Is this going to be an agreed-upon standard like OpenGL or something that's handed down by fiat like Direct X?
The quote in the topic title is from joe ludwig himself.
Is this going to be an agreed-upon standard like OpenGL or something that's handed down by fiat like Direct X?
Well, one of them usually wins. Its usually not a good one. Its just whichever giant mega corp pushes its weight the most.Yeah, eventually one super good one has to win over the others lol.
I'm not clear on what this actually is. What is Steamworks, exactly? Is this just support for "all headsets" in Source? That's what they call their engine, right? Then what makes this a "standard"? How is it "Valve's thing" if Sony are working on it too? If it's a standard, will Unity and Unreal benefit in some way too?this is valve's project, its an extension of steamworks.
What about consoles?Bonus - its also cross platform; linux, osx, and windows.
I'm not clear on what this actually is. What is Steamworks, exactly? Is this just support for "all headsets" in Source? That's what they call their engine, right? Then what makes this a "standard"? How is it "Valve's thing" if Sony are working on it too? If it's a standard, will Unity and Unreal too?
What about consoles?
I'm not clear on what this actually is. What is Steamworks, exactly? Is this just support for "all headsets" in Source? That's what they call their engine, right? Then what makes this a "standard"? How is it "Valve's thing" if Sony are working on it too? If it's a standard, will Unity and Unreal too?
What about consoles?
Its basically a steam platform feature. Devs can publish on steam and know that the api will ensure a broad range of HMDs work with their games without the need to make changes to support each HMD. Calls just go to the api. Steam are ahead of the game on this one I think. No one else seems to be doing it on PC platforms.
My understanding is that PS4 will only support morpheus
I am the source for this.
Maybe you can tell people who the fuck you are and why they should listen to you.
He's explained it quite a few times before, to be fair. But yes, newcomers aren't going to know.Maybe you can tell people who the fuck you are and why they should listen to you. Your posts/threads always seem to suggest everybody knows what the hell you're talking about.
He's explained it quite a few times before, to be fair. But yes, newcomers aren't going to know.
Maybe you can tell people who the fuck you are and why they should listen to you. Your posts/threads always seem to suggest everybody knows what the hell you're talking about.
Is there some history that we should know about? Why the hostility?I don't browse all the furry sonic threads.
We are on page one you plebThat collaboration exchange on page one LOL
Maybe you can tell people who the fuck you are and why they should listen to you. Your posts/threads always seem to suggest everybody knows what the hell you're talking about.
I don't browse all the furry sonic threads.
Woah, calm down. I believe he worked on HL2 VR and has been in contact with Valve's VR team as a result, among other things I'm sure.
"I am the source" is as arrogant as it comes really.
It's a fact though. And not a personal attack, at all."I am the source" is as arrogant as it comes really.
I'm running out of ways to tell you there is.
It's a fact though.
Yeah, this comic is stupid because it ignores that standards do arise this way.
Further, what standard api is valve competing against here?
the problem is that you seem to be the only source
one would think that given how many people seem to be involved someone would have talked about it publicly, but there is nothing
"I am the source" is as arrogant as it comes really.
I am part of the 3-man team working on Half Life 2 VR, co-owner of a new company funded by MD Anderson for neurology research using VR, and long time VR developer. During dev days in 2014, for example, essentially all the VR threads created were using me as a source before I joined GAF. I have been in close contact with Valve's VR team since our last (as in, most recent, not final) release of Half Life 2 VR back in october when valve reached out to me (not the other way around), and have connections to companies like Capcom and Sony. As an example, I openly talked about Super Stardust VR over a year before it was announced, and almost 6 months before Morpheus itself was unveiled. I've been developing for the Steam Controller for over a year.
I've been on shows like Reverand Kyle on Road to VR, I run a large developers group out of Houston, I work closely with Virtuix, Sixense, and NASA. I've been on the Oculus subreddit since there was one to begin with. I, like, really know my shit when it comes to VR development.
I would expect, without bragging at this point, that I qualify as a source by this point.
Oh, well in that case, I guess I don't post in creepy topics about female anime children, so it's no wonder our paths haven't crossed.
Holy shit, every fucking little thing just has to be a problem...
"I am the source" is as arrogant as it comes really.
Well done, fellow Houstonian
That collaboration exchange on page one LOL
Actually, most dont realize you dont need steam itself - the client i mean - to use steamworks. Although why the hell would you ever separate the two?
It doesn't really bother me, amongst those in the know (people like Feep), they know who I am. I don't know why that guy is seething and unpleasant, but whatever.
It doesn't really bother me, amongst those in the know (people like Feep), they know who I am. I don't know why that guy is seething and unpleasant, but whatever.
Also kinda off topic but... cookjerk do you have any updates on Sonic Xtreme? That thread you made was really interesting.
Well, I sort of had to pull back on that stuff because my actual career in VR development has taken off (like I mentioned, we just got funding from MD Anderson, as in, last friday). But the first revision was released yesterday
Choosing between working on Sonic Xtreme and advancing my career in VR was like choosing my favorite child, but I couldn't really turn down VR work. I decided I wanted to persue a career in VR a long while ago, and for a while it was looking like all 3 of us were going to go to Crytek, then when Valve reached out to us we were kind of in Limbo... MD Anderson was like the single best thing to happen to me in the last decade. Well, really deciding to buy a rift and enter VR development was. To say it's changed my life would be an understatement.
Can you add the info to the op for people who don't know? Can't assume that every poster knows/knew who you are.
Well, not being rude, but i really dont want this topic to be about me. Valve's stuff is incredible, and this topic should have lots of new info in about a week.
Well, not being rude, but i really dont want this topic to be about me. Valve's stuff is incredible, and this topic should have lots of new info in about a week.
Well you did kind of come in here and make a pretty huge statement.
Yeah but people can flick through the thread and find the info easily enough
It is quite shame. At least it didn't bother you.
I think "collaborating" might have scare some, especially fanboy don't like the idea of share/work with most hate company.
Maybe you can tell people who the fuck you are and why they should listen to you. Your posts/threads always seem to suggest everybody knows what the hell you're talking about.
Maybe you can tell people who the fuck you are and why they should listen to you. Your posts/threads always seem to suggest everybody knows what the hell you're talking about.
I advertise the group regularly in the rift thread. Assuming you're still in Houston, we run our meetings every 3rd thursday of the month out of TxRx Labs (https://txrxlabs.org/) at 7pm, free and open to anybody who is interested in VR. We've had business professionals, freelance programmers, even small kids drop by, and we include food too. Feel free to swing through if you're interested.
in a few months, virtuix will host the meeting at their HQ near downtown, and Sixense will attend as well. Everyone will be free to try their tech. And NASA is coming out in a few meetings as well.
We also have the Unity group coming out as well, and some people from a film studio showed up 2 meetings ago.
EDIT: Oh and I think Unello (the eden river people) are showing up to our next meeting, too.
I am the source for this.
Thanks for the invite! I'll check out the site.
Maybe you can tell people who the fuck you are and why they should listen to you. Your posts/threads always seem to suggest everybody knows what the hell you're talking about.
I don't browse all the furry sonic threads.
Hold up, half life 2 is still getting VR updates? I never got it to run at a solid 75hz, any updates would be AMAZING!
We are planning an enormous revision to move to opengl thanks to oculus depreciating dx9. So it might be a while till our next release.