I'm always surprised by the people that say things like "it was a good game, just not a good sequel to CT." I've always felt the opposite; it seemed like Chrono/Square were the best things it had going for it, and on its own, it may have been more of a Legend of Dragoon-style flop. The cast was painfully bad, the story was convoluted, and the battle system just seemed poorly designed.
I'm actually a bit curious about the battle system, though. I might not have explored it enough when I was younger, so maybe a fan could shed some light on it. From what I remember:
- 7 points of physical attacks gave 7 points of stamina to both other characters, and filled that character's element levels.
- Casting spells cost 7 points of stamina (potentially putting you negative), however many element levels you used, and restored 1 to your other characters.
My understanding/approach to it was that, as long as you rotated between strong physical attackers, you were always ready to respond to what a boss did and heal up. Using spells offensively was far more risky, as it would potentially leave a character unable to provide healing for several turns and leave you vulnerable.
Basically, it's one of the only battle systems I've played where attack-attack-heal actually seemed like a good strategy. There were only one or two battles where that didn't work, and one was only because of a required party member who was too squishy for such a defensive strategy.