how can they not resell it? You give up your digital license for cash. They assign that license to another account. Selling it on for cash again.
how can they not resell it? You give up your digital license for cash. They assign that license to another account. Selling it on for cash again.
Since so many people are happy with 10%
They're almost certainly doing this without the publishers, who will already have their money, and have no interest in giving any of it back for nothing. So this is coming out of MS cut, and they must be viewing it as an incentive to spend more.
Since so many people are happy with 10%, Microsoft should've said 5%.
Or maybe even 1, that's still more than 0.
They're almost certainly doing this without the publishers, who will already have their money, and have no interest in giving any of it back for nothing. So this is coming out of MS cut, and they must be viewing it as an incentive to spend more.
No I don't think you understand the effect of what your saying. Why would I buy a new game if it'll show up on the marketplace for cheaper? Everyone would wait for titles to be sold by other users. I think you really need to think about what your saying. And I know what buy it now is.
You still end up dictating what they would make on their own products. People would start undercutting each other in prices. There will be no stable money coming into the companies.
This is really bizarre messaging. What is there to "sell back". Why not call it what it is.
Would you be willing to relinquish rights to a game in order to get a discount on the purchase of another?
10% is a lot of money for something they can't exactly resell, and cuts into their margins quite a bit. I find it rather generous, considering the thought of selling back digital goods is outright silly.
I know the thought is that it might spur you to spend more money in their store than you would have done anyway, and 10% lines up with with the best guess of what would maximize the extra net value -- or at least, that's what I would hope. At any rate, I wouldn't hold out out hope for more. It's basically a discount system that you control the timing of (so you're not tied to when a digital sale might happen), but with rather prickly strings attached (removes access to games you already own).
That's why the 10% return isn't enough. You'd have to return three retail-priced games to get enough credit to buy a $15 indie game. That won't incentivize anything.
Give them a cut as well, why not? After that, what do I care? As a consumer, this would be a great deal for me. And it's nothing more than just matching what I can already do with physical games, except they can actually cut publishers in on this so it works out better for them and actually makes an all digital console appealing instead of a nightmare.
They're not exactly going to have a wall full of used games next to the lone new one like you find at a GameStop. "Save 5 bucks, here's a used digital license!"
People who want 30% are crazy. MS makes 30% from each digital sale.
It's not feasible at all.
I honestly feel like they threw out a number half of you need to chill lol
Exactly. With this case, unless this begins competition among digital stores to offer better return value I don't see anywhere offering better than 10-15% for returning digital goods (a value of nothing). This is just a tool to incentivize liquidating older games to what they would hope will be new full game purchases.
There's probably a lot of smart data analysts at Valve/EA/Microsoft/Sony/GOG/Etc. trying to figure out what the minimum return they can give to maximize future purchasing.
My dream scenario would be to have smart detection for a cart full of items that they can increase the value of the return based on how much you're going to be spending it on.
Case: Cart totalling $150.00 gets a 40% return on a $60 purchase vs Cart totalling $40 returns 10% on a $60 purchase
A less ideal version may be to create a trade forward program when a new entry is releasing from a developer/publisher and you can increase the trade in value if you're trading it towards this new game of theirs.
Exactly, so what's stopping them from selling it again at full price once you've accepted your 10%? Who would know.
I edited that since I noticed the underlying argument. The physical market suffers from the same disease and it hasn't gone under. Now there are some differences to take into consideration which are valid, and I stated some but I don't necessarily think it's the end all as we know it. Although, a different beast altogether on who dictates price.
Honestly, it would be up to MS to work this out with publishers. I see what you're saying but, as a consumer, I'm really only interested in what benefits consumers. They'd rather sell software for prices they dictate, but I'd rather not by a digital only console where that is my only option, so compromise is necessary. If the goal is a digital only console, I don't think it's unreasonable for consumers to want at least a facsimile of the options we have already available to us with physical, e.g. reselling our licenses for market determined prices.There's still no incentive for publishers to agree to that. They'd rather have people buying their game at full price from them/Microsoft and maybe putting it on sale a few times a year.
Microsoft's scenario in the survey makes more sense for everyone because it doesn't come out of the publisher's pocket to do it. It's Microsoft fronting that money in hopes that people will invest it back into more content so that both they and the publishers make more money in the long run.
A binding agreement with the publishers not to do so. Pretty sure there are agreements in place between publishers and MS on how to handle the sale of their games on Xbox Live and licensing agreements etc...
Exactly, so what's stopping them from selling it again at full price once you've accepted your 10%? Who would know.
I don't tend to think rationally when someone is trying to rip me off.
I still stand by 10% is a fair reasonable trade in for a digital good that Microsoft cannot do anything with when you "trade in". It's a digital license, essentially non existent except in the fact that it ties a game to your XBL account. They can generate licenses infinitely, and have nothing to gain in allowing me to relinquish my digital ownership except that I can use the money toward another game.
I already have games lined up that I would "trade in" digitally for this 10% because I will probably NEVER play those games again, and won't miss them when they're gone. Right now, those games are providing nothing for me, and if I could $6 off of a game I will never play again, more power to me!
