papersleeves
Member
Looks pretty yummy to me. Love that prototype!
True.
Durante>Durango>Django>Orbis
What is a move engine?
This. It should be a good degree cheaper. DDR3 is peanuts, whilst GDDR5 is expensive. Having said that, if Microsoft bundle in Kinect 2.0 or anything like that, things could get pricey again for the consumer.
I don't really think we will see many deferred rendering engines on the Durango.The whole 1080p 4xMSAA is so horribly misaligned it's beyond ridiculous (as far as I can tell). The requirements to do MSAA in deferred renderer games is significantly more taxing.
ESRAM is expensive, the total cost for both Orbis and Durango will be around the same.
Once again jumping into conclusions. And isn't Sony gonna sell us a touchpad controller? Those are the rumors. I don't expect that to be peanuts.
so in short now Durante > Orbis?
I don't really think we will see many deferred rendering engines on the Durango.
So is this 170GB bandwidth believable?
Although colour me 'huh' about the 'magic' 3 blocks. They look pretty ordinary from here, the 'data move' one aside, which I guess is where the whole blitter rumour came from.
I know its not PC, if anything the number is more meaningless on PC because of overhead. As a theoretical peak it is quite disappointing. Both companies are seemingly focusing on GP and parallel computing, the difference here is that it looks like MS is sacrificing power for Kinect and OS functionality.
Sony with a rumored 1.8 TFLOP GPU plus a Compute unit could easily be twice this, with better overall bandwidth going by rumors. Alot more efficient.
so I guess the question becomes, will developers up port to the PS4 or downport their games to the next Xbox since some of you believe it will be such a huge difference in overall power.
Yeah, both should be pretty similar in the end.It will probably be X8 throttled down to X6.
I general, X720 looks very much like X360. Shame they've used only 1.2TF part. On paper, I still think that PS4 looks better.
Anyhow, now we know. Multiplatform games will be easily ported between these systems, 1st party devs from both tribes will create great games, and nextgen will trully bring big jump over 7th gen.
This is actually pretty good and logical. What were people expecting?
If MS goes the more conservative route it would be smart. The games will still look great and third party content will be held back to their system specs screwing the more expensive Sony machine. They will be cheaper, have mass market appeal with Kinect, and the average consumer won't be able to tell the difference between it and PS4.
If MS goes the more conservative route it would be smart. The games will still look great and third party content will be held back to their system specs screwing the more expensive Sony machine. They will be cheaper, have mass market appeal with Kinect, and the average consumer won't be able to tell the difference between it and PS4.
God I hope not. Touch screens and pads, motion controls and all that crap. Not for me. I just want a core gaming machine. Though I appreciate others have differing opinions.
is PS4 rumoured to be 18CUs?
Something like this
Gemüsepizza;46702881 said:I think many people would be quite happy about 60 fps third party titles on the PS4.
8core x64 cpu is a bit... nonsense?
Right?! For me it's pretty simple, if it's not VR then it's a shitty gimmick.
So is going to be a massive jump from the 360? Or more like the Wii was to the GameCube?
Every rumor has MS focusing on efficiency and Sony matching them through raw power. I doubt Sony's system is more efficient. The number means less here because we don't know how the system is engineered like you do with a pc.
You can buy one now, and high powered one.
I want to know what the GPU is based on. PS4's GPU looks like it's based on the Pitcairn chips (78xx) while the Durango's looks very close to Capa Verde (77xx). That would imply a significant difference in number of ROPs, texture units, and would mean one less geometry engine/rasterizer.
This looks pretty similar to the earlier leaks, right?
If MS goes the more conservative route it would be smart. The games will still look great and third party content will be held back to their system specs screwing the more expensive Sony machine. They will be cheaper, have mass market appeal with Kinect, and the average consumer won't be able to tell the difference between it and PS4.
It's silly to add them together. It's like adding clockspeeds together on parallel chips.
I also would have to assume it refers to bandwidth between the GPU and eSRAM module, not the bandwidth within the eRAM module. Otherwise it would be a rather big downgrade from 360 on that end.
No he wasn't probably talking about that at all. Why would he be talking about Nvidia?
Here and before you question it.
im not so much tech guys....but looking at the next god of war, last of us and few other game, next gen will be crazy with even mid/high (not extreme ) hardware