gaming_noob
Member
You should hear his first podcast. Specifically from 8:20... :O
Could you please summarize? Can't listen at work...
You should hear his first podcast. Specifically from 8:20... :O
Some of them do know things. Plus it's fun for everyone.
Could you please summarize? Can't listen at work...
He basically discusses whether obese people should classify themselves as disabled or not.
Thanks. I'll make sure to never listen to his podcasts.
Major Nelson said:All these overweight Americans have decided that they're handicapped.
Yeah, their handicap is they can't drive past McDonalds without stopping.
You should hear his first podcast. Specifically from 8:20... :O
Why would anyone mature enough stop listening to a guy because he thinks overweight people aren't handicapped?
Good lord. Don't consume any type of media made by anyone that has anything of worth to say then.
If you think his opinion is wrong, fine. But it's always healthy to hear about shit we don't like hearing because somehow it relates to us.
Your loss!
Pardon me but I thought a Major Nelson podcast would focus more about videogames. I don't need to listen to his opinion about anything else.
Yeah god forbid him from voicing his opinion on a situation that he was talking about. It's not devoid of context.
Also, you probably didn't even follow him, so save it for the blind.
Tell you friends.What about a rumor that says that the xbox is dead.
Why would anyone mature enough stop listening to a guy because he thinks overweight people aren't handicapped?
Good lord. Don't consume any type of media made by anyone that has anything of worth to say then.
If you think his opinion is wrong, fine. But it's always healthy to hear about shit we don't like hearing because somehow it relates to us.
I didn't know a stranger voicing their opinion about another stranger's podcast would bother you so much. How about we calm down, alright?
"Honestly, I think we're going to be looking at two brother consoles getting a bunch of the same games with minor differences, and then a handful of first party games that show a somewhat noticeable difference. With the similarities in architecture, I even wonder if they've collaborated to this end.
So tomorrow is the quarterly results. Any hint of future plans?
I can't even really tell what people are being defensive about.Sounds about right. Cross-platform games usually look as bad as the poorest performing platform. Either way, if consumers react badly, maybe Microsoft will pull a Wii U and bring a new console out 5 years down the line instead of 8.
You didn't even have to look for the truthHonestly, I think we're going to be looking at two brother consoles getting a bunch of the same games with minor differences, and then a handful of first party games that show a somewhat noticeable difference. With the similarities in architecture, I even wonder if they've collaborated to this end.
google to the rescue!
http://www.geforce.com/whats-new/ar...s-next-gen-gtx-680-powered-real-time-graphics
ok, so the wording they (actually it's an interview with tim sweeney) used was "really starts to become interesting"
I can only dream of a 5 year release cycle. This 8/7 year bullshit is making me claw my fucking face.a new console out 5 years down the line instead of 8.
I can't even really tell what people are being defensive about.
Are people looking at this perceived gap and thinking that Durango may be relegated to something between Wii U and Orbis? Or that it will get 30FPS versions of 60FPS Orbis games?
That shit is not going to happen, and I will piss in my own mouth if Orbis ends up with third party games that run 50% better. I'll even piss all over my hands if first party does that, because I think that's a long shot too.
Or are people just wanting to believe that Durango is actually more powerful due to some hidden force that we don't know about? I'll piss on something if this is true too.
Regardless, I do actually have to pee.
I can only dream of a 5 year release cycle. This 8/7 year bullshit is making me claw my fucking face.
I can only dream of a 5 year release cycle. This 8/7 year bullshit is making me claw my fucking face.
Games take a long time to make because you have 2K+ names in the credits. I see far greater efficiency and output from smaller teams.With games now taking on average 2-3yrs to make(new IPs a lot of times taking 3.5years), how would that work? You be lucky to get one sequel. I dont think dev cycles are going to decrease next gen. I think we'll be lucky if they stay the same. TLG/Versus13 would be skipping two generations lol
So now Durango is x86-based too? Is it 100% sure that its from AMD or could they be using Intel again?
Also why going back to x86 anyway?
So now Durango is x86-based too? Is it 100% sure that its from AMD or could they be using Intel again?
Also why going back to x86 anyway?
this thread is like looking into a toilet full of wizard jizz
Ehm no,Epic said that the UE4 is scalable and can be used on machines from 1+Tflops
but that the results really interesting would have occurred only on GPU of 2+ Tflops
Without that power forget Samaritan, etc. .. on durango
Unreal Engine 4’s next-generation renderer targets DirectX 11 GPU’s and really starts to become interesting on hardware with 1+ TFLOPS of graphics performance, where it delivers some truly unprecedented capabilities. However, UE4 also includes a mainstream renderer targeting mass-market devices with a feature set that is appropriate there.
x86 != intel
1Tf is what is required for a full featureset so I'm pretty sure that the dropping of voxel lighting is either bullshit or not related with hardware power.No, specialguy is right, Sweeney said UE4 gets interesting at 1 teraflop. In hindsight, they are surely talking about Durango.
http://www.geforce.com/whats-new/ar...s-next-gen-gtx-680-powered-real-time-graphics
The Economist said:A study done some years ago by the now-defunct RCA Laboratories in New Jersey found the median eye-to-screen distance in American homes to be nine feet (2.7 metres). But because of the human eye's limited acuity, people even with 20/20 vision should, as a rule, sit no further than 1.8 times the width of the screen away from it if they are to distinguish the detail displayed (see “Devil in the details”, August 19th 2011). At a distance of nine feet, an HDTV set would need to have a screen of around 70 inches across a diagonal for viewers to benefit from the resolution they have paid for. With anything smaller, details simply blur into one another at that distance. A 40-inch HDTV set—the most popular size today—needs to be watched from five feet or closer.
1Tf is what is required for a full featureset so I'm pretty sure that the dropping of voxel lighting is either bullshit or not related with hardware power.
Meh, this is why developers may opt for 720p.
People are more likely to notice more on screen at the distances they sit at than a resolution bump.
Although I'm guessing 60fps locked should be a target, as the smoothness should be apparent from whatever distance/size TV.
1Tf is what is required for a full featureset so I'm pretty sure that the dropping of voxel lighting is either bullshit or not related with hardware power.
Smoothness/Judder is relatively noticeable even to the untrained eye.People can't notice fps in screenshots or even youtube videos. Which is much of what will be compared. 1080p >>>>>>> 60fps.
Would it right to draw from what he's saying, however, that should there be SRAM and should these DMEs operate as he's interpreting from his sources, they wouldn't actually somehow enhance the processing power above the theoretical maximum (i.e. 1.2 TFLOPS) as some have been proponing, but rather if properly used would allow the practical performance to get closer to the theoretical maximum.ERP has always been careful to qualify his statements that the major benefits he is seeing from the DME only apply if the 32MBs is actually SRAM. Unfortunately 32MBs of SRAM would take up a massive amount of space on the chip, which is why most of us have assumed we are actually looking at a form of embedded DRAM (which includes the MOSYS 1T-SRAM). Considering our bandwidth numbers for the 32MBs of on die memory can be calculated by simply multiplying the 360's eDRAM 32GBps for 10MB by 3.2 to get 102.4GBps for 32MBs, it is tempting to conclude they have simply scaled the 360's eDRAM up linearly. In that case the DMEs may be both convenient & necessary, but may not provide the more interesting benefits he is speculating about.
Conversely, we have also heard rumors that Durango's APU is very large and suffered some major yield issues. That could mean we are looking at a huge block of actual SRAM.
x86 != intel