Not to take anything away from XV, which I would consider a valiant success after the lenghty development it faced and releasing upon insane levels of hype and expectations, but now that the dust has cleared, and having played the both of them - I have to say, World of Final Fantasy is simply the better game.
A lot of people wrote it off for its chibi artstyle but the consistency and overall look of the game is simply beautiful. The story is much more competently told, the back to basics turned based battle system is an absolute blast, the Pokemon-like mirage aspect is an engaging addition to the formula and the script is packed with humour that hits a lot more then it misses. It plays on nostalgia a lot, but it doesn't feel like it relies on it, instead it adds on it wonderfully. Playing the game gives me the same joyous feeling I've felt when I've played mainline entries from yesteryear, something XV simply never did.
For anyone who's slept on World of Final Fantasy, you are missing out on a gem of a game.
There's no reason to explore combat because the enemy design is terrible for the most part. They don't have interesting AI behaviors, they aren't complex in their attack patterns, they don't have good tells (which creates the incentive to hold the button to dodge as it's not a significant cost anyway) and player expression is nowhere close to the level of a character action game like DMC4 (which also has the issue of somewhat poor enemy design for the kind of game it is).
The combat really doesn't have a good niche to fall into. Type-Zero's Killsight system, overpowered as even that was had more satisfaction put into it.
Fam the OST is so much better as well.
How's the Vita version? It's only $20 on Amazon and seems like a great game for my long train commute.
Tempted to pick it up for $20 on Vita right now, but I rarely use that little dude anymore. It seems more like a handheld game, right? But I'm trying to hold off for the PS4 version
Unfortunately, it has the worst performance of a Vita game I gave ever experienced.I would also like to know this...
The challenge with combat is to complete encounters not only efficiently but looking good while you do it. Like any game, to do this you need to explore and understand the battle mechanics.
This isn't a character action game, the battle system is a kind of hybrid of turn based and real time and there's a lot of automation that you need to embrace for it to click.
I can understand why it doesn't seem interesting with the expectations you have.
Oh, and enemies do have tells and you can read them and avoid damage entirely by paying attention to them (using the manual dodge too, not the automated defense mode) but that's another conversation.
FFXV Defense Force
There's no reason to explore combat because the enemy design is terrible for the most part. They don't have interesting AI behaviors, they aren't complex in their attack patterns, they don't have good tells (which creates the incentive to hold the button to dodge as it's not a significant cost anyway) and player expression is nowhere close to the level of a character action game like DMC4 (which also has the issue of somewhat poor enemy design for the kind of game it is).
The combat really doesn't have a good niche to fall into. Type-Zero's Killsight system, overpowered as even that was had more satisfaction put into it.
+1 to this. on WoFF, Reynn and FFXV.
Id also like to add that the special attack animations for the champions, and the enemy attacks you encounter are top notch.
Some of them go into just Gurren Lagan levels of over the top.
No spoilers, just a free DLC enemy fight.
I thought XV's battle system was fine, but unfortunately the main villain of the game was the camera. It was difficult to keep track of where Noctis was, this led to frustration in even small encounters and totally ruined.the last boss
I don't know if anyone else had this problem, but when lots of enemies were on screen and I used Promto's ability, the whole screen became covered with little squares, so I couldn't even see when to press square for Noctis to strike the last blow. More often than not it was a total mess, and that undermined what is technically a good battle system. They just need to polish it for the next game and expand on it.
That said, I can't say it's bad but I can't praise it either. It certainly wasn't a satisfying experience for me beyond Noctis' amazing combat animation. Warp strikes are the best.
I said it's the more competently made game.
I'm not quite sure what you mean by "covered with little squares". Do you mean an actual glitch where they're appear dotted around the screen, or do you simply mean the button prompts that appear during your team mate's tech abilities that indicate when you should press Square to deal further damage?
If the latter then I don't know why you find it confusing. I know there's a lot happening on screen sometimes, but the trick with this system is to learn the timing and relax into it. Play it slower than it seems you should and it becomes very easy to manage. Prompts for tech abilities always appear at the same time, once you see that you won't find it confusing.
If you mean the former then report the bug because that sounds annoying.
And I think you're wrong. I also think editing my comment the way you did is a pretty stupid way to present yourself.