If we take architecture to consideration, I think a better comparison would be:
Wii U = Dreamcast (very notable gap between the others in most of its specs, but efficient for what it is. The GPU features, however, are a lot closer to the other systems than what the Dreamcast was to the PS2/GCN/XBOX.)
XBONE = GameCube (powerful for what it is, and efficient. Has an "interesting" memory system)
PS4 = Wii (very similar architecture, GPU raw power is boosted 50% over XBONE , better work RAM. Unlike GCN to Wii, the CPU probably the same performance, and the memory setup is more complicated to compare.)
I don't believe any of the systems are imbalanced like the PS2, and PCs would be more like the Xbox.. except that the gap between it and the others will significantly increase in time.
Heh, if we are taking about flops it gets more bizarre since the 176 GFLOPs theory goes along with the conjecture that Latte can match or outperform Xeno's 240 GFLOPS. That would require the Wii U FLOPS to be at least a 27% more efficient than the ones in Xenos. Since FLOPS is apparently a variable instead of a constant, that makes things a bit tricky. I'm also not convinced yet that a 176 GFLOPS Latte would give us the performance that we are seeing for games like Trine 2 and Need for Speed...