Melchiah
Member
Only the Sith deal in absolutes.
"Good is a point of view, Anakin."
Only the Sith deal in absolutes.
Just to answer this, yes, of course Mario is art. Why are you assuming that that debate excludes gameplay focused games? All games are art, even Call of Duty, and just like every other medium, being bad or derivative doesn't make it not art. And just like The Raid and Moonlight can excel in completely different ways, so can games. Tetris or Mario are as much examples of the art of games as Journey isSure, it's something I can get behind. I think The Article itself is good, but he did go with the title he went with, and that's naturally led to a pretty obvious reaction from people. It doesn't help that you apparently gotta do homework on the dude to get a better understanding of his larger point, like we Halo 4 or something.
Because on balance there is a lot of what he says that I agree with, I wish games were more about exploring their gameplay, and I don't like the story over gameplay as if it's trying to be this higher learning version of "art". I have a huge problem with the way some people in the gaming community use the term "art". Like it's this fucking award to be proud of.
I never once watched The Wire, and thought man, that was some art there. Nah I think it was an excellent show, and for money the greatest tv show, and it will stay that way probably forever. Likewise I also don't understand when "art=good" became a thing. Bad art exists. Shitty paintings are a thing, they are still art, they just aren't good. Plenty of bad films exist.
Likewise bad games, still technically if you believe games are art. And I have a huge problem that only the story driven stuff is somehow art, but Mario Bros isn't? Mario, like the quintessential example of the strengths of this medium? The joys of pure play, isn't art?
If there is no Story in a video game I am 99% more likely to not play it. Pure gameplay mechanics is all well and good but what if it had a Story too?
So if Stories go the way of the Dodo - then that will be my sign to get out of playing video games.
No story, no purchase.
I'm there for the story.
No story, no purchase.
I'm there for the story.
seems very limitingNo story, no purchase.
I'm there for the story.
Believe whatever you want. I don't entirely share his opinions, but I do think they are justified and that he has an argument. If the best that you have is that he wrote "stifling drivel" and you feel it should be disregarded, please do us all a favor and remove yourself from a critical conversation the rest of us are trying to have.
Really? You can say that absolutely? With 100% certainty?
I just find it odd.
For example, I dl'd Totally Accurate Battle Simulator last night. It's Alpha and you can get it free from the dev's website right now.
It was totally fun to just screw around with. It's a sandbox in the truest form,and has no story at all and was really fun. I'll totally throw them $20 or something when it's out, even if it's just a bunch more of what's already there; units, "levels" etc.
Most of my favorite games of all time (ME:2, Nier: A, UC4) are there because they have amazing stories. Stories are super important to me. I just wouldn't ever say no to a game just because it didn't have one.
Because it blends gameplay and narration together in a way where missing one of them would significantly weaken the entire thing.This would be the part where you explain how instead of assuming I've played it.
Maybe you should read more books then
When it comes to 'no story, no purchase' I agree with that with mindset, but then it gets technical like what is the actual story about.
Overall story is the 1 of 2 big selling points. Next is camera angle.
Now when it comes to sandbox / open world games. For me personally all that freedom bores me. I would find maybe 5 minutes at the most of entertainment from just doing something random. Stories missions keep me focused and I have more fun as the plot progresses.
I think the true potential of storytelling in the medium of games is in its ability to have the player personally take on a different role, life, and experience than their own. In films, books, and plays we always watch a story unfold from the third perspective, but in games we can inhabit those characters and see through their eyes directly.
Games hold a powerful potential for expanding our empathy with and understanding of others. The tragedy is that so many games, especially the AAA ones the vast majority of people play, create characters that their target audiences will already empathize and identify with. Even on the indie circuit we don't see that much diversity of perspective. I want to play as a Syrian refugee, a delivery driver in India, a black student in Ferguson, a Palestinian activist, etc. For the most part games with those kinds of perspectives just aren't being made.
Similarly, I think some folks aren't a huge fan of the broader plot that's in UC4, but for me, the "story" of the relationship between Nate and Elena is one of the single best portrayals of a real relationship in games, and 100% why I love that game.
This would be the part where you explain how instead of assuming I've played it.
Is Silent Hill better off without a story? No.
So, it succeeded then, as a game. I have no idea why it should be compared to movies, since movies and books aren't compared to other mediums the same way. If they were, I could say that the story and characters in the last two Star Wars movies paled in comparison to what the best story-driven games offer, and Rogue One was a snoozefest.
I try to refrain from going off, because this topic (that I've seen too many times) always gets my blood pressure high. Oh yeah I'm super super emotional about it. So the following is me in my goddamn feels.
Every person who either makes, and or writes about video games in the last 5+ years that keeps making these comments regarding what the industry should be. Seriously need to get the hell over it.
