old manatee
Banned
There has been such a flood of mediocre games hitting steam since greenlight started.
There were even developers here on GAF that argued they need to know *for sure* they will be allowed on the Steam store before even starting to work on their product, which strikes me as delirious.
Yeah, and you shouldn't, in fact. You should base the business model about building quality products that people want.As one indie dev put it: You can't base a business model around praying that Valve will let you in.
There has been such a flood of mediocre games hitting steam since greenlight started.
How do you determine whether what you are making is a quality product, and whether people will want it?Yeah, and you shouldn't, in fact. You should base the business model about building quality products that people want.
How do you determine whether what you are making is a quality product, and whether people will want it?
Even if a game is a high-quality product that some subset of people would want, if it's not on Steam and you are a 2-person team then you are pretty unlikely to succeed, I would suggest.
But if we let all those people onto Steam at once, the likeliness of them succeeding is pretty much about as low thanks to market saturation.
Nice, and now, even pretending those all noteworthy titles, let's try to analyze what effort those developers actually made to give these games *any* visibility.
We could start with the usual Shantae, a game that promotes itself with the iOS trailer and was never announced *anywhere* outside of its own GL page, setting a standard about how doing it wrong.
No kidding.
There were even developers here on GAF that argued they need to know *for sure* they will be allowed on the Steam store before even starting to work on their product, which strikes me as delirious.
Sounds like an accurate sample of the indie market as a whole.There has been such a flood of mediocre games hitting steam since greenlight started.
What. Gabe doesn't run Valve, even if he's the owner. They have an organization where no one has the final saying, either a lot of people agree on implementing something, or it is not done.
Greenlight is the worst thing to come out of Steam.
Fucking hell
yeah... do you really believe that PR nonsense? Word in the street is no one but Gabe wanted to make DOTA 2, you have to imagine his addiction to it has something to do with that...
Not even icefrog wanted to work on it a source told me.yeah... do you really believe that PR nonsense? Word in the street is no one but Gabe wanted to make DOTA 2.
And do you have an actual, bonafide source on this? Even if it is true, the idea behind the Valve workforce is that if someone does want to get something done, they can put together the team for it. It's not like Gabe has the entirety of Valve working on DOTA2, he probably introduced people to it and that got the ball rolling. DOTA is an extremely addicting game.
lol so not true, and I interviewed the man himself about dota 2yeah... do you really believe that PR nonsense? Word in the street is no one but Gabe wanted to make DOTA 2.
And do you have an actual, bonafide source on this? Even if it is true, the idea behind the Valve workforce is that if someone does want to get something done, they can put together the team for it. It's not like Gabe has the entirety of Valve working on DOTA2, he probably introduced people to it and that got the ball rolling. DOTA is an extremely addicting game.
It stifles the market, developers can't be sure if they will actually be able to reach their audience since only a small percentage can get onto Steam which leads to them reconsidering development for PC in the first place. I'd say it does blow into everyone's face since it results in a much less interesting and competitive market."Gunman Clive/Mutant Mudd doesn't get into Steam" =! "Hard hitting reality is blowing in my face" ?
I highly doubt he has any source seeing as how vague he's being. The story given in interviews is that several of the higher ups at Valve, including Robin Walker, enjoyed the original game and reached out to Icefrog to see if he would be interested in making a moba with Valve.
I don't think curating means what you think it means.
Indie games still get released on Steam without greenlight.
Games on greenlight are still greenlit by Valve.
There's no automation in this chain either way.
If sane is a tens of thousands of dollars a patch, I don't think a lot of people want to be right.
*By going back to the less transparent approval process and/or having a smaller aggregate amount of games released, just in a different, less democratized manner
lol so not true, and I interviewed the man himself about dota 2
Its a pretty serious rumor to be spreadingnot gona bring up names in a internet forum meant to be anonymous.. kinda defeats the purpose...
I'm not sure if I'm supposed to do this, but here's a full screenshot of my stats page for my game on Greenlight, Love+.
Its a pretty serious rumor to be spreading
While I sympathize with your plight, I'm curious why you appropriated the name of Konami's [in]famous dating sim series, Love Plus, for your game. Hoping to beat them to the trademark?
No I believe its generally frowned upon to start rumors without any real source to confirm.not really, that's why its a rumor.. I cant even confirm it myself. People choose to believe or not.
also what is this? Valve's Gestapo? jeezzz
The only thing Greenlight is supposed to achieve is to save Valve money.If the Steam Greenlight project is an effort to pull good games out of the dark WITHOUT tactics or special interests giving them a boost, then what changes should be made?
I think this solves a lot of problems for everyone, while also creating new opportunities.
- As a small dev I would be guaranteed to be able to distribute my game through Steam, therefore not losing sales to people who will only buy games through Steam. It also provides a trusted and safe payment provider for direct sales.
yeah... do you really believe that PR nonsense? Word in the street is no one but Gabe wanted to make DOTA 2.
That's why Valve hasn't released anything good since 2008, why their customer service is awful, and why Greenlight probably won't be going anywhere any time soon.
Yeah noThat's why Valve hasn't released anything good since 2008
Look, you can say a lot about the disadvantages that comes with the oragnizational structure of a system like Valve, and I agree with a fair bit of them, but stuff like this just makes it difficult to take you seriously.
