Welcome address by Gaben
Gabe wants developers to take control of the Store and how they promote their games
Gabe: "Our goal is to make Greenlight go away. Not because it's not useful, but because we're evolving."
Steam Machines in 2014
Alienware's Steam Machine will be launching in September. Intel Haswell and NVIDIA hardware
As of today, there are about 75 million active users on Steam
"They said there will certainly be experiences on Steam Machines that won't be available anywhere else." (Source)
Steam Controllers will be sold through Steam and retail
Valve wants to focus not only on gaming, but all things people want to do on a Steam Machine in the living room (Music, TV etc)
Every Steam Dev Days attendee gets a free Gigabyte Steam Machine (and a Steam Controller is in the goodie bag)
The Steam Controller
The retail controller will no longer have a touchscreen. It'll have DPAD and ABXY buttons instead for backwards compatiblity
The retail controller will use AA batteries, this means the user can also use rechargable batteries
Biometrics are important, but the hands are not the best place to capture them
Core implementation of Steam Controller API is already available in the current Steamworks SDK
The Steam Controller API supports up to 16 controllers at once
Valve is keeping VR in mind while developing the controller
More changes to the controller are coming, they have just started processing beta feedback