Still waiting for someone to explain how this is uglier than the PS4/Xbone controllers.
Still waiting for someone to explain how this is uglier than the PS4/Xbone controllers.
Well duh, it doesn't have the PS/XB logo on it.
Edit beaten mercilessly.
Wait, so the PS4 controller is actually the ugliest?
I just realized this new controller looks like an alien's face...
Gamers who only game on consoles should know that the controllers that they so often describe as "perfect" are nowhere near that. They are slow, inaccurate and clunky, saved only by the fact that developers adjust to their failings by tweaking their games accordingly. The Steam controller doesn't have to be better than a mouse for RTS, better than an arcade stick for fighting games and better than a wheel.for racing games. It just needs to be good enough for the majority of gamers and usage scenarios. If it manages that, gamers will adapt to it easily.
One thing that has bugged me more than anything...
Where the hell is the castle vicdons comic?
Created: 8/2/2013
Last Modified: 9/10/2013
They should make thumbsleeves for gamers.THe one thing I'm worried about is blisters/skin irritation/thumb going numb..
I can imagine the first 15 minutes, it being sweet to have such precise feedback, but at the hour or 2 hour mark?
Before everyone tars and feathers me, I had the sega trackball controller and my main problem with it as a kid was that I developer blisters after a couple hours.
A traditional controller, while it has the same range of movement of the thumb, the actual skin on controller doesn't move that much if at all....yout thumb might get a little cramp at a joint and you migtt actually have a slight impression in the skin of your thumb but actual skin irritation?
But this controller...the skin of your thumb(s)/finger(s) are is constantly going to be in contact with the pad and yet at the same time, constantly moving across the pad.
Phyiscally, there's no way this won't cause some sort of skin irritation....
If it does cause irritation, it'll end up being like playing guitar. Hurt like hell for a few weeks and then you develop calluses that will desensitize the area! But even if it doesn't get that extreme, your fingers should get used to it eventually.THe one thing I'm worried about is blisters/skin irritation/thumb going numb..
I can imagine the first 15 minutes, it being sweet to have such precise feedback, but at the hour or 2 hour mark?
Before everyone tars and feathers me, I had the sega trackball controller and my main problem with it as a kid was that I developer blisters after a couple hours.
A traditional controller, while it has the same range of movement of the thumb, the actual skin on controller doesn't move that much if at all....yout thumb might get a little cramp at a joint and you migtt actually have a slight impression in the skin of your thumb but actual skin irritation?
But this controller...the skin of your thumb(s)/finger(s) are is constantly going to be in contact with the pad and yet at the same time, constantly moving across the pad.
Phyiscally, there's no way this won't cause some sort of skin irritation....
just putting this out there. We should have seen this coming.
I found a config file for a controller. it is not exactly hidden (C:\Program Files (x86)\Steam\controller_config)
It mentions the pads, touchscreen buttons, and the backside ones. Now here is the kicker...
overall, excited to use this thing.
Wow, you're right. How did no one notice this before, LOL.
Why wouldn't that folder be for existing controller support?
"controller_mappings"
{
"buttons"
{
"button_0" "kb:key_o, Objective"
"button_1" "kb:key_u, Skills"
"button_2" "mouse:scroll_down, Next Weapon"
"button_3" "mouse:scroll_up, Dual Weilding"
"right_trigger" "mouse:left_button, Fire/Activate"
"left_trigger" "mouse:right_button, Aim"
"right_bumper" "kb:key_g, Dynamite"
"left_bumper" "kb:key_q, Concentration"
"button_escape" "kb:key_esc, Menu"
"button_menu" "kb:key_tab"
"backside_left" "kb:key_lcontrol, Crouch"
"backside_right" "kb:key_f, Melee"
}
"touchscreen"
{
"touch_button_0" "kb:key_1, Long"
"touch_button_1" "kb:key_2, Slot 2"
"touch_button_2" "kb:key_3, Slot 3"
"touch_button_3" "kb:key_4, Slot 4"
}
"pads"
{
"left_stick_up" ""
"left_stick_right" ""
"left_stick_down" ""
"left_stick_left" ""
"left_stick_click" ""
"left_north" "kb:key_w, Move Forward"
"left_northeast" ""
"left_east" "kb:key_d, Move Right"
"left_southeast" ""
"left_south" "kb:key_s, Move Backward"
"left_southwest" ""
"left_west" "kb:key_a, Move Left"
"left_northwest" ""
"left_double_tap" ""
"left_outer_edge" "kb:key_lshift, Run"
"left_click" "kb:key_space, Jump"
"right_north" "kb:key_up"
"right_northeast" ""
"right_east" "kb:key_right"
"right_southeast" ""
"right_south" "kb:key_down"
"right_southwest" ""
"right_west" "kb:key_left"
"right_northwest" ""
"right_double_tap" "kb:key_r, Reload"
"right_outer_edge" ""
"right_click" "kb:key_e, Use or Pickup"
// Extra descriptions for pads as a whole rather than just individual directions
pad_rollup_descriptions
{
"left_pad" "Movement"
"right_pad" "Look"
}
}
Any impressions of someone playing a game designed for M/KB with this yet?
