• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

VGLeaks Durango specs: x64 8-core CPU @1.6GHz, 8GB DDR3 + 32MB ESRAM, 50GB 6x BD...

Damn. From that video, Ed Fries just sounds like the perfect guy to lead a games division. But yeah, I mean, apparently MS overall was pretty loose with the original xbox and then they started tightening it up.

I kinda feel bad for Ed Fries now, the guy was all about games. Guy "found" Halo.

And convinced Bungie to scrap the work they were doing for the Mac and bring it over to their console. Without Ed Fries I seriously doubt they would have been so successful.
 

Avtomat

Member
I don't know if I'm explaining well enough. If someone can explain/articulate better why 16 RAM chips is a no-no for lots of reasons in a console, please chip in.

Just for the record, I'm not saying 16 chips won't happen.

16 RAM chips is if they use 4 Gbit (4 x 16 / 8 = 8GBytes) DDR3 2133 chips, 16 RAM chips is more than likely not an option, it complicates your motherboard design and drives up board cost, this cost will likely be carried for the entire life of the console IE die shrinks will not help reduce it.

The second issue I was pointing out with the speculated bandwidth is that you require a 256bit bus to achieve it, this means you cannot shrink the chips down below a certain size or the bus will not physically fit, so you are stuck with a moderately sized chip in the latter part of the consoles life.


One more thing that bothers me about the proposed design is single thread performance is still vital, crap single thread performance means crap multithread performance, means crap performance. Hence I dont get the reason MS would have gone with a CPU of only 1.6 Ghz.
 
I guess in real world numbers the RSX would be around 150GF.

It think it's in the mid 200 range. And strangely, discounting the edram, the rsx die was actually considerably larger than xenos. Yet was mostly outperformed. Xenos unified shaders were a game changer. It's going to take an even bigger game changer for MS's system to equal Sony's with seemingly only 2/3 of the GPU logic die area. Last gen, I think on paper things looked more evenly matched. Sony seemed to follow conventional wisdom this time around and built the best gaming system it could using capable but not heavily bespoke parts like Cell. The Xbox seems like the more exotic configuration time time, it's built with many other capabilities besides gaming in mind. And will probably have a full windows operating system with many PC like functions.
 

THE:MILKMAN

Member
16 RAM chips is if they use 4 Gbit (4 x 16 / 8 = 8GBytes) DDR3 2133 chips, 16 RAM chips is more than likely not an option, it complicates your motherboard design and drives up board cost, this cost will likely be carried for the entire life of the console IE die shrinks will not help reduce it.

The second issue I was pointing out with the speculated bandwidth is that you require a 256bit bus to achieve it, this means you cannot shrink the chips down below a certain size or the bus will not physically fit, so you are stuck with a moderately sized chip in the latter part of the consoles life.


One more thing that bothers me about the proposed design is single thread performance is still vital, crap single thread performance means crap multithread performance, means crap performance. Hence I dont get the reason MS would have gone with a CPU of only 1.6 Ghz.

Thanks for that. Much more readable/understandable than my attempts.
 
16 RAM chips is if they use 4 Gbit (4 x 16 / 8 = 8GBytes) DDR3 2133 chips, 16 RAM chips is more than likely not an option, it complicates your motherboard design and drives up board cost, this cost will likely be carried for the entire life of the console IE die shrinks will not help reduce it.

The second issue I was pointing out with the speculated bandwidth is that you require a 256bit bus to achieve it, this means you cannot shrink the chips down below a certain size or the bus will not physically fit, so you are stuck with a moderately sized chip in the latter part of the consoles life.


One more thing that bothers me about the proposed design is single thread performance is still vital, crap single thread performance means crap multithread performance, means crap performance. Hence I dont get the reason MS would have gone with a CPU of only 1.6 Ghz.
you can shrink the bus just like any chip. they have 256bit bus in the 28nm gpus same with the 40nm ones. The buses take up more relative space but the whole chip gets much smaller.

you can switch the chips with a small controller redesign. Saying they are stuck with 16 chips is like saying if you upgrade your PC from 4 GB of ram to 8 GB and it won't work.

Single thread performance isn't vital. the 360 and the ps3 has horrible single threaded performance and they worked fine.
 
It think it's in the mid 200 range. And strangely, discounting the edram, the rsx die was actually considerably larger than xenos. Yet was mostly outperformed. Xenos unified shaders were a game changer. It's going to take an even bigger game changer for MS's system to equal Sony's with seemingly only 2/3 of the GPU logic die area. Last gen, I think on paper things looked more evenly matched. Sony seemed to follow conventional wisdom this time around and built the best gaming system it could using capable but not heavily bespoke parts like Cell. The Xbox seems like the more exotic configuration time time, it's built with many other capabilities besides gaming in mind. And will probably have a full windows operating system with many PC like functions.

Really?