Gaming has evolved decade by decade. How it looks in 2017 is how the people want and like it. And when you look at the industry right now you see a shit ton of different games being released in the market across multiple platforms. Yet people still bitch because a few game developers cater to a million+ audience that like cinematic narrative stories, but why? Because it's directed like film or tv show? Oh the sleepless horror��
A lot of people don't care about a number of games such as Doom, Skyrim, Minecraft. And I don't know the exact numbers, But I'm pretty sure there is more 'gameplay focused' then story games. But there's no articles saying 'Video Games would be better without gameplay mechanics'
I just don't understand the need to attack games that want to make storytelling the primary focus.
All these years did it stop other kind of games from being made?
After a solid snake became an icon. Did Mario and Luigi have to get new second job?
It seriously can't be because of popularity, Because there's plenty of popular games that don't focus on story.
Within our gaming community it feels like there is a group of bitter individuals that no matter how many so called hardcore games that cater to them. They're never satisfied because others enjoy something different.
I hate to think what things could be like right now if many years ago certain story games never existed.
Fun gameplay isn't the be-all-end-all of what makes a game enjoyable though. Being fun isn't the ultmate measure. Being engaging is, and you don't need "fun" gameplay to be engagingIf a game has a story, then fine, but to me gameplay always should come first no matter the genre. I sometimes even feel that developers are trying to compete more with Hollywood instead of trying to create a truly great interactive experiences. A great story is definitely a bonus to me, but quality gameplay should be mandatory imho. I just do not understand the gamers who feel that a great playing game is terrible because something like the writing is lackluster or the story is forgettable. Was it fun though? Gameplay keeps me and most other players coming back consistently.
He is on point.
Fun gameplay isn't the be-all-end-all of what makes a game enjoyable though. Being fun isn't the ultmate measure. Being engaging is, and you don't need "fun" gameplay to be engaging
And to answer your question, I play CoD and shmups and puzzlers for completely different reasons from why I play a Life Is Strange or Gone Home. Just like one can enjoy movies for different reasons
Just to answer this, yes, of course Mario is art. Why are you assuming that that debate excludes gameplay focused games? All games are art, even Call of Duty, and just like every other medium, being bad or derivative doesn't make it not art. And just like The Raid and Moonlight can excel in completely different ways, so can games. Tetris or Mario are as much examples of the art of games as Journey is
Only the Sith deal in absolutes.
I think the issue is that narrative and cinematics don't really play to the strength of the medium. Some gameplay-oriented people view videogame stories as those that should emerge from the gameplay itself (like Super Metroid) rather than those that have non-interactive cutscenes (like MGS). So they criticize the cutscene focus of some games because they don't use the possibilities of what the medium can confer on the user.
Personally, I see their point. I prefer games that have a "reverse-auteur" emphasis on player agency and tool set. When the "author" of a videogame inserts himself too much into the game, I tend to lose interest. That doesn't mean it's wrong and I don't like the fact those games exist (they're great games). But I do reserve the right to politely criticize them.
As far as what the industry "should" be....I agree with you. I think the industry already is as it should be. We have more variety than ever before and great games are released by the fist-full every month now. I've even enjoyed many narrative-driven games like Chrono Trigger and Zelda (which is one of my favorite series ever).
Missing out on a lot of great games i.e. Resogun, N++, Destiny, Salt and Sanctuary, Overwatch, Thumper, Rocket League and Nioh.No story, no purchase.
I'm there for the story.
Bloodborne. Most of the story in that game is conveyed through you moving about the world and interacting with things.it doesn't need to be something only possible in games to be well done. Which games that feature a narrative focus do you think could not be adapted into a movie?
The cutscenes perfectly set the tone and the objective for the gameplay, and flow in and out of player control thanks to being an interactive medium. Thats a kind of direction you cant have anywhere else.
as an example, the segment tying the running around to being upside down is pretty seemless
What is a Hollywood-esque story? Do you mean like a blockbuster: Bombastic, slight characterization, and so on? There are myriad action thrillers on book shelves like that too (Matthew Reilly's books, James Rollins' Sigma Force, Jack Reacher, Maberry's Joe Ledger, etc); that isn't something unique to Hollywood or film. And I don't think many would agree with saying "just take those kinds of books out of book stores, just stop writing them or just write less of them"You know, I disagree with the claim in the OP since stories do well for some games, but cookie-cutter hollywoodesque stories in games that bring nothing really interesting to the table by taking themselves too seriously when they shouldn't are to blame to me, we definitely need less of those around.
As others have said in the thread, something well thought out like Last of Us is OK, but maybe we need less Mass Effects around the industry, you know what I'm saying? Nothing against Mass Effect, it's just that the game all around thinks of itself as if its story was some ultra-hot shit that everyone should want to jump on but in the end the dialog feels amateurish, the plot and the characters feel like they were designed by teenagers with too much money to burn, and the whole thing feels... eh, for lack of a better word.
