Cyborg is actually a football star during high school.
Why would he pose like he's about to throw a football in a fight?
Where's the ball he's supposed to throw in the first place?
Cyborg is actually a football star during high school.
What's the deal with Bane's stance here. It looks like kind of like Catwoman's.
I mean, do you think that is a good justification for that absurd stance?
Why would he pose like he's about to throw a football in a fight?
Where's the ball he's supposed to throw in the first place?
Its just a nice small Easter egg for DC Comics fans.
I mean, do you think that is a good justification for that absurd stance?
and
Raven isn't in a weird state of constantly leaning forward, and his left arm isn't getting in his right arm's way.Don't see much of a difference between and
Don't see much of a difference between and
Great video. I'd love to see another explaining why women in NRS games don't feel like women. Something that seem to be improving in Injustice 2.
Don't see much of a difference between and
Because you want them to be more anime? I dunno, the women in Injustice 2 look fine.Great video. I'd love to see another explaining why women in NRS games don't feel like women. Something that seem to be improving in Injustice 2.
I
the animations in modern street fighter are so stiff In comparison to this gif
No, they're pretty much exactly the same.
Don't see much of a difference between and
lol watGreat video. I'd love to see another explaining why women in NRS games don't feel like women. Something that seem to be improving in Injustice 2.
Flash:
The Flash seems to have the exact opposite problem as every other character mentioned.
He moves way too much. At least NRS attempted to express personality through an idle stance but they failed in animating it a sensible manner. Here, the Flashs bottom half is completely out of rhythm with his top half. His legs move up and down quickly but his arms out of sync with the rest of his movement. Not to mention that his legs are just bouncing up and down. Hes not taking a step or lifting his foot off the ground. Hes just shaking his legs. And what exactly is his right hand doing? It doesnt look like hes prepping or stretching; it just looks like hes moving his hand around for the sake of looking active. We get it. Hes the flash and hes fast. But at least put some rhythm and coherency into his movement.
The thing about comparing this game to other martial arts game is that injustice animates as an homage to the characters themselves instead of any real world fighting style.
They're the same moves but they don't have the elasticity of SF III. They look stiff.
That ken animation I commented on, go look at a modern SF IV and SF V animations and tell me they're "exactly the same"
http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
Poison Ivy:
I understand that shes supposed to be seductive but Im not really getting that.
...but what exactly is Poison Ivy supposed to be expressing here? Her pose makes her look like an Egyptian hieroglyphic. There is nothing really sexy or inviting about that pose.
Lastly, Cyborg looks like a quarter back during idle.... Yup. That was done on purpose. Knowing his history, hearing firestorm taunts, and the sheer fact that his rush moveset makes him look like a quarterback running towards you before the grapple hammers the point home.
Eh? The animation in SFV is fantastic. While it's true that 3D models in general don't have the exaggerated cartoon-like plasticity of some spritework, that article is comparing SF3 to SF4, which is a far cry from the animation quality in SFV.
the animations in modern street fighter are so stiff In comparison to this gif
If the actual fighting was trash, it wouldn't be receiving all the praise it's getting. You can spin it anyway you want, but it won't make it real.
Lastly, Cyborg looks like a quarter back during idle.... Yup. That was done on purpose. Knowing his history, hearing firestorm taunts, and the sheer fact that his rush moveset makes him look like a quarterback running towards you before the grapple hammers the point home.
Its just a nice small Easter egg for DC Comics fans.
Eh? The animation in SFV is fantastic. While it's true that 3D models in general don't have the exaggerated cartoon-like plasticity of some spritework, that article is comparing SF3 to SF4, which is a far cry from the animation quality in SFV.
They're the same moves but they don't have the elasticity of SF III. They look stiff.
That ken animation I commented on, go look at a modern SF IV and SF V animations and tell me they're "exactly the same"
http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
They're the same moves but they don't have the elasticity of SF III. They look stiff.
That ken animation I commented on, go look at a modern SF IV and SF V animations and tell me they're "exactly the same"
http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
Eh? The animation in SFV is fantastic. While it's true that 3D models in general don't have the exaggerated cartoon-like plasticity of some spritework, that article is comparing SF3 to SF4, which is a far cry from the animation quality in SFV.
You know
A game about superhumans with aliens and infinite Earth's probably isn't one to take seriously about the martial arts accuracy of a kick
How dare you bring common sense to this joke of a thread.
I mean, if you really cared, better stop playing sim racers too, cause that is NOT how a clutch feels/works at all.
Almost any game you apply these comments its gonna look ridiculous because they are fucking videogames.
Here we have the "bad animation doesn't exist because videogames!" argument again.How dare you bring common sense to this joke of a thread.
I mean, if you really cared, better stop playing sim racers too, cause that is NOT how a clutch feels/works at all.
Almost any game you apply these comments its gonna look ridiculous because they are fucking videogames.
How dare you bring common sense to this joke of a thread.
I mean, if you really cared, better stop playing sim racers too, cause that is NOT how a clutch feels/works at all.
Almost any game you apply these comments its gonna look ridiculous because they are fucking videogames.
