Gemüsepizza
Member
Got damn. I thought people were saying ddr3 wasn't fast enough. I must have misunderstood. Thanks!
It's faster than the Xbox 360, but PS4 has 4GB RAM with 192GB/s.
Got damn. I thought people were saying ddr3 wasn't fast enough. I must have misunderstood. Thanks!
Only reason is increased cost and motherboard complexity. You'd have to mount 8 per side.
Only reason is increased cost and motherboard complexity. You'd have to mount 8 per side.
Got damn. I thought people were saying ddr3 wasn't fast enough. I must have misunderstood. Thanks!
Damn. From that video, Ed Fries just sounds like the perfect guy to lead a games division. But yeah, I mean, apparently MS overall was pretty loose with the original xbox and then they started tightening it up.
I kinda feel bad for Ed Fries now, the guy was all about games. Guy "found" Halo.
Not fast enough is relative.
GDDR5 ram is 192GB/s. So compared to GDDR DDR3 is slow.
I don't know if I'm explaining well enough. If someone can explain/articulate better why 16 RAM chips is a no-no for lots of reasons in a console, please chip in.
Just for the record, I'm not saying 16 chips won't happen.
8 is a higher number than 4.
BOOM.
And convinced Bungie to scrap the work they were doing for the Mac and bring it over to their console. Without Ed Fries I seriously doubt they would have been so successful.
I guess in real world numbers the RSX would be around 150GF.
16 RAM chips is if they use 4 Gbit (4 x 16 / 8 = 8GBytes) DDR3 2133 chips, 16 RAM chips is more than likely not an option, it complicates your motherboard design and drives up board cost, this cost will likely be carried for the entire life of the console IE die shrinks will not help reduce it.
The second issue I was pointing out with the speculated bandwidth is that you require a 256bit bus to achieve it, this means you cannot shrink the chips down below a certain size or the bus will not physically fit, so you are stuck with a moderately sized chip in the latter part of the consoles life.
One more thing that bothers me about the proposed design is single thread performance is still vital, crap single thread performance means crap multithread performance, means crap performance. Hence I dont get the reason MS would have gone with a CPU of only 1.6 Ghz.
you can shrink the bus just like any chip. they have 256bit bus in the 28nm gpus same with the 40nm ones. The buses take up more relative space but the whole chip gets much smaller.16 RAM chips is if they use 4 Gbit (4 x 16 / 8 = 8GBytes) DDR3 2133 chips, 16 RAM chips is more than likely not an option, it complicates your motherboard design and drives up board cost, this cost will likely be carried for the entire life of the console IE die shrinks will not help reduce it.
The second issue I was pointing out with the speculated bandwidth is that you require a 256bit bus to achieve it, this means you cannot shrink the chips down below a certain size or the bus will not physically fit, so you are stuck with a moderately sized chip in the latter part of the consoles life.
One more thing that bothers me about the proposed design is single thread performance is still vital, crap single thread performance means crap multithread performance, means crap performance. Hence I dont get the reason MS would have gone with a CPU of only 1.6 Ghz.
It would've bombed hard without Halo.
It think it's in the mid 200 range. And strangely, discounting the edram, the rsx die was actually considerably larger than xenos. Yet was mostly outperformed. Xenos unified shaders were a game changer. It's going to take an even bigger game changer for MS's system to equal Sony's with seemingly only 2/3 of the GPU logic die area. Last gen, I think on paper things looked more evenly matched. Sony seemed to follow conventional wisdom this time around and built the best gaming system it could using capable but not heavily bespoke parts like Cell. The Xbox seems like the more exotic configuration time time, it's built with many other capabilities besides gaming in mind. And will probably have a full windows operating system with many PC like functions.
Most likely
Gemüsepizza;46768558 said:It's faster than the Xbox 360, but PS4 has 4GB RAM with 192GB/s.
Makes it unlikely but not impossible. MS might go for it.Which is why it wouldn't be done, surely? It would increase the launch price.
Higher resolutions, less performance hit with transparencies, more effects are possible, etc.any debates on gaf about the merits of each? im curious. would 192gbs/s have significantly less popin with high fidelity gfx?
Damn. From that video, Ed Fries just sounds like the perfect guy to lead a games division. But yeah, I mean, apparently MS overall was pretty loose with the original xbox and then they started tightening it up.
I kinda feel bad for Ed Fries now, the guy was all about games. Guy "found" Halo.
Robbie Bach said:And so I think you're going to see an evolution of those things, I think the social aspects of gaming are going to be stronger, community aspects of gaming are going to be stronger, I think the idea that there'll be content for more than just "gamers" is going to be a much bigger deal, and the whole idea that people will think about music and movies and video games in completely separate ways I think will also have changed by the time we get 10 to 15 years out.