I want to play Civ 5 with a controller!
Yeah, that's definitely for the new controller.
I can't find it atm, but iirc someone posted a tweet from a Firaxis employee saying the controller worked pretty good with Civ 5?
It's really cool that you can also assign keys/actions to a double tap on the pads, that increases the total amount of available "buttons" on the controller even more.This is what's inside the txt file:
Code:"controller_mappings" { "buttons" { "button_0" "kb:key_o, Objective" "button_1" "kb:key_u, Skills" "button_2" "mouse:scroll_down, Next Weapon" "button_3" "mouse:scroll_up, Dual Weilding" "right_trigger" "mouse:left_button, Fire/Activate" "left_trigger" "mouse:right_button, Aim" "right_bumper" "kb:key_g, Dynamite" "left_bumper" "kb:key_q, Concentration" "button_escape" "kb:key_esc, Menu" "button_menu" "kb:key_tab" "backside_left" "kb:key_lcontrol, Crouch" "backside_right" "kb:key_f, Melee" } "touchscreen" { "touch_button_0" "kb:key_1, Long" "touch_button_1" "kb:key_2, Slot 2" "touch_button_2" "kb:key_3, Slot 3" "touch_button_3" "kb:key_4, Slot 4" } "pads" { "left_stick_up" "" "left_stick_right" "" "left_stick_down" "" "left_stick_left" "" "left_stick_click" "" "left_north" "kb:key_w, Move Forward" "left_northeast" "" "left_east" "kb:key_d, Move Right" "left_southeast" "" "left_south" "kb:key_s, Move Backward" "left_southwest" "" "left_west" "kb:key_a, Move Left" "left_northwest" "" "left_double_tap" "" "left_outer_edge" "kb:key_lshift, Run" "left_click" "kb:key_space, Jump" "right_north" "kb:key_up" "right_northeast" "" "right_east" "kb:key_right" "right_southeast" "" "right_south" "kb:key_down" "right_southwest" "" "right_west" "kb:key_left" "right_northwest" "" "right_double_tap" "kb:key_r, Reload" "right_outer_edge" "" "right_click" "kb:key_e, Use or Pickup" // Extra descriptions for pads as a whole rather than just individual directions pad_rollup_descriptions { "left_pad" "Movement" "right_pad" "Look" } }
https://twitter.com/willrmiller/status/383711203270602752
Will Miller @willrmiller
Re: Valve's new Steam Controller + Civ5 - I've tried it. It totally works.
Ah, so the outer edge of the pads can have a different function. Cool.
Apparently the controller config file is for "Call of Juarez Gunslinger". The config file is named "app_204450.txt" which is the app ID for CoJ:G http://steamdb.info/app/204450/
Apparently the controller config file is for "Call of Juarez Gunslinger". The config file is named "app_204450.txt" which is the app ID for CoJ:G http://steamdb.info/app/204450/
I want to see profiles for games like Mortal Kombat, Rome 2 and Batman Arkham City, I'm genuinely curious to see if the controller can adapt to a diverse selection of games. If it can I'll buy three!
They don't need to buy into Valve. They can buy into Samsung, Asus or Dell, who can all spin their own console based on an open platform now. Do you really think consumers were looking for a "Google" phone when the Samsung Galaxy S series exploded? The open platform approach has conquered PCs, smartphones and tablets, why are you confident it can't prove successful in the console market?
What's to say they will go with Steam OS? And not android? Or iOS?
I can totally see a company like Asus releasing an Android/SteamOS dual boot machine. Maybe boot to android by default, and then a "load console" button to restart to SteamOS.
Theoretically, all SteamMachines would be able to run Windows too? If they're using off the shelf PC hardware. Right?
Theoretically, all SteamMachines would be able to run Windows too? If they're using off the shelf PC hardware. Right?
I can totally see a company like Asus releasing an Android/SteamOS dual boot machine. Maybe boot to android by default, and then a "load console" button to restart to SteamOS.
Theoretically, all SteamMachines would be able to run Windows too? If they're using off the shelf PC hardware. Right?
This would be cool. Can Android run on PC hardware though?I can totally see a company like Asus releasing an Android/SteamOS dual boot machine. Maybe boot to android by default, and then a "load console" button to restart to SteamOS.
This would be cool. Can Android run on PC hardware though?