Do we have AC4 screenshots in Xbox One?
Yeah, what is the resolution on this? 720p, 900p, or 1080p like the patched PS4 version? Ubisoft seemed kinda unclear about what the actual resolution was.
Do we have AC4 screenshots in Xbox One?
So how is the upscaling on PS4? Both consoles could use this Lanczos scaling algorithm. PS4 could probably do it in software as it has the GPU power to spare.
Anyone have a clue as to how much of a CU it would take to upscale Lanczos style?
It's 900p.Yeah, what is the resolution on this? 720p, 900p, or 1080p like the patched PS4 version? Ubisoft seemed kinda unclear about what the actual resolution was.
It's 900p.
Depends.
For Microsoft I believe they use a specific ASIC (If we're lucky it's a FPGA) for the scaling - so it's essentially impossible for them to implement.
For Sony I think it's all done in software - so they could simply implement the Lanczos scaling feature and be done with it.
Durante and madshi would be the key consultants for the upscaling chip - madshi is the guy behind madVR; currently the best video software renderer available for quality.
Well, this video should make you the judge of that.Is sharpening filter applied?
Depends.
For Microsoft I believe they use a specific ASIC (If we're lucky it's a FPGA) for the scaling - so it's essentially impossible for them to implement.
For Sony I think it's all done in software - so they could simply implement the Lanczos scaling feature and be done with it.
Durante and madshi would be the key consultants for the upscaling chip - madshi is the guy behind madVR; currently the best video software renderer available for quality.
Why would Sony opt for software when GCN comes with a scaler by default exactly? Not only that but it's been known that PS4 uses hardware for scaling. http://www.vgleaks.com/orbis-displayscanout-engine-dce/
Compare.
Well, this video should make you the judge of that.
Well, this video should make you the judge of that.
Ok... So now in this case both are boned.
It'll all depend on AMD then and their implementation of scaling. I'm assuming they can edit the scaling algorithm via updates so ps4 should still be fine.
They do have the spare GPU processing power available to implement Lanczos so that isn't a problem for them (Sony).
Problem is that it would affect the tflops available to devs. I haven't heard anything much about the ps4 scaling so can't really say if Sony needs to change theirs as much as Microsoft clearly has to.
Honestly, due to the sharpening I can't see much of a difference between versions. I would have liked a comparison of X1 AC4 to PS4 900p AC4 though.
Well, this video should make you the judge of that.
That's interesting... though I think the PS4 does have hardware scaling, as it has similar display plane hardware as the One; plus Yoshida claimed as much (someone asked if PS4 had a scaler)... it's probably not as good as Lanczoz though...
It's 900p.
Well, this video should make you the judge of that.
Come now, Tekken Tag on PS2 (US version) was ridiculously clean for a PS2 game.I just played a bit of Killer Instinct and it reminded me of the jaggies I saw on the early PS2 games like Tekken Tag Tournament and Ridge Racer 5. Glad I have a PS4 for multiplats.
That comment section made my head hurt. MS definitely did made a good business move here, catering to... that.
Guys, this is a Non-issue.
And don't you dare fucking think it IS.
http://www.neogaf.com/forum/showpost.php?p=91092740&postcount=13503
Yeah, I didn't realize that thread was a bit of a circlejecrk when I stumbled upon it, I really hope I am not banned =/
PS4 owners, do you prefer a natural image that isn't artificially sharpened? Well here you go.
PS4 owners, do you prefer too much sharpening, crushed blacks. Well just put your TV in vivid mode.
Xbox owners, do you prefer too much sharpening and crushed blacks? Good, good
Xbox owners, do you prefer a natural image that isn't artificially sharpened? Tough shit.
This is crying out for a DF article
So I did a capture of the calibration images, and strangely they seem to be ok:
http://images.gamersyde.com/misc/xboxone_blacks2.png
Console in 24 bits/limited rgb.
Still, I have to put the brightness on my tv at 63 to see the opened eye, instead of having it at 50 after calibration.
I don't have Forza anymore to do some more testing with the actual game, since that's where I saw the anomalous output in the first place...
Microsoft had a policy for 360 requiring developers to implement 2xAA in all games. If I recall correctly, this was actually a certification requirement, although it was lifted eventually (it could also be waived within reason, specially by first parties). This was also before FXAA was developed. That is probably the reason for marketing speeches about jaggies being a thing of the past and such.
In my opinion this is what we have now. Microsoft is probably forcing a mandatory sharpen/contrast filter for all games rendering under 1080 as a certification requirement. This destroys IQ and gives you headaches, but makes native resolution less obvious, something very important since they are not competitive in the performance department.
Judging by mainstream reviews, it is working.
Come now, Tekken Tag on PS2 (US version) was ridiculously clean for a PS2 game.
Here's a capture from a PS2, in fact:
I think you're into something here, but your theory doesn't explain why Ryse isn't using sharpen/contrast filter.
I think you're into something here, but your theory doesn't explain why Ryse isn't using sharpen/contrast filter.
Ryse is detected by the Xbone as 1080p,the game is internally rendering at 900p,then upscale by the game itself rather than relying on the scaler chip.
Crytek stated that their game is rendered at 900p and upscaled to 1080p using THEIR OWN software scaler.
It doesn't rely on the consoles hardware scaling, that's why it's not 'sharpened'.
I know that, I was asking him about his theory in which he said that MS is forcing All devs (TRC) that are rendering under 1080p to use sharpen/contrast filter.
When I snap shit to Ryse it's sharpened too.
Depending on your tv scaler, you might want to set the console to output in 720p for 720p games to avoid the sharpening filter.
My memories must have come from playing a Japanese import before the PS2 was even out in the US officially. It didn't get the name "Tekken Jag Tournament" for nothing.Come now, Tekken Tag on PS2 (US version) was ridiculously clean for a PS2 game.
Here's a capture from a PS2, in fact:
That's very interesting....
So.... Ryse does the scaling in software, 900->1080, and looks good. Snap it, image shrinks, ths OS automatically scales things, and the hardware scaler does it's thing - sharpening / crushing?
On the plus side, seems the HW scaler can be turned off if the devs want to. Bad news is most probably won't bother with a custom solution.
Almost certainly the HW scaler can be updated to not crush and sharpen, but it's gone this far through development and launch, you suspect this is the MS Secret Sauce to Make Up The 30% (lol, as it it were only 30%). They like the look this gives, they kept that awful crushed blacks / over saturated look on the 360, so maybe that's just The XBox Look.
Thing is, you do know some people will prefer it over a natural look.