HOOOOLYYYY SHIIIIT!!!
Dead Rising 3 is amazing. Bloody amazing. I really cannot emphasis this enough. Simply amazing.
It's actually stunning in person and in motion. Just stunning, those who say it's not a generational leap over DR2 are in for one hell of a shock when it's released. The frame-rate too, bloody hell..it was almost like butter for most of the demo...Just incredible.
Onto the gameplay - incredible. Nick handles like a dream, animations have been completely overhauled and movement feels a lot more fluid and natural now compared to the first two games and the hordes - holy shit at the horders. Their sheer numbers make the game considerably more challenging and they ragdoll...how did I not know this before? That alone is going to make some epic videos.
Vehicles handle so much better than they did in previous games, controls are much tighter too and they've finally added a sprint button, which is a much welcome addition. The gameworld is pretty stunning in motion, so many little touches, embers falling from vehicles that are on fire, zeds still charge at you on fire and maybe I imagined it, but they actually let off little embers as they charge towards you. Simply incredible.
I could rant for days, I loved the demo so much. This is going to make waiting until 2015 unbearable. I'm giving serious thought to buying one on day one if I can store with some free stock.
Moving on...
Controller is actually a lot better than I thought it would be. It's much lighter than the 360 controller, this instantly threw me off but I adjusted pretty quickly. The sticks are loose, there's no getting away from that, not as loose as those on the DS3 (nowhere close really), but they are looser than those on the 360 controller and much more sensitive too, almost too sensitive, if that makes sense.
Triggers are nice and springy, but they've really done a number on the bumpers. Why they decided to make the top part of them solid and only have the part nearer the end of the controller usable is a mystery...
Speaking of the triggers, the impulse triggers are a game changer. They are incredible. Take a little getting used to though, the first time they rumble, it actually makes you want to take your finger off the trigger. It's not overly strong, it just feels strange but you quickly get used to it and boy are they are amazing. I really hope they are used to their fullest potential. Horror games with the triggers would be mind-blowing...
Other games...
Ryse was there, as was BF4, Fifa 14, Forza 5, Killer Instinct and KS: Rivals.
Didn't bother with BF4 or Fifa 14, but both looked pretty bad from my quick glance over the screens, maybe it was the screens? Whatever it was, they looked terrible.
Killer Instinct - not really a fan of beat 'em ups, so watched others play and it really does look very impressive in motion. Silky smooth gameplay, some nice effects and sparks...oh lord, the sparks were insane.
Ryse - surprisingly, this was as busy, if not more busy than DR3. Got a quick go but wasn't feeling the multiplayer. Looked really good though, but couldn't get a handle on the combat, it was too stop, start for my liking. Was expecting something like the combat from Arkham, but there simply weren't enough enemies to create any kind of flow like you can in Arkham.
Forza 5 - Honestly, this didn't look good. Looked about on part with Horizon if I'm brutally honest. Not sure if it was the screen, but the few people I was chatting with all seemed to agree that it was pretty underwhelming in terms of visuals. Heard of a lot of 'looks like Forza 4' comments.
KS: Rivals. It was the waverace event and it surprisingly works great with Kinect 2.0. I tried to use a controller, but was shut-down and told it doesn't have controller support. Tried to convince the guy that there were reports it did and I only wanted to check, he just wasn't having any of it. Game looks stunning in person though.
Overall, a very positive impression of the X1 controller and games. If there's anything that bugged me, it's the guide button glow on the controller. I imagine that might become annoying, hopefully there's an option to turn it off...
One thing that really made me laugh was that they were telling almost everyone, the demos are two months old, so any bugs, glitches, would be fixed in the final games. Had this repeated to me at almost every game booth...