VeryGooster
Banned
Scoops article
https://waypoint.vice.com/en_us/art...ly-hurting-their-games?utm_source=wptwitterus
This article is more about the stiff animations and performance issues than the bugs and save issues that tend to plague Telltale releases. They're not the main reasons I haven't touched whatever they've put out since Tales from the Borderlands, but I feel him that it's frustrating to see things don't change on that front.
There are no GotG spoilers in the article.
https://waypoint.vice.com/en_us/art...ly-hurting-their-games?utm_source=wptwitterus
This article is more about the stiff animations and performance issues than the bugs and save issues that tend to plague Telltale releases. They're not the main reasons I haven't touched whatever they've put out since Tales from the Borderlands, but I feel him that it's frustrating to see things don't change on that front.
Telltale's history of hobbled tech goes back a ways, too. A source told me that even as the company was riding the success of The Walking Dead, their engine didn't have a physics system. (Telltale has their own proprietary technology, it doesn't use Unity, Unreal, or something else off the shelf.) If a designer came up with a scene requiring a ball to roll across the floor, or a book to fall off a shelf, it had to be hand animated by someone, an enormous time and resource commitment.
It's my understanding that little has changed since, but Telltale didn't respond to my request for comment.
There are no GotG spoilers in the article.