get a repeat of what happened last time, with their stuff messing up tons of console to PC ports for long after they had given up on their "we're totally serious this time" PC gaming push.
Guess what...you can ignore everything they are doing on PC.
gfwl2.0 isn't a thing. And trust won't come without opportunities to execute.
It's not GFWL 2.0 tho.
And are you really saying that you'd rather just... not have the option of buying the games on your platform of choice?
The fear in a GFWL situation is that they snag other non-MS published major titles, like the unfortunate initial release of Dark Souls on PC and they damage titles beyond what they are offering. Luckily, a good number of the non-MS GFWL titles have had GFWL patched out, though there are some exceptions. The fear becomes more alarming because Dark Souls virtually required a fan made fix that wouldn't have likely occurred in a UWA situation. I'm not personally concerned because games out of MS's direct control won't show up exclusively as a UWA on the Windows Store.
Thankfully, it looks like only MS's games will be affected by this since there's no reason any other game on the Windows Store wouldn't also have a Steam -- or whatever other storefront-- version.
The fear in a GFWL situation is that they snag other non-MS published major titles, like the unfortunate initial release of Dark Souls on PC and they damage titles beyond what they are offering.
I'll try.Guess what...you can ignore everything they are doing on PC.
Let's hope. There's always the possibility of currency distributed in headwear form, but hey maybe optimism could be nice.Thankfully, it looks like only MS's games will be affected by this since there's no reason any other game on the Windows Store wouldn't also have a Steam -- or whatever other storefront-- version.
You would gladly sacrifice games in everyone's stead?
You guys are funny.
I think most people who had to put up with GFWL's bullshit last gen would probably agree that having fewer or no Microsoft PC games is entirely worth having them not fuck up the market again.
The fear in a GFWL situation is that they snag other non-MS published major titles, like the unfortunate initial release of Dark Souls on PC and they damage titles beyond what they are offering. Luckily, a good number of the non-MS GFWL titles have had GFWL patched out, though there are some exceptions. The fear becomes more alarming because Dark Souls virtually required a fan made fix that wouldn't have likely occurred in a UWA situation. I'm not personally concerned because games out of MS's direct control won't show up exclusively as a UWA on the Windows Store.
I think they'd just rather keep posting "GFWL 2.0" over and over again because they think it makes them look informed.
But you don't have to worry about that, since the market will be 95% Steam anyway.
I have followed the 'wonderful' things MS has done in the past. But those things are the past. Will they repeat there previous mistakes? Maybe, Maybe not. But if you've been following MS RECENTLY, you'll see that they've been massively altering their approach in just about every sector they operate in. I'm all for a wait and see approach, and I'm not surprised that people are wary. I'm wary myself, But being outright dismissive, doesn't make for productive discussion.
The UWA concept has yet to be fully realized on a technical level, everyone knows this (right?). So to write off any future prospects based on its current limitations doesn't really make any sense.
The 'benefits' to a PC gamer of UWAs are identical to the 'benefits' of GFWL. The drawbacks are actually worse.
No. It is GFWL 2.0 in every way imaginable but the name. The wait and see approach has failed. We waited years. And they came with GFWL 2.0.
There is no wait and see. They are doing it. Right now. They launched their walled garden with their own service with "apps" on PC. That's GFWL 2.0 right there.
Keep your "apps" on phone or on your XBox Microsoft. We don't need apps. We have programs; real applications.
But hey, you also seem set in your ways so no use in us trying to convince you otherwise.
Then please inform me what benefits UWA brings to PC gamers that GFWL did not?
Then please inform me what benefits UWA brings to PC gamers that GFWL did not?
The name kinda describes one.
What benefit is it to a PC game which apparently won't be able to run anywhere but on PC?
Annnd just like that the pour cold water on their new PC push before it even got off the ground.
These issues better be solved soon or I won't be buying Quantum Break or any other UAP games.. Forced V-sync, border less, and no SLI are all deal breakers for me. I use a g-sync monitor and SLI Titan X so this would severely restrict my setup.
if "ridículous" means "right" now, sure.You both sound ridiculous.
But hey, you also seem set in your ways so no use in us trying to convince you otherwise.
"universal but not really"The name kinda describes one.
Ahahahahahahahah, no. Not how it works. Quantum Break Xbox One is not a UWA. The PC version being UWA didn't help the port. Furthermore, the game is not even cross buy like you claim. There's a preorder bónus and nothing else, thats not cross buy.UWA means easier and better porting back and forth between a Windows PC and Xbox, since devs don't have to waste time converting code between platforms.
Seems unlikely the Xbox One will be even remotely able to play Quantum Break PC versions.I don't believe any of those exist as a UWA. At the very least they're also able to run on an Xbox One... the source of the games in the first place.
(Though Xbox Live might still be required to play online with people, can someone deny or confirm?)
if "ridículous" means "right" now, sure.
"universal but not really"
Seems unlikely the Xbox One will be even remotely able to play Quantum Break PC versions.
Yup Phil and Mike got the lists but I don't know if the people at MS realize how serious this is for pc gamers. It could make or break their store and first impressions count for a lot.
Tomb raider slipped by due to being on steam and the fact that ms gave no pre orders.
I can't wait for Microsoft to give up on this like every other time and hope it doesn't ruin too many third party games.