Really like the ideas in this game. Should've been a Nintendo 2nd party studio
Really like the ideas in this game. Should've been a Nintendo 2nd party studio
Uhh, no, the info in the OP is correct.
This Pilotwings game from Factor 5 has no connection with the Pilotwings game that Factor 5 tried to make on GameCube. The Wii game was a casual open world game. The GameCube game was a dark, edgy reboot set during the Cold War.
Factor 5 started making this Pilotwings Wii game back in like 2007-2008, long after they had cancelled the GameCube Pilotwings but around the same time Nintendo started making WiiSportsResort.
"Lair Wii engine"
there is no way this would have been good
It's impressive how much information Unseen64 has managed to extract from former Factor 5 employees recently.
This project sounded really ambitious for what it was.
Fly around an entire planet without load times, accurate weather taken from the Wii Weather channel and accurate day and night cycles. Maaaaaan. They were really pushing the hardware and the footage shown looked incredible.
Head-tracking tech as a replacement for a second analog stick is bloody genius. I'm mad this doesn't exist, I can't think of many other games this devoted to motion controls that are this ambitious.
Other than Madden, what other games did this?
The sensitivity of the tracking would be increased. Just like you don't move your mouse two feet to get the pointer from one side of the screen to the other.How? "I need to look to the right in my vidyagame.." -moves head to right- You are now looking at your hentai poster next to your tv.
Unfortunately no, LAIR was just a disaster all round. Blame the PS3 when it first launch and was a undocumented disaster for anyone who wasn't Japanese (and even Japanese devs didn't get it with the documentation).Head tracking... HEAD TRACKING!!! That would have been amazing! The footage they showed off also looked really impressive. Such a shame Factor 5 had to go under due to bad luck. Also, the Lair footage looks... pretty low resolution. Is that a Wii port/demo of Lair running on the system?
Shit, I beat Factor 5 could have gotten DOOM to run at 60fps on the Switch, or port FFXV to the Switch without any trouble.
Unfortunately no, LAIR was just a disaster all round. Blame the PS3 when it first launch and was a undocumented disaster for anyone who wasn't Japanese (and even Japanese devs didn't get it with the documentation).
Wow, really? I did not expect the PS3 to give even Factor 5 trouble.
there were horror stories about the early days of PS3 development: supposedly devs had to go through several boxes of reference materials, each containing hundreds or thousands of pages of jumbled up japanese text, broken english text, incomplete machine code and obtuse engineering diagrams, just to get the PS3 to draw a triangle on the screen!
Still dont get it why western devs didnt abandon Sony in masses with stuff like this.
Unfortunately no, LAIR was just a disaster all round. Blame the PS3 when it first launch and was a undocumented disaster for anyone who wasn't Japanese (and even Japanese devs didn't get it with the documentation).
Still dont get it why western devs didnt abandon Sony in masses with stuff like this.
Nintendo was kind of a dick in this situation. Not informing Factor5 of their own intention to revive Pilotwings and letting them bleed money on this project, thinking that it'd be Pilotwings... it's just sad.
You need better math We got Pilotwings games in 1990, 1996, and 2011. Its been 6 years since we got an official game in that series.seeing it's been more than 20 years since we got a Pilot Wings game, and the fact that the SNES Mini doesn't even include it in it's must play catalogue, this is DEFINITELY an opportunity missed...
You need better math We got Pilotwings games in 1990, 1996, and 2011. Its been 6 years since we got an official game in that series.
that's not a dick move in the slightest - when is any developer obligated to share information about projects in development with other studios?
You know, when you don't want developers supporting your freaking hardware to go bankrupt? Obliged legally, no they are in their rights. Obliged as to not being a dick, it's typically on a voluntary basis.
How was Nintendo supposed to know about Factor 5's non-Nintendo business dealings?
-_-
Oh i don't know, they were in talk for it since Gamecube era? Factor5 bringing demos, nintendo preventing them from moving forward, jumped to Wii developement and talked to Nintendo for a revised spin on pilotwings, peripherals in talk with Nintendo for VR cockpits...
How could they know/S
So, how would they know that they were in financial trouble at other publishers again? Someone might chip in with news otherwise, but unlike Silicon Knights, I don't think there was ever any type of stock ownership that Nintendo had in Factor 5, so there were no business ties beyond Factor 5 really liking their work with Nintendo. Why should Nintendo get the blame for Factor 5 signing bad deals on games that weren't even being made on Nintendo hardware?
Nintendo encouranged Factor 5 to continue development with a different publisher because they were doing their own internal project (Wii Sports Resort). They didn't stop anything and this definitely wasn't the project that killed F5.Pilotwings is nintendo business dealings. On Nintendo hardware... I'm not saying that Nintendo is responsible for Lair or Lucasarts franchises. I'm talking about pilotwings and pilotwings only. Factor5 made the freaking sound chip for gamecube. It's not like they were complete strangers. They talked together to bring Pilotwings. Nintendo stopped it from happening.
Same as Argonaut's Star fox 2. It's a dick move.
You know, when you don't want developers supporting your freaking hardware to go bankrupt? Obliged legally, no they are in their rights. Obliged as to not being a dick, it's typically on a voluntary basis.