Summary: 10 mins in. The game is ridden with issues. What a shame.
Edit: Full summary
BUGS:
- Keep the motion blur disabled; it's a bug.
- PS5 Resolution mode has a flickering bug.
- PS5 performance mode is fine and doesn't have that issue.
RESOLUTION MODE:
- Both PS5 and XSX render at 4K in 30 FPS with a dynamic res element (drops resolution up to half) and a locked 1080p in Performance mode.
- XSX has lower-quality ambient occlusion when compared to PS5.
- There are stutters and frame drops up to 50 FPS on PC even on a RTX 4090.
- PS5 is a locked v-sync 30 FPS in Resolution mode.
- Series X holds 30 FPS in Resolution mode well but there are frame pacing issues which feels like dropped frames while playing, even if there are none. There are some scenes where Series X drops to 29 and 28 FPS.
- Series S 30 FPS is the same. Stuttering issues and a couple of dropped frames.
SERIES S:
- Series S offers only mode and targes 900p, and a solid 30 FPS. There is no 60 FPS mode on Series S.
- Series S has even lower-quality ambient occlusion than Series X, which creates a weird white-ish environment.
- Series S has lower-quality assets. Screen-space reflection accuracy and Global Illumination are also pared back.
- Digital Foundry says "it's hard to recommend the Series S version." They believe the limited 10 GB RAM of the Series S is the biggest culprit here.
PERFORMANCE MODE:
- PS5 60 FPS mode is generally smooth but in certain heavy scenes, it drops frames from 48 to 60 FPS. But it's generally stable and Digital Foundry recommends the 60 FPS mode to PS5 users with or without VRR.
- Series X mirrors the PS5 performance closely in the 60 FPS mode and drops frames in the same heavy-duty scenes. Drops in the 40s.
- Digital Foundry managed to do a head-to-head by running in the hub area on both consoles: PS5 runs at 10-12 FPS better than Series X in the heaviest areas. In most other areas, the gap isn't this pronounced because the consoles are not being as taxed in non-hub areas.