Like really really? People were saying PS3 was gonna turn 360 into smoke.

Most likely

Brakes my heart that such a man wouldn't be given his worth by the company.
 

-COOLIO-

The Everyman
Gemüsepizza;46768558 said:
It's faster than the Xbox 360, but PS4 has 4GB RAM with 192GB/s.

any debates on gaf about the merits of each? im curious. would 192gbs/s have significantly less popin with high fidelity gfx?
 
Damn. From that video, Ed Fries just sounds like the perfect guy to lead a games division. But yeah, I mean, apparently MS overall was pretty loose with the original xbox and then they started tightening it up.

I kinda feel bad for Ed Fries now, the guy was all about games. Guy "found" Halo.

Robbie Bach's answer to the question of what he thinks gaming will look like in 10 to 15 years is also interesting:

Robbie Bach said:
And so I think you're going to see an evolution of those things, I think the social aspects of gaming are going to be stronger, community aspects of gaming are going to be stronger, I think the idea that there'll be content for more than just "gamers" is going to be a much bigger deal, and the whole idea that people will think about music and movies and video games in completely separate ways I think will also have changed by the time we get 10 to 15 years out.

It's still not been ten years, but it seems he was spot on, and even without him, Microsoft (together with the rest of the industry) keeps moving in that direction.
 

Avtomat

Member
you can shrink the bus just like any chip. they have 256bit bus in the 28nm gpus same with the 40nm ones. The buses take up more relative space but the whole chip gets much smaller.

you can switch the chips with a small controller redesign. Saying they are stuck with 16 chips is like saying if you upgrade your PC from 4 GB of ram to 8 GB and it won't work.

Single thread performance isn't vital. the 360 and the ps3 has horrible single threaded performance and they worked fine.

You cannot shrink a bus my point is sometime in the future you cannot shrink the chip down below a certain area, nothing directly to do with feature size. So for instance at 14nm you could shrink the chip down to say 100mm^2 but you cannot route 256 bit bus into an area that small so you cannot have the chip of 100mm^2 you instead have to go for 140mm^2. So large parts of the die are redundant with the only features in there being for routing wires. So yes you can keep going down in node size / feature size but your chip area will have to remain at a certain size.That is my understanding anyway.

Oh did I say you are stuck with 16 chips my bad I meant you are stuck with a 256bit bus, 16 chips on a board just drives up your initial cost. If MS are going for 8GBytes then I assume there are 8 Gbit ram chips around even top of the range GPUs don't ship with 16 chips on one board - maybe special editions but nothing for the mainstream anyway.

Their single thread performance was not horrible if you optimised your code, Mr Carmack touched on this in a round about manner in his Quakecon interview - he said you could go away and tune your code on a console and come out with a 100% performance increase but on PC with the same optimisation you got a 2% increase, why? The CPUs on PC do a good job of optimising code on their own and hiding latency and increasing throughput. The processors on current gen systems were not bad but they lacked OoOE which the programmer was expected to compensate for look at them they both run at high clock speed. How much further ahead are we from 3.2Ghz their issue width is a few steps behing top of the range PC CPUs but given the time they were released I dont even think we had Quad cores at the time.

My beef with the proposed CPU is it is most likely less than half as wide as Haswell, and runs at less than half the clockspeed no amount of code optimisation for single thread performance can mask that. So you rely on MT performance but by its very nature if you have poor ST performance you have poor MT performance - see Bulldozer.
 

scently

Member
Higher resolutions, less performance hit with transparencies, more effects are possible, etc.

That is without taking into account the 32MB eSRAM. Don't forget, the ps3 had a little over double the available bandwidth of the 360 (48 vs 22.4) but the 10MB eDRAM, limited as it was both in size and capability, more than made up for the difference. The eSRAM of the 720 is about 3.2x large and from all indication, a lot more useful than the eDRAM in the 360.
 
Like really really? People were saying PS3 was gonna turn 360 into smoke.

From what I see, the Orbis GPU looks stronger compared to Durango's than Xenos was compared to RSX. Last gen they both had 512mb total ram. Next gen PS4 with straightforward 4GB unified GDDR5 at 192GB/s seems more optimal than 8GB of DDR with a 32MB ESRAM. The ESRAM plus move DMA will help out a lot with bw shortcomings, but developers will have to make their game conform to its quirks. I guess the superb MS SDK will help. DDR3 was a compromise for 8GB. MS went with the slow DDR-3 ram plus esram buffer because it allowed to them to afford 8GB, enough for their greater ambitions. From what I've read, the GPU would struggle to even use more than 3-4 GB of it anyways, so it is good to reserve a lot of it for kinnect 2, plus all of the apps and other functions they'll make for the OS.
 

abadguy

Banned
I see we are still in the "Xbox 1.5" stage, complete with doom and gloom. All we now need is a "Will the 720 get Dreamcasted" article.
 
