ashecitism
Member
@casskhaw Valve has plans for e-gifting money to your friends on Steam (finally!) but no release date yet though. #SteamDevDays
@casskhaw Valve has plans for e-gifting money to your friends on Steam (finally!) but no release date yet though. #SteamDevDays
Aren't those the super tiny ones? I doubt there's anything exciting about them.Finally.
Edit: So the first day is over? Now we wait to read the developers impressions about the Gigabyte Steam Machine.
I don't think that's necessary. I'd rather see a Team Fortress 2.5 with the map pool tightened up, the hats purged according to the original stricter art style and a greater focus on new modes that weren't possible in the old engine. The game feels so unfocused and busy nowadays compared to how it used to feel. I want to play TF2 and be able to enjoy it as the team-based multiplayer game it was meant to be, when everyone used to talk about strategy instead of what effect their hat had.
Your boyfriend must be one patient guy. =P
Aren't those the super tiny ones? I doubt there's anything exciting about them.
Apparently a competent debugger was the single most requested development tool missing to encourage developers to jump on Linux/OGL, streamlining the process a lot, and Valve is delivering exactly that.Damn, all this is going right over my head. Can anyone explain why this is important?
The what?I assume this will be the event where Valve sets the Steam Machine tax on PCs as an alternative or supplement to Windows tax.
A lot of Microsoft's power in 3D apis comes from the fact they make darn good tools. When your shader crashes or doesn't do what you'd expect it to do you want to know why, what you had in memory, etc, but since GPUs are like mini-computers inside your computer it's really hard to get that data. Unless you're using the directx debugger, that is, because it's one of those darn good tools. But until now if you were working with opengl instead of DX you were on your own. A lot of unwillingness from devs to switch to opengl is that it lacks that kind of good tools.Damn, all this is going right over my head. Can anyone explain why this is important?
I assume this will be the event where Valve sets the Steam Machine tax on PCs as an alternative or supplement to Windows tax.
Ubisoft dev
"Interesting how everyone on Twitter is so excited at #steamdevdays. Wasn't the same with MS and Sony. Because secrecy, but also because(...)"
"Valve: "we have all these features, feel free to use them". MS/Sony/Nintendo: "we have these features, you have to support them""
"@melchiorcorgie you're comparing a conference event to a press event tho? Neither MS nor Sony have community engagement like this (afaik)"
"@LukeD there were leaks about tech conferences from MS/Sony. But your right the community wasn't involved"
Maybe they do, but it seems Valve's thing is a lot more fun for them.
@casskhaw Valve has plans for e-gifting money to your friends on Steam (finally!) but no release date yet though. #SteamDevDays
This is huge. In fact, I'll start using GLslang today!"Apparently Valve worked with Khronos to finally establish an open source reference GLSL compiler: http://www.khronos.org/opengles/sdk/tools/Reference-Compiler/"
"Valve is also working on their own vendor-independent OpenGL debugger called VOGL; they even tested it on Overgrowth already!"
Garry Newman (Garry's Mod) on day 1: http://garry.tv/2014/01/16/steam-dev-days-day-1/
Garry Newman (Garry's Mod) on day 1: http://garry.tv/2014/01/16/steam-dev-days-day-1/
Alienwares Steambox is going to apparently be kick ass. The CPU in the box is kick ass. The GPU in the box is also kick ass. I think the general take-away from the Alienware presentation is that only complete cunts buy Alienware stuff.
So excited to hear about the vr stuff today.
looks like a useful method
"reduce non-#gamedev noise in your stream == use search operators: #steamdevdays lang:en near:"47.6114228,-122.3315379" within:1mi"
edit: maybe you can leave that 'within:1mi' part out
The Corporate Anthropology of Valve And Why It Matters. Guess it doesn't matter too much, session cancelled. #steamdevdays #conspiracytheory
The "Corporate Anthropology of Valve" session at 5PM has been cancelled. #SteamDevDays
The Corporate Anthropology of Valve And Why It Matters. Guess it doesn't matter too much, session cancelled. #steamdevdays #conspiracytheory
The "Corporate Anthropology of Valve" session at 5PM has been cancelled. #SteamDevDays
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