• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

VGLeaks: PlayStation 4 "Orbis" Roadmap

From the rough specs it seems that PS3 is a more.. specialised console. Fast CPU, Fast RAM, presumably fast GPU. Durango seems like an overall good console.
 

Dennis

Banned
PS4 with 4GB of GDDR5 would be the God console.

I like the Orbis specs better than the Durango specs and think the PS4 will produce some insane looking exclusive games. Naughty Dog...............

If 4GB that is....
 

Despera

Banned
PS4 with 4GB of GDDR5 would be the God console.

I like the Orbis specs better than the Durango specs and think the PS4 will produce some insane looking exclusive games. Naughty Dog...............

If 4GB that is....
Okay, the PS4 is finally Dennis-approved. Production is a go!
 
Has there ever been a system that has separate ram pools that are not tide to either the gpu or cpu.

It would work in the same way as a unified only it would be split into two pools. One whith more but slow ram and one with fast but less ram?

both pools could be used in anyway that programmer sees fit.
 

KAL2006

Banned
I expect both PS4 and 720 to be expensive. For people crying that they are expensive then the system isn't catered towards you, go buy a PS3, 360 or WiiU instead. Of course in the future the systems will be marketed to you when PS4 Slim and 720 Slim come out.
 

jaosobno

Member
Regarding GDDR5 vs DDR3, let's not also forget about pumping. GDDR5 is quad pumped meaning that it can transmit data 4 times per clock cycle. DDR3 on the other hand is dual pumped and can transmit data only 2 times per cycle making GDDR5 much more efficient.
 

Kaako

Felium Defensor
GDDR5 the one used in PC GPUs.
Lol, I forgot to put the "G" in there. Still, I'd be pleasantly surprised if that's the case. To think what first party devs can do with that puts a big ass grin on my face.
I won't believe any of this until we get some official confirmation later this year, hopefully.
 

Sid

Member
Lol, I forgot to put the "G" in there. Still, I'd be pleasantly surprised if that's the case. To think what first party devs can do with that puts a big ass grin on my face.
I won't believe any of this until we get some official confirmation later this year, hopefully.
Going by the rumors it should be within 2-3 months.
 

Mario007

Member
Lol, I forgot to put the "G" in there. Still, I'd be pleasantly surprised if that's the case. To think what first party devs can do with that puts a big ass grin on my face.
I won't believe any of this until we get some official confirmation later this year, hopefully.
I think this setup actually suits sony devs better and it could very well be their idea. Many sony devs are making more corridor based games where a super fa SD t RAM would come in really handy.
 

Reiko

Banned
I think this setup actually suits sony devs better and it could very well be their idea. Many sony devs are making more corridor based games where a super fa SD t RAM would come in really handy.

Linear, corridor games are easier to do regardless of the RAM. Look what Sony and MS did this gen.

Open world games with linear corridor fidelity is where things should get interesting for both consoles.
 

deanos

Banned
I think this setup actually suits sony devs better and it could very well be their idea. Many sony devs are making more corridor based games where a super fa SD t RAM would come in really handy.
4GB of GDDR5 should be suitable for open world games as well.
 

Sid

Member
? What do you mean
Kagari mentioned that it will be unveiled before E3 and said this info came from reliable sources,so did aegies and the guys on Podcast beyond mainly colin who said the reveal should be around a couple of months later.
 

KAL2006

Banned
Kagari mentioned that it will be unveiled before E3 and said this info came from reliable sources,so did aegies and the guys on Podcast beyond mainly colin who said the reveal should be around a couple of months later.

Nice, then I expect a reveal at least before GDC which is at the end of March. Maybe a week or two before GDC.
 

Kaako

Felium Defensor
I think this setup actually suits sony devs better and it could very well be their idea. Many sony devs are making more corridor based games where a super fa SD t RAM would come in really handy.
I would say the majority of console devs this gen went this route in general. I wonder how next gen will play out from a design perspective.
 

Reiko

Banned
I would say the majority of console devs this gen went this route in general. I wonder how next gen will play out from a design perspective.

I would say it was the reaction to starved RAM amounts.

Look at Infamous 1 & 2, as great as it looks... The lack of great RAM amounts hurts.
 

KAL2006

Banned
Naughty Dog, Guerilla Games, Santa Monica and Polyphonic Digital. Imagine what they can do with the rumoured specs.
 

Kaako

Felium Defensor
I would say it was the reaction to starved RAM amounts.

Look at Infamous 1 & 2, as great as it looks... The lack of great RAM amounts hurts.
I see where you're coming from and I agree. Looking very much forward to more open world/sandbox games next gen. Trying to imagine a GTA/Infamous/Red Dead Redemption/Just Cause/Saints Row/Elder Scrolls/etc game with at least 2GB+ of GDDR5 in a console environment is quite exciting.
 
What's the RAM requirements for UltraHD (4k) resolution frame buffer, including double & triple buffering. Not sure triple is required for consoles.

These systems will surely be 4k ready if they are to last another ~7 years. And you can bet your bottom dollar the PS4 will yet again be the Trojan horse for a new Sony media format. Physical or digital is irrelevant.
 

rdrr gnr

Member
I expect both PS4 and 720 to be expensive. For people crying that they are expensive then the system isn't catered towards you, go buy a PS3, 360 or WiiU instead. Of course in the future the systems will be marketed to you when PS4 Slim and 720 Slim come out.
$99 w/subscription
$399 Base
$499 Premium
 

Reiko

Banned
Where exactly?

infamous2_36goti.jpg

LOD pop in
AF problems
Only renders things 30 feet in front of the player. Everything else is blurred out and fogged.

