There is a difference though. It's been stated in multiple analysis that while impressive, 4KCB is not quite as sharp as native 4K.
I'm fine with any company or studio using any techniques they think makes their game look the best way possible. I just hope they are honest about it.
They'll be great!I love how you keep making your opinions as fact. lol
DF comparisons will be the best thing on GAF later this year.
Tbh i don't think i've seen any analysis comparing a 2160 cb and a native 2160. Can't do it with horizon for instance since it has no "native" version to compare to. Any examples?
I mean i know its the case with tomb raider, but then those are upscaled on top of their 1800 cb solution. So thats to be expected.
Tbh i don't think i've seen any analysis comparing a 2160 cb and a native 2160. Can't do it with horizon for instance since it has no "native" version to compare to. Any examples?
I mean i know its the case with tomb raider, but then those are upscaled on top of their 1800 cb solution. So thats to be expected.
The wipeout game has a native and a checkerboard mode. From what I've heard, you can detect artifacting from the checkerboarding with the fast moving images. DF has a whole article.
The wipeout game has a native and a checkerboard mode. From what I've heard, you can detect artifacting from the checkerboarding with the fast moving images. DF has a whole article.
Tbh i don't think i've seen any analysis comparing a 2160 cb and a native 2160. Can't do it with horizon for instance since it has no "native" version to compare to. Any examples?
I mean i know its the case with tomb raider, but then those are upscaled on top of their 1800 cb solution. So thats to be expected.
Checkerboarding in wipeout is only in effect with motion blur turned on (which is the result of the artifacts, since its pretty poor quality) so its not really a like for like comparison. Any others? Maybe something indie-ish?
Nope.
RIse of the Tomb Raider is 2160p checkerboard and blurrier than 2160p native on PC
Tbh i don't think i've seen any analysis comparing a 2160 cb and a native 2160. Can't do it with horizon for instance since it has no "native" version to compare to. Any examples?
I mean i know its the case with tomb raider, but then those are upscaled on top of their 1800 cb solution. So thats to be expected.
My mind says temper, the voice in my heart tells me to run rootcause run!So next time maybe starts talking up technology that's no one can actually see yet... What are you going to do? Temper our expectations or take everything as gospel and run with it?
I'm just talking about the 4Kcb games cover by DF. You don't need a native version to compare to. CBR isn't perfect and displays artifacts and other slight blemishes that wouldn't be in a native 4K frame.
They mention it in today's analysis of AC Origins where the textures don't look as sharp as they could and highlight artifacts on the bird's feathers.
Again I'm fine with the technique, I just want developers to be honest whether or not it's native, CBR, or upscaled. Mostly for my own technical curiosity.
Phil Spencer said the PS4 Pro is in competition with Xbox One S and he toted the Xbox One X as a true 4K console so I am sure many didn't think it would be utilizing CBR since that is viewed as fake 4K by many.
My mind says temper, the voice in my heart tells me to run rootcause run!
Of course we knew it could utilize CBR but after watching Microsofts conference I honestly didn't think the Xbox One X would.The only people pushing this angle are being disingenuous.
Literally a matter of hours between that statement and this thread, but people formed that opinion? Hell, we saw Scorpio docs last year (IIRC) stating that Scorpio will be able to utilize these techniques, OnQ was posting about it and CPU scaling back then.
No it isn't. Its 1800 checkerboarded and upscaled, hence why its blurrier.
What other pro games are a full 2160 checkerboard? Anyone? Is the division?
Dude, we knew this before....
I am not quite sure what the agenda is here.
Hehe I'm glad I made someone laugh today.Ok I loled. Best possible answer.
But not all checkboarding is created equal. Obviously if you're only checkerboarding to 1800 your going to have to rely on traditional upscaling for the rest, thus lntroducing blurrier results. I want to know about true, 2160 checkerboarding (horizon for instance) and how it fairs against native. But obviously with a game that can be compared and how noticable the differences actually are, even at a 200% DF style zoom.
Now, what about that micromachines-esque indie racing game? Or is that native 4K?
Edit: even the article you mentioned states this
"It's only when looking closely at texture detail that a slight softness is evident - just as it is on other 2160p checkerboard titles we've seen, like Horizon Zero Dawn and Days Gone. Image integrity is solid, with just minor artefacts around fast-moving objects - easy for us to see on still shots blown up to 300 per cent, but virtually impossible to detect in gameplay on a 4K TV."
Which was my entire point to begin with. If you can't even see the difference, why do people even care? And why would anyone spend $500 trying to achieve it?