Haha beat me. I remember being a kid and wanting to play this game so bad. My parents would only give me a couple quarters and I couldn't play very long.
Is there any way to get the game in Germany?
I have gold, but don't have a XB1 yet. Any way I can tie this to my account?
Ghouls n Ghosts? Silly modern gamers, this is Rastan.
Ghouls n Ghosts? Silly modern gamers, this is Rastan.
XB1 only right?
XB1 only right?
For now, but they are looking to port to as many platforms as possible.
Which isn't surprising, considering that they said 95% of people pirated the game on PC.
Actually its both. The aesthetic, sword attack, slopes, and ropes were based on Rastan. There's also a direct homage to Rastan in the first part of the first level, complete with Rastan's corpse!
However the unique type of double-jump, the treasure chests, and the gear-as-health mechanics were based on Super Ghouls N' Ghosts.
There's also references to other titles like Castlevania 1, Zelda 2, Magic Sword, Altered Beast, D&D Mystara, and more I'm probably forgetting.
And there is some stuff that's new and original too of course, like the majority of the level designs after the homage is over and the spears-as-platforms mechanic (yes I know there has been other games that have done that, but they are obscure titles that weren't known about at the time the mechanic was thought up).
Rastan and Ghouls and Ghost were also released in arcades not far off from each other, Rastan in 1987 and GnG in 1988. Along with many console platformers to come out during the time in the late 80's and early 90's there is plenty of inspirations that Volgarr takes cues from in terms of setting, aesthetics and gameplay design.
Ghouls N' Ghost, Rastan, and Haunted Castle (Castlevania Arcade Game which was also released in 1988) being probably the biggest contributors I think.
I said this once before but still relevant
Be prepared to hear "Aaaaugh!" many, many times.
https://www.youtube.com/watch?v=WnPp-gpJZ9A
Truly an awesome game. It's a excellent spiritual successor to Ghouls'N'Ghosts
That's the dude what made the game. He probably knows. I find it really cool how many people see the Rastan influence though. I imagine it's not entirely subtle, but it's a game a lot of people had never even heard of but it seems like it always gets brought up in Volgarr discussions.
Ah, I wasn't aware Rubikant was the games developer.
I knew there was people in the industry that posted on this forum, but never expected to comment on a post of theirs.
We are sneaky people, us devs. lurking in shadows and all that.
I'm so bad at this. Tips please I'm stuck at first level.
Sure, here's some to start you off:
-Different enemies require a different amount of hits. Pay attention to their color.
-You can avoid the level 1 grunt enemy attacks by ducking.
-Your shield blocks as long as you're not attacking. The wooden shield eventually breaks though.
-Your double jump spin is also an attack
-You can downstab while jumping.
-Your double jump can be used to stop your momentum if you don't press a direction.
-The helmet upgrade lets you charge your spear throw.
-You can throw multiple spears in one jump.
-You can roll through humanoid size enemies.
- A small broken sword handle in the ground denotes a secret.
-There's a button to zoom out a bit, you can use this to see things coming a bit earlier.
Sure, here's some to start you off:
-Different enemies require a different amount of hits. Pay attention to their color.
-You can avoid the level 1 grunt enemy attacks by ducking.
-Your shield blocks as long as you're not attacking. The wooden shield eventually breaks though.
-Your double jump spin is also an attack
-You can downstab while jumping.
-Your double jump can be used to stop your momentum if you don't press a direction.
-The helmet upgrade lets you charge your spear throw.
-You can throw multiple spears in one jump.
-You can roll through humanoid size enemies.
- A small broken sword handle in the ground denotes a secret.
-There's a button to zoom out a bit, you can use this to see things coming a bit earlier.
Sure, here's some to start you off:
-Different enemies require a different amount of hits. Pay attention to their color.
-You can avoid the level 1 grunt enemy attacks by ducking.
-Your shield blocks as long as you're not attacking. The wooden shield eventually breaks though.
-Your double jump spin is also an attack
-You can downstab while jumping.
-Your double jump can be used to stop your momentum if you don't press a direction.
-The helmet upgrade lets you charge your spear throw.
-You can throw multiple spears in one jump.
-You can roll through humanoid size enemies.
- A small broken sword handle in the ground denotes a secret.
-There's a button to zoom out a bit, you can use this to see things coming a bit earlier.
Side-scrollers are the greatest. But I find this kind of art style disgusting. Super Time Force - now that is the way to do "8-bit" art styles correctly. Everything is crisp and clean and beautiful in that game. This game and 1001 Spikes look horrible.
This now has me wondering if the Turbografx's Legendary Axe is available on VC? Talk about a forgotten classic!
That's the metal shield.
Helmet increases attack speed I think.
One of my favorite games that I played this year, and it should appeal to anyone who enjoys mastery of technique. I'm no master, of course, but no other game compelled me to dedicate myself to it as much as this one did.
Here's my review: http://youtu.be/nBciHoXDfrY
It was my first, so it's pretty rough, but I've been told it was helpful for even non-gamers to understand what it's about and why it's good.
This game is fucking hard! But it's fun. I made it to the first area's boss and died so I'm gonna call it a night there. The beating the game with fewer than 10 deaths is going to be a bitch.
Yeah seriously this game is brutally hard. So there's no check points is that right?
Sure, here's some to start you off:
-Different enemies require a different amount of hits. Pay attention to their color.
-You can avoid the level 1 grunt enemy attacks by ducking.
-Your shield blocks as long as you're not attacking. The wooden shield eventually breaks though.
-Your double jump spin is also an attack
-You can downstab while jumping.
-Your double jump can be used to stop your momentum if you don't press a direction.
-The helmet upgrade lets you charge your spear throw.
-You can throw multiple spears in one jump.
-You can roll through humanoid size enemies.
- A small broken sword handle in the ground denotes a secret.
-There's a button to zoom out a bit, you can use this to see things coming a bit earlier.
Did you set filtering to point-sampled as opposed to bilinear? Makes it very crisp.I used the term 8-bit incorrectly but I still feel the same way. I don't like the rough look of Volgarr, but I really enjoy the cleaner, crisper look of Super Time Force.
Some of us a little more sneaky than others... nice avatar!