A linear game like Uncharted 2 has a greater viewing distance

aba5irnijn.png
 

UrbanRats

Member
I had (still have) Infamous 2 for free, due to the PS+ trial, but i can't enjoy it, due to the utterly horrible LOD and IQ, reason why i had to quite after a couple of hours, if that.
That image is fairly awful already, but in motion is uglier still.
And it's too bad because under that i bet the game is really cool.

Dragon's Dogma has somewhat the same problem, though i was able to stand it more (probably because i liked the general art direction more), but still.. ugly IQ and pop-in at 3 meters away.
 
infamous2_36goti.jpg

LOD pop in
AF problems
Only renders things 30 feet in front of the player. Everything else is blurred out and fogged.

A linear game like Uncharted 2 has a greater viewing distance

aba5irnijn.png

Lack of AF is due to lack of bandwith, not lack of RAM. 4 GB GDDR5 would be insanely good and fits into Sony's design philoshopy, as they were always big on bandwith heavy systems.

Also, what happened do "motherboard complexity" posters. Sounds like they're eating a gigantic crow.
 

Reiko

Banned
Lack of AF is due to lack of bandwith, not lack of RAM. 4 GB GDDR5 would be insanely good and fits into Sony's design philoshopy, as they were always big on bandwith heavy systems.

Also, what happened do "motherboard complexity" posters. Sounds like they're eating a gigantic crow.

That is true, but the lack of extra bandwidth, and the lack of available RAM hurts games like Infamous and even Dragon's Dogma.
 

DieH@rd

Banned
Yeah and they were told that new and bigger chips were going to come out yet refused to believe that the RAM market wouldn't stay frozen.

Several analysts predicted that GDDR market is shrinking, and if I recall right, Samsung even announced that they are planing big reduction in GDDR5 business. Everybody thought that price of GDDR5 will go up with each passing year.
 
Several analysts predicted that GDDR market is shrinkingm and if I recall right, Samsung even announced that they are exiting GDDR5 business.
Even if it were shrinking they wouldn't suddenly halt all R&D on higher density chips. The crux of the issue was pretty much that people believed that 2Gbit chips were all that was going to be available for next gen consoles to use even though they were launching 2-3 years after those conversations were taking place.
 

rdrr gnr

Member
If Sony wants bandwidth akin to what GDDR5 provides (in the said amount) but chooses not to go with GDDR5 (or can't) -- what other alternatives remain? How many different ways can you achieve the above and, subsequently, which seems the most viable?
 

Reiko

Banned
If Sony wants bandwidth akin to what GDDR5 provides (in the said amount) but chooses not to go with GDDR5 (or can't) -- what other alternatives remain? How many different ways can you achieve the above and, subsequently, which seems the most viable?

Magical EDRAM
 

Ashes

Banned
If Sony wants bandwidth akin to what GDDR5 provides (in the said amount) but chooses not to go with GDDR5 (or can't) -- what other alternatives remain? How many different ways can you achieve the above and, subsequently, which seems the most viable?

Paging JEFF_RIGBY...
 

Withnail

Member
I see where you're coming from and I agree. Looking very much forward to more open world/sandbox games next gen. Trying to imagine a GTA/Infamous/Red Dead Redemption/Just Cause/Saints Row/Elder Scrolls/etc game with at least 2GB+ of GDDR5 in a console environment is quite exciting.

My dream for next gen is a game like Skyrim with no loading between environments. Basically open any door or enter any cave and it's all completely seamless. I'd take that over ambient occlusion or anisotropic doodads or any of that stuff.
 

Rand6

Member
My dream for next gen is a game like Skyrim with no loading between environments. Basically open any door or enter any cave and it's all completely seamless. I'd take that over ambient occlusion or anisotropic doodads or any of that stuff.

How is Skyrim on PC? (serious question, I never played it + PC already have more than 2GB of Ram)
 
Even if it were shrinking they wouldn't suddenly halt all R&D on higher density chips. The crux of the issue was pretty much that people believed that 2Gbit chips were all that was going to be available for next gen consoles to use even though they were launching 2-3 years after those conversations were taking place.

Exactly and so far DDR4 won't be the fast and cheap solution it may be in the future. If Intel doesn't support DDR4 with Haswell for consumers the optimistic roadmap for speed, price, etc. is not valid. As long as there is nothing else on the horizon for GPU memory I don't see how GDDR5 will be a niche product - XDR2 so far is not a solution and neither is DDR4.
 
My dream for next gen is a game like Skyrim with no loading between environments. Basically open any door or enter any cave and it's all completely seamless. I'd take that over ambient occlusion or anisotropic doodads or any of that stuff.

AF, AO etc. and seamless streaming aren't mutually exclusive. Skyrim could have been made exactly how you described it, but with a huge texture quality downgrade. Is that a good compromise? In my opinion, it isn't. What is great with having 4GB of RAM is that they'll have extra flexibility, so the devs making open world games will have more choices on how to use it.
 

rdrr gnr

Member
I'm not sure how applicable sentiments like this will be going forward -- but isn't it shortsighted to believe any technical specifications will solve performance issues? It's not so much a technical question as it is a philosophical and design question: Going forward, will developers emphasis performance? I feel as though the answer to that question is an emphatic no. It's easy to imagine what wonders next-gen tech would have done for games that were constricted this generation -- but isn't that all relative? We are no where near a visual plateau. But won't games look better but run the same? We will still have LOD issues in open-world games, no? Because they will be so much more ambitious (as games like FC3 AC3 are now). And, unfortunately, we are still in a graphics race where compromising on-screen goodies for the sake of some extra frames matters not to the masses. These questions aren't rhetorical, either. I'm honestly asking someone.
 
Top Bottom