KevinCow said:It's not really that interesting. It's just the easiest way to do it in either way. Creating one set of sprites and flipping it when he's facing the other way is easier than creating two sets of sprites, and creating one animation to play regardless of which way he's facing is easier than creating multiple animations depending on how the camera's looking at him.
Sigh.
I am fully aware of that.
It is interesting because the default appearance of Mario (as he starts the game running left to right and spends MOST of the game from that perspective) in the 2D Mario games is opposite the "official" version of what Mario does.
Unlike Link, who has a default left handed sprite. Different angles, I know.