Well, no they aren't. There were two obstacles to doing it: the first is that UE3, and probably a few other engines, didn't support nonuniform scaling of character bones (for math reasons we won't get into it made animations compress better with the algorithms they had). Do note that from a tech standpoint it's not because it's more difficult, but that people who designed the tech didn't think it'd be needed because their animation knowledge was poor at best.Elasticity, squash and stretch are more difficult to do in 3D
Long story short, several critical steps in the history of animation have been about finding out that you're wrong. If you were an animation student saying that you would be mercilessly mocked. Quality animation grounds fantasy in reality so you can believe what you see, and your brain will fire off all kinds of alarm signals otherwise. You can try to give excuses for poor animation but it'll still be poor animation, and there's nothing to lose by adding better foundation to one's work.You know
A game about superhumans with aliens and infinite Earth's probably isn't one to take seriously about the martial arts accuracy of a kick
It animates like the devs (who have no fighting experience) are using themselves for direct reference to the characters.
The animation and poses look like a bunch of normal people trying to pretend to be fighters.
Uh, quarterbacks don't play defense and avoid contact as much as possible.
Yeah, unfortunately, NRS hasn't been able to replicate the actual weight behind attacks. Ken's full spin on those kicks is one of the best examples.
Yeah, his stance looks just like a quarterback... as long as that QB is Blake Bortles.
And why would a QB have a "rush move set" and be "running towards" someone? Even QBs known for their rushing (Cam, Vick, etc) are best served by their elusiveness. Is that an Injustice problem or a comic problem?
How dare you bring common sense to this joke of a thread.
I mean, if you really cared, better stop playing sim racers too, cause that is NOT how a clutch feels/works at all.
Almost any game you apply these comments its gonna look ridiculous because they are fucking videogames.
And you really think any large dev, have animators animating themselves? They used motion capture. And it doesn't look realistic because it isn't supposed to be realistic.
It is a comic and animated feature problem. Have you guys not seen or read cyborgs many introductions?
The problem here is people seem to forget that both MK and Injustice doesn't have any real martial arts in them (on of the reasons I personally dislike MK) but to go into this expecting realism or comparing to other games that at least try to emulate real martial arts is the thing that is amazing here.
Yes, injustice is guilty of many of the things it is being criticized for but the issue is the expectation you carry when playing the game. I love fighting games. I have very little expectation from NRS in terms of realism. And this is from the very first MK game.
You know
A game about superhumans with aliens and infinite Earth's probably isn't one to take seriously about the martial arts accuracy of a kick
Again, this isn't about realism, this is about the craft of good animation. It so happens they have things in common, but you shouldn't mistake the problem for another. The problem with NRS games is not that they're unrealistic but that they're poorly animated. Overwatch, for example, is very well animated and can still feature flying robot monks. SF3, the pinnacle of fighting game animation, has a russian rubber mutant (unrealistic) who moves like you would expect him to, with muscles and momentum and a center of gravity (believable). You're trying to find excuses but it wasn't an attack on you or your favorite game, just a blunt but accurate observation that said game is not well animated, offering insights about how to correct it that you would learn in any good animation course.I have very little expectation from NRS in terms of realism.
They're the same moves but they don't have the elasticity of SF III. They look stiff.
That ken animation I commented on, go look at a modern SF IV and SF V animations and tell me they're "exactly the same"
http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
What the fuck is this..lolCheetah:
Cyborg:
Yeah, though they've still got a lot of margin for improvement they've made a lot of progress (among other things because they dug up some notes from golden age Capcom artists while searching through a warehouse).They're certainly not "so stiff" in comparison either.
How dare you bring common sense to this joke of a thread.
I mean, if you really cared, better stop playing sim racers too, cause that is NOT how a clutch feels/works at all.
Almost any game you apply these comments its gonna look ridiculous because they are fucking videogames.
And you really think any large dev, have animators animating themselves? They used motion capture.
I really need to see some receipts on MK not having any real martial arts in them. Doesn't that series rely alot on kungfu?
Again, this isn't about realism, this is about the craft of good animation. It so happens they have things in common, but you shouldn't mistake the problem for another. The problem with NRS games is not that they're unrealistic but that they're poorly animated. Overwatch, for example, is very well animated and can still feature flying robot monks. SF3, the pinnacle of fighting game animation, has a russian rubber mutant (unrealistic) who moves like you would expect him to, with muscles and momentum and a center of gravity (believable). You're trying to find excuses but it wasn't an attack on you or your favorite game, just a blunt but accurate observation that said game is not well animated, offering insights about how to correct it that you would learn in any good animation course.
When your fave superhero is in a movie you'll be unhappy if his acting is shit even when he's supposed to be an alien god slug from planet bob. Well, animation is acting for game characters.
lol how did no one call out this supreme nonsense? The fighting animations in Injustice 2 certainly are not mocapped because no human moves like that. That's the whole crux of the issue. First you say it's mocapped, literally a sentence later you say it's not realistic because it isn't meant to be. Buddy, if it was mocapped, it would AT LEAST be somewhat realistic.
Yes, animators still work at major studios. Lots of them, in fact. Dear lord, some people are so clueless yet so confident in their nonsense.