Lol, if you have that post bookmarked from the guy who said that, come back in 5 years and we can laugh at him.


There is a limit to how much it can access in a frame. You won't get higher res textures or more draw distance if the GPU can't keep up. All it will do is cache.
 
From what I've read, the GPU would struggle to even use more than 3-4 GB of it anyways, so it is good to reserve a lot of it for kinnect 2, plus all of the apps and other functions they'll make for the OS.

Good thing then that games also use the CPU, not just the GPU.


I see we are still in the "Xbox 1.5" stage, complete with doom and gloom. All we now need is a "Will the 720 get Dreamcasted" article.

That would be the Xbox 540 stage.
 

coldfoot

Banned
That is without taking into account the 32MB eSRAM. Don't forget, the ps3 had a little over double the available bandwidth of the 360 (48 vs 22.4) but the 10MB eDRAM, limited as it was both in size and capability, more than made up for the difference. The eSRAM of the 720 is about 3.2x large and from all indication, a lot more useful than the eDRAM in the 360.
All very true points, but even with eSRAM, Orbis is rumored to have higher bandwidth. What you're saying can help with transparencies, but not with resolution where fill rate is king. Maybe we'll get games that render at 1440p and downsample to 1080p at first.
 
Q

Queen of Hunting

Unconfirmed Member
not sure if this means anything but the xbox insider emails say 2013 on xbox and not xbox360
 

DieH@rd

Banned
From what I've read, the GPU would struggle to even use more than 3-4 GB of it anyways.

Lol, if you have that post bookmarked from the guy who said that, come back in 5 years and we can laugh at him.

Think about it little more. If OS is taking 3GB, that will lower effective gaming bandwidth to mere 42 GB/s (six 4gbit DDR3 chips less). That's 1.4GB of data per one frame in 30fps game, or 700MB per one frame in 60fps game. PS4 will always have access to 3.2GB of data per one frame in 60fps game. That is a big difference THAT WILL MATTER.
 
I remember this very very differently.
I remember a bunch of mental people shouting at a brick wall and generally being treated worse than even being laughed at, they were being ignored.

You must be trying to rewrite history.

The only time shit got bad for Sony was when 599 dropped. Until then, it was gonna be gaming nirvana, and it was gonna be the most advanced console by far, and the Cell was gonna blow the 360 away.
 
Think about it little more. If OS is taking 3GB, that will lower effective gaming bandwidth to mere 42 GB/s (six 4gbit DDR3 chips less). That's 1.4GB of data per one frame in 30fps game, or 700MB per one frame in 60fps game. PS4 will always have access to 3.2GB of data per one frame in 60fps game. That is a big difference THAT WILL MATTER.

But none of what you are saying will probably happen, so why try so hard to convince people that it will?

Take a break.
 

scently

Member
All very true points, but even with eSRAM, Orbis is rumored to have higher bandwidth. What you're saying can help with transparencies, but not with resolution where fill rate is king. Maybe we'll get games that render at 1440p and downsample to 1080p at first.

There is no need for the rumored part, it does have higher bandwidth than the 720. What makes me interested in the tech specs of the 720 will be how it goes about mitigating the low bandwidth situation. The eSRAM has a role to play in it and so does some of the Data Move Engines, atleast going by the posts of proelite, aegies and most especially, ERP from B3D. If they can design the console to eliminate the bandwidth disadvantage, then it will be an interesting system I think. I am always fascinated by the whole 'working around limitation', 'doing more with less' and 'maximizing available resources' mentality. You should read the "Xenos Demystified" article on B3D, it goes indepth into the design and choices MS and AMD (ATi at the time) made in developing Xenos. One of my favorite tech article.
 

Proelite

Member
There is no need for the rumored part, it does have higher bandwidth than the 720. What makes me interested in the tech specs of the 720 will be how it goes about mitigating the low bandwidth situation. The eSRAM has a role to play in it and so does some of the Data Move Engines, atleast going by the posts of proelite, aegies and most especially, ERP from B3D. If the can design the console to eliminate the bandwidth disadvantage, then it will be an interesting system I think. I am always fascinated by the whole 'working around limitation', 'doing more with less' and 'maximizing available resources' mentality. You should read the "Xenos Demystified" article on B3D, it goes indepth into the design and choices MS and AMD (ATi at the time) made in developing Xenos. One of my favorite tech article.

Battle of Midway.
 
The only time shit got bad for Sony was when 599 dropped. Until then, it was gonna be gaming nirvana, and it was gonna be the most advanced console by far, and the Cell was gonna blow the 360 away.

Maybe it depends where you were having conversations.
Cell was always treated pretty questionably. Any time fanboys are shouting a random word they don't understand and never explaining what or why is a signal really.

I've no doubt Sony fans were saying stuff like that but overall am pretty sure everyone expected it to be pretty damn close.
 
Top Bottom