When are the Orbis specs supposed to be leaked?
you can shrink the bus just like any chip. they have 256bit bus in the 28nm gpus same with the 40nm ones. The buses take up more relative space but the whole chip gets much smaller.
you can switch the chips with a small controller redesign. Saying they are stuck with 16 chips is like saying if you upgrade your PC from 4 GB of ram to 8 GB and it won't work.
Single thread performance isn't vital. the 360 and the ps3 has horrible single threaded performance and they worked fine.
Higher resolutions, less performance hit with transparencies, more effects are possible, etc.
Really?
Like really really? People were saying PS3 was gonna turn 360 into smoke.
Brakes my heart that such a man wouldn't be given his worth by the company.
When are the Orbis specs supposed to be leaked?
Like really really? People were saying PS3 was gonna turn 360 into smoke.
Lol, if you have that post bookmarked from the guy who said that, come back in 5 years and we can laugh at him.From what I've read, the GPU would struggle to even use more than 3-4 GB of it anyways.
You wanna see the same thing posted for the fifth time?
Lol, if you have that post bookmarked from the guy who said that, come back in 5 years and we can laugh at him.
From what I've read, the GPU would struggle to even use more than 3-4 GB of it anyways, so it is good to reserve a lot of it for kinnect 2, plus all of the apps and other functions they'll make for the OS.
I see we are still in the "Xbox 1.5" stage, complete with doom and gloom. All we now need is a "Will the 720 get Dreamcasted" article.
All very true points, but even with eSRAM, Orbis is rumored to have higher bandwidth. What you're saying can help with transparencies, but not with resolution where fill rate is king. Maybe we'll get games that render at 1440p and downsample to 1080p at first.That is without taking into account the 32MB eSRAM. Don't forget, the ps3 had a little over double the available bandwidth of the 360 (48 vs 22.4) but the 10MB eDRAM, limited as it was both in size and capability, more than made up for the difference. The eSRAM of the 720 is about 3.2x large and from all indication, a lot more useful than the eDRAM in the 360.
Really?
Like really really? People were saying PS3 was gonna turn 360 into smoke.
From what I've read, the GPU would struggle to even use more than 3-4 GB of it anyways.
Lol, if you have that post bookmarked from the guy who said that, come back in 5 years and we can laugh at him.
I remember this very very differently.
I remember a bunch of mental people shouting at a brick wall and generally being treated worse than even being laughed at, they were being ignored.
So is this the thread where new recruits are conscripted into the pending console war??
Think about it little more. If OS is taking 3GB, that will lower effective gaming bandwidth to mere 42 GB/s (six 4gbit DDR3 chips less). That's 1.4GB of data per one frame in 30fps game, or 700MB per one frame in 60fps game. PS4 will always have access to 3.2GB of data per one frame in 60fps game. That is a big difference THAT WILL MATTER.
Private Asshole reporting for duty sir!
Want to sign up?
But none of what you are saying will probably happen, so why try so hard to convince people that it will?
Take a break.
So is this the thread where new recruits are conscripted into the pending console war??
Begun, the Console Wars have.
All very true points, but even with eSRAM, Orbis is rumored to have higher bandwidth. What you're saying can help with transparencies, but not with resolution where fill rate is king. Maybe we'll get games that render at 1440p and downsample to 1080p at first.
There is no need for the rumored part, it does have higher bandwidth than the 720. What makes me interested in the tech specs of the 720 will be how it goes about mitigating the low bandwidth situation. The eSRAM has a role to play in it and so does some of the Data Move Engines, atleast going by the posts of proelite, aegies and most especially, ERP from B3D. If the can design the console to eliminate the bandwidth disadvantage, then it will be an interesting system I think. I am always fascinated by the whole 'working around limitation', 'doing more with less' and 'maximizing available resources' mentality. You should read the "Xenos Demystified" article on B3D, it goes indepth into the design and choices MS and AMD (ATi at the time) made in developing Xenos. One of my favorite tech article.
Are you strong enough?So is this the thread where new recruits are conscripted into the pending console war??
Hope someone is old enough to get the space balls reference.
I don't think I'd pass the physical, I'm too old. But you kids enjoy it, I remember those Sega/Nintendo wars...back on topic, I didn't see a blast processor on that diagram.
I'm not afraid.
The only time shit got bad for Sony was when 599 dropped. Until then, it was gonna be gaming nirvana, and it was gonna be the most advanced console by far, and the Cell was gonna blow the 360 away.