TheDreadBaron
Member
I’m annoyed that you’re trying to criticize immersive sim gameplay based on the choices not being interesting enough, when that’s the main appeal of them. However, I’ve been in that situation of not having the stats to get through a barrier and that’s also annoying and somewhat contrived.
I’ve also been in the situation in dishonored where I thought there was only one possibility to progress, tried to do it the hard way, then only later realized there’s another more hidden possibility which feels really good as it keeps your eyes open once you realize you’re not stuck on one track.
Of course, the routes are still limited, but your door / window analogy is not something I recognize in these games. They generally keep the options much more organic and interesting than that and ask the player to think and plan.
It’s never going to be as dynamic as a multiplayer game, but it’s supposed to be more of a slow paced cerebral experience, anyways have fun with fortnite.
I’ve also been in the situation in dishonored where I thought there was only one possibility to progress, tried to do it the hard way, then only later realized there’s another more hidden possibility which feels really good as it keeps your eyes open once you realize you’re not stuck on one track.
Of course, the routes are still limited, but your door / window analogy is not something I recognize in these games. They generally keep the options much more organic and interesting than that and ask the player to think and plan.
It’s never going to be as dynamic as a multiplayer game, but it’s supposed to be more of a slow paced cerebral experience, anyways have fun with fortnite.