Like if you had taken all of the manpower that produced the whole story and repurposed it into making the core game and its mechanics richer, maybe it'd been better. Simplify the story, make it barebones like Rayman Legends...
Video games are a medium. Like every medium, we all come to it for different things, and that's fine. Mediums are big and contain multitudes. There's plenty of room for every kind of game, and every kind of story within the medium, and none of them are right and none of them are wrong.
You may not like games with minimal gameplay. Someone else may not likes games with minimal story. You're both right, because it's nothing but a personal preference.
Play the games you like, don't play the ones you don't, and quit trying to shrink the medium to fit your preferences.
If your entangled, entitled feelings of how videos games should be aren't able to withstand dissenting voices then maybe I'm not the one that needs to take a break from such "critical conversation". Your opinions have been expressed in a consistently arrogant, reductive, and condescending manner. Any time someone disagrees with you, you take that opportunity to claim they misunderstand the argument itself, or more laughably, you accuse them of being anti-academic. Don't pretend that your pretentious shucking and jiving is somehow valuable. Writing long winded, but ultimately pointless, diatribes, while saying very little of consequence, doesn't make your argument more salient. More importantly, it doesn't invalidate everyone else's. You are desperately in need of perspective; as is, you have lost it.
Video games are a medium. Like every medium, we all come to it for different things, and that's fine. Mediums are big and contain multitudes. There's plenty of room for every kind of game, and every kind of story within the medium, and none of them are right and none of them are wrong.
You may not like games with minimal gameplay. Someone else may not likes games with minimal story. You're both right, because it's nothing but a personal preference.
Play the games you like, don't play the ones you don't, and quit trying to shrink the medium to fit your preferences.
While I love Portal, and several other games that I have loved have used this as their central "point" (Bioshock being one of them, which makes its point and then frustratingly offers no solution whatsoever). I worry that is in danger of becoming trite, if it hasn't already.Games that openly acknoweldge that the player has no agency, and dispenses with the illusion that there is any player freedom at all (Portal!!!) also succeed really well.
The way you keep using reductive, and what arguments you are applying it to, suggests you don't understand the meaning of the term. More_Badass, meanwhile, understood what I meant by those comments and came back with a more substantive argument -- something you are either unwilling or unable to provide. My words are without pretense -- I am aiming to elucidate the author's meaning when it appears that the common reaction in here is to confuse "better without" to mean "should never have." Your perspective, meanwhile, is simply to dismiss and mock, in fact engaging in the exact kind of reductive behavior you claim to dislike. As far as perspective goes, hopefully you realize that yours is one of projection. If you don't have anything of substance to say about the article itself, and instead want to attack me personally, feel free to take it to PMs. Or, you know, chill the fuck out.
Video games are a medium. Like every medium, we all come to it for different things, and that's fine. Mediums are big and contain multitudes. There's plenty of room for every kind of game, and every kind of story within the medium, and none of them are right and none of them are wrong.
You may not like games with minimal gameplay. Someone else may not likes games with minimal story. You're both right, because it's nothing but a personal preference.
Play the games you like, don't play the ones you don't, and quit trying to shrink the medium to fit your preferences.
Once again, your first instinct is to arrogantly claim that I don't even understand the words I am using. Because that is your primary method of argumentation: not responding to the criticism, but claiming your opponent's arguments are invalid. Then you desperately, cloyingly, attempt to corral support by complimenting someone who had disagreed with you. Your arguments, on their face, are incredibly self-serving. You aren't aiming to elucidate anything, you are aiming to conceal yourself in someone else's legitimacy. As far as chilling the fuck out goes... maybe find a mirror?
You might notice that's only happening with you, because you're the only person who seems to be digging this hole. Again, if you just want to bitch at me, take it to PMs and stop derailing the thread. If you want to discuss the article, please do. I'm not going to keep doing this in this thread.
Also the idea that I'm complimenting More_Badass just to corral support is fucking hilarious XD He reacted like an adult. Take heed.
timetokill said:"I think my entire post (as well as Bogost's article) went way over your head if that's what you got out of it. Come on."
"Unfortunately, since you disagree, you are blinded to it and therefore think the justification does not exist."
"Exactly, I don't get how people are missing this."
I did some say some in the community mate, not all. And because some do, any time the art discussion comes up, here's a laundry list of stories this medium has told, but barely any conversation on why the game, the mechanics, are an art form themselves.Just to answer this, yes, of course Mario is art. Why are you assuming that that debate excludes gameplay focused games? All games are art, even Call of Duty, and just like every other medium, being bad or derivative doesn't make it not art. And just like The Raid and Moonlight can excel in completely different ways, so can games. Tetris or Mario are as much examples of the art of games as Journey is