Bragr
Banned
I swear the only progression racing games have made in the last 15 years is better visuals, feeling of traction, and car sounds. Everything else has regressed.
Gran Turismo, especially 3, set the standard for how to achieve an addictive progression through a campaign in a racing game. Make the player earn everything they get. Every car needs to be bought from hard-earned cash or winning a challenging tournament, make the player get licenses, slow progression through a set of events. Make the player feel like they build and earn their garage, make them care about what they get, and wrap it all into an economic system where you yearn for every buck you find.
Subsequently, after GT4, every car game under the sun ignored these developments and made cookie-cutter campaigns with no incentives to them that all feel the same. You unlock a new car after every race, no rewarding economic system, just race through a set of bland events on a menu screen until you get to the last one. The F1 one games are the only ones who even try to make a campaign worthwhile. I would guess it's because it might be too hardcore for casuals, or that they don't want to hide all the cars under a long campaign but let everyone use every car as easy and early as possible.
But Jesus Christ, I miss the days of struggling to get the best cars in the old GT games, feeling a sense of pride when I looked at my garage. What a hell happened here? how did car games completely stop progressing or trying to build meaningful modes?
Gran Turismo, especially 3, set the standard for how to achieve an addictive progression through a campaign in a racing game. Make the player earn everything they get. Every car needs to be bought from hard-earned cash or winning a challenging tournament, make the player get licenses, slow progression through a set of events. Make the player feel like they build and earn their garage, make them care about what they get, and wrap it all into an economic system where you yearn for every buck you find.
Subsequently, after GT4, every car game under the sun ignored these developments and made cookie-cutter campaigns with no incentives to them that all feel the same. You unlock a new car after every race, no rewarding economic system, just race through a set of bland events on a menu screen until you get to the last one. The F1 one games are the only ones who even try to make a campaign worthwhile. I would guess it's because it might be too hardcore for casuals, or that they don't want to hide all the cars under a long campaign but let everyone use every car as easy and early as possible.
But Jesus Christ, I miss the days of struggling to get the best cars in the old GT games, feeling a sense of pride when I looked at my garage. What a hell happened here? how did car games completely stop progressing or trying to build meaningful modes?