That's why Valve hasn't released anything good since 2008, why their customer service is awful, and why Greenlight probably won't be going anywhere any time soon.
Oh, and to all the people rightfully pointing out the awful stuff that gets greenlit and how it all feels the same, there's a reason for that. See, PC gamers come in two basic flavors: which I'm going to refer to as 'old' and 'new,' even though these are not entirely accurate.
Basically, the 'new' PC gamers are the people whose choice of PC games tend to be Valve games, Blizzard games, Minecraft, or Skyrim. They're big into multiplayer, though they tend to focus almost exclusively on team deathmatch play when it comes to first person shooters. They're the kids who hang out on places like Facepunch (not that there's anything inherently wrong with it, just that its audience has a pretty solid identity). Sometimes, they'll try other games, but their bread and butter's what I've mentioned above. Oh, and they really, REALLY, REALLY love Amnesia/Slender, for some reason. In other words, they're going to go on Greenlight and vote for a bunch of shit nobody else cares about, because they're a social crowd, and that's what they do.
In short, they're people who play games because their friends are playing them. That's why they tend to play multiplayer-heavy games or titles you can make a lot of Youtube videos on. They also tend to play games with low system requirements. Generally, they don't follow developers--they play what other people are talking about.
I could go into a big long thing about how targeting them--as they're a huge audience that spends money and seem awesome--is actually unwise, but, screw it, I was at a funeral this weekend, and I am an emotional wreck, and I would really like to distract myself and it's not working particularly well right now.
The 'old' PC gamers are the ones who try, well... pretty much everything. They're the guys who will play whatever looks interesting, whatever's on sale, that kind of thing. They're also more likely to play single-player games, generally tend to skew a bit older than the other crowd, and have probably built their own computers. They're also the ones who tend not to give a shit about something like Greenlight, because, for better or worse, they've formed their gaming habits, and they've welcomed Steam in part because it's centralized their gaming experience, from library to online play. They're also the ones who are less likely to get into F2P gaming. I count myself amongst them, and I'd say that, by and large, NeoGAF's PC gaming crowd tends to skew this way.
The millions of people who enjoy(ed) Portal 2 (GAF GOTY of it's year) and Dota 2 might disagree
Was there a point you were trying to make with this elitist distinction of gamers that you just provided or did you just slip it in for the heck of it?
*shrug*
If that makes my entire argument fall apart for you, then it does. Personally, I'm not really wild about Left 4 Dead 2 'cause of the serious design flaws (ex: implementing melee, which reduces player efficiency, then implementing crescendo events to make melee worthwhile, but crescendo events suck), Portal 2's level design and pacing wasn't as strong as the first (Portal was good because it was about flow, and Portal 2's level design tends to work against flow, resulting in a lot of stop-start play that's better suited to a controller--the game was seriously gimped for mouse use; the puzzles are also less intuitive), and I can't comment on Dota 2.
Was really looking forward to SoB. Too bad they canceled it. Still curious as to what Doug Church is working on, though.
But you mention this divide between "new" and "old" PC Gamers and how Valve caters to the new ones, and then ignore the 1:1 perfect remake of a Warcraft Mod, unless Dota somehow doesn't fit into your caste system. And Counter Strike (which had a new game last year) which was basically the defining multiplayer PC game of the turn of the century.
Unless everything released after Quake is considered "new" ?
Why does this guarantee need to exist? So by your suggestion... if I were to code a version of Pong with Steamworks support, Valve should be obligated to host the game for me on their distribution network and take care of the entire payment backend just because? It'll never sell a single copy but Valve must host the game on their infrastructure in perpetuity because I need my guarantee that any game I make with Steamworks should find hosting on Steam.
There is no perfect way to solve this problem. Even if Valve hired 500 people to playtest all submissions, one of them would reject a game that someone thought was special and it would lead right back to these hyperbolic arguments of how Valve is evil and they are killing indie gaming and what not. Why do all indies believe that their game deserves to be on Steam anyway?
That's why Valve hasn't released anything good since 2008
There has been such a flood of mediocre games hitting steam since greenlight started.
That's not what I am hearing from within valve.I've heard a couple of times that is just pure PR nonsense, and at the end everyone is working in what Gabe wants... Which I don't fin hard to believe.
Heee.. who knows anyway.. Fact remains Greenlight still broken.
I'm not sure if I'm supposed to do this, but here's a full screenshot of my stats page for my game on Greenlight, Love+.
Link: http://i6.minus.com/ibh1kxaJ5Mv00H.jpg
The average game in the top 50 has at least 46,000 votes. How the hell is a small game with no advertising budget supposed to attain that? It's really depressing and disheartening, because as it stands, I don't think my game will ever get published, despite positive reviews from influential people. It's a shame.
One thing that I feel would make Steam Greenlight a better platform would be a better showcasing system, meaning better layouts for screenshots, videos, and things like that. Also it'd be great if Steam had some sort of "download a demo" system. Even if it was something you had to apply for, get approved for, and have your game be rigorously tested.
They did this the right way, by providing an awesome service, but the downside is that many people, myself included, are very hesitant to buy a game that doesn't include a Steam key.
Predictable result of one company no matter how seemingly benign getting too much power.