The people who are saying! "HURRRR I WANT %50 MICROSOFT SCREW ME OVER." Are batshit insane. GameStop GAINS something by returning at any price. They gain you as a customer by giving you store credit, and they gain money on the guy who turns around and buys their marked up used games!
And you could say, the return in credit is keeping you as a customer, yes but they're not going to turn around and sell the license you just revoked for 3x what they gave you for. The license doesn't exist, it isn't tangible, it isn't something that can be exchanged to another customer for $30 to the $60 you paid. They're just hoping you'll use that credit to pick up another game down the road. But when they already have people buying digital, like myself, they don't even have to offer this. So I will take 10%. I'll take it in a heartbeat. Because I'm not getting anything for the titles that are sitting in my "Ready to Install" list as it is now. And something is better than nothing.
10% is a lot of money for something they can't exactly resell, and cuts into their margins quite a bit. I find it rather generous, considering the thought of selling back digital goods is outright silly.
I know the thought is that it might spur you to spend more money in their store than you would have done anyway, and 10% lines up with with the best guess of what would maximize the extra net value -- or at least, that's what I would hope. At any rate, I wouldn't hold out out hope for more. It's basically a discount system that you control the timing of (so you're not tied to when a digital sale might happen), but with rather prickly strings attached (removes access to games you already own).
I love how people are beginning to rationalize this. It's hilarious, people rip apart GameStop for their trade prices which are around 40% on a title on average, but MS offers 10% and people suddenly start to think, "Well.. they don't have to do anything, so it's better than nothing, they lose out on the deal, not us!"
Seriously? The Reddit community is doing the same thing, rationalizing that buyback price. Pretty sad to think people will back this and watch MS laugh all the way to the bank. They'll give you 6 dollars for a 60 dollar game, you know what the does? It gives you 6 dollars of encouragement on your next 60 dollar purchase. It's the only reason they're doing this, you saw the next game up was 60, but you don't want to spend it. Suddenly you've got 6-12 bucks towards it, well.. now suddenly that 60 is 52-48, not as bad.
You know what you just did? You paid 124 dollars for two games, instead of just 60 on one. Had you liked the first one by researching or possibly waiting for a sale, you gave in to impulse, and now you'll do it again.
You as the consumer benefit nothing from this kind of deal, period. You'll spend more money on the rationalization that you're getting a discount.
Stop thinking of this in physical terms. They don't need your license, they can do nothing with it. They have eleventy billion licenses they can already sell at full price, and if you think that reselling yours would allow them to pocket all the revenue and cut the publishers out, I think you've missed a large part of the point of going digital in the first place.
Because GAMESTOP TURNS AROUND AND SELLS THE GAME FOR 5x WHAT I TURNED IT IN FOR.I love how people are beginning to rationalize this. It's hilarious, people rip apart GameStop for their trade prices which are around 40% on a title on average, but MS offers 10% and people suddenly start to think, "Well.. they don't have to do anything, so it's better than nothing, they lose out on the deal, not us!"
Seriously? The Reddit community is doing the same thing, rationalizing that buyback price. Pretty sad to think people will back this and watch MS laugh all the way to the bank. They'll give you 6 dollars for a 60 dollar game, you know what the does? It gives you 6 dollars of encouragement on your next 60 dollar purchase. It's the only reason they're doing this, you saw the next game up was 60, but you don't want to spend it. Suddenly you've got 6-12 bucks towards it, well.. now suddenly that 60 is 52-48, not as bad.
You know what you just did? You paid 124 dollars for two games, instead of just 60 on one. Had you liked the first one by researching or possibly waiting for a sale, you gave in to impulse, and now you'll do it again.
You as the consumer benefit nothing from this kind of deal, period. You'll spend more money on the rationalization that you're getting a discount.
.screaming
The obvious reason they are offering this is to get more people that buy physical to buy digital. Its easy to see from the survey questions (thanks to whoever posted them). Anyone who wheels and deals in physical is rightfully going to laugh at 10% credit. NOBODY is gonna jump to digital from physical for 10% credit. That's the joke - that MS would think it would be enough.
For me to even consider digital there would have to be absolute parity in the way we can exercise our consumer options with physical. Sell, lend, rent, etc. Doubt it will ever happen, and the convenience of not having to swap discs is a drop in the bucket in the grand scheme of things.
A stronger question to ask MS is why they are so adamant about switching people that buy physical over to digital. Once we get to the motive, all will be crystal clear.
Seriously? The Reddit community is doing the same thing, rationalizing that buyback price. Pretty sad to think people will back this and watch MS laugh all the way to the bank. They'll give you 6 dollars for a 60 dollar game, you know what the does? It gives you 6 dollars of encouragement on your next 60 dollar purchase. It's the only reason they're doing this, you saw the next game up was 60, but you don't want to spend it. Suddenly you've got 6-12 bucks towards it, well.. now suddenly that 60 is 52-48, not as bad.
You know what you just did? You paid 124 dollars for two games, instead of just 60 on one. Had you liked the first one by researching or possibly waiting for a sale, you gave in to impulse, and now you'll do it again.
You as the consumer benefit nothing from this kind of deal, period. You'll spend more money on the rationalization that